Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_CreateCursor.3 @ 3197:434ce3242e1c
Alexei Tereschenko
Why not to use hardware vertex processing instead of software one if
it is available in D3D render driver? With hardware processing
testsprite2 runs three times faster on all videocards which I could
test.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 16 Jun 2009 14:34:15 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
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1 .TH "SDL_CreateCursor" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
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3 SDL_CreateCursor \- Creates a new mouse cursor\&. |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBSDL_Cursor *\fBSDL_CreateCursor\fP\fR(\fBUint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Create a cursor using the specified \fBdata\fR and \fBmask\fR (in MSB format)\&. The cursor width must be a multiple of 8 bits\&. | |
12 .PP | |
13 The cursor is created in black and white according to the following: | |
14 .TP 20 | |
15 \fBData / Mask\fR | |
16 \fBResulting pixel on screen\fR | |
17 .TP 20 | |
18 0 / 1 | |
19 White | |
20 .TP 20 | |
21 1 / 1 | |
22 Black | |
23 .TP 20 | |
24 0 / 0 | |
25 Transparent | |
26 .TP 20 | |
27 1 / 0 | |
28 Inverted color if possible, black if not\&. | |
29 .PP | |
30 Cursors created with this function must be freed with \fISDL_FreeCursor\fR\&. | |
31 .SH "EXAMPLE" | |
32 .PP | |
33 .nf | |
34 \f(CW/* Stolen from the mailing list */ | |
35 /* Creates a new mouse cursor from an XPM */ | |
36 | |
37 | |
38 /* XPM */ | |
39 static const char *arrow[] = { | |
40 /* width height num_colors chars_per_pixel */ | |
41 " 32 32 3 1", | |
42 /* colors */ | |
43 "X c #000000", | |
44 "\&. c #ffffff", | |
45 " c None", | |
46 /* pixels */ | |
47 "X ", | |
48 "XX ", | |
49 "X\&.X ", | |
50 "X\&.\&.X ", | |
51 "X\&.\&.\&.X ", | |
52 "X\&.\&.\&.\&.X ", | |
53 "X\&.\&.\&.\&.\&.X ", | |
54 "X\&.\&.\&.\&.\&.\&.X ", | |
55 "X\&.\&.\&.\&.\&.\&.\&.X ", | |
56 "X\&.\&.\&.\&.\&.\&.\&.\&.X ", | |
57 "X\&.\&.\&.\&.\&.XXXXX ", | |
58 "X\&.\&.X\&.\&.X ", | |
59 "X\&.X X\&.\&.X ", | |
60 "XX X\&.\&.X ", | |
61 "X X\&.\&.X ", | |
62 " X\&.\&.X ", | |
63 " X\&.\&.X ", | |
64 " X\&.\&.X ", | |
65 " XX ", | |
66 " ", | |
67 " ", | |
68 " ", | |
69 " ", | |
70 " ", | |
71 " ", | |
72 " ", | |
73 " ", | |
74 " ", | |
75 " ", | |
76 " ", | |
77 " ", | |
78 " ", | |
79 "0,0" | |
80 }; | |
81 | |
82 static SDL_Cursor *init_system_cursor(const char *image[]) | |
83 { | |
84 int i, row, col; | |
85 Uint8 data[4*32]; | |
86 Uint8 mask[4*32]; | |
87 int hot_x, hot_y; | |
88 | |
89 i = -1; | |
90 for ( row=0; row<32; ++row ) { | |
91 for ( col=0; col<32; ++col ) { | |
92 if ( col % 8 ) { | |
93 data[i] <<= 1; | |
94 mask[i] <<= 1; | |
95 } else { | |
96 ++i; | |
97 data[i] = mask[i] = 0; | |
98 } | |
99 switch (image[4+row][col]) { | |
100 case \&'X\&': | |
101 data[i] |= 0x01; | |
102 k[i] |= 0x01; | |
103 break; | |
104 case \&'\&.\&': | |
105 mask[i] |= 0x01; | |
106 break; | |
107 case \&' \&': | |
108 break; | |
109 } | |
110 } | |
111 } | |
112 sscanf(image[4+row], "%d,%d", &hot_x, &hot_y); | |
113 return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); | |
114 }\fR | |
115 .fi | |
116 .PP | |
117 .SH "SEE ALSO" | |
118 .PP | |
119 \fI\fBSDL_FreeCursor\fP\fR, \fI\fBSDL_SetCursor\fP\fR, \fI\fBSDL_ShowCursor\fP\fR | |
181
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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120 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |