annotate build-scripts/updaterev.sh @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents b64c1d23039b
children 5e7e1f1a4056
rev   line source
2982
b64c1d23039b Make the current revision number available
Sam Lantinga <slouken@libsdl.org>
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1 #!/bin/sh
b64c1d23039b Make the current revision number available
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2 #
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3 # Generate a header file with the current source revision
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4
b64c1d23039b Make the current revision number available
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5 cd `dirname $0`
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6 srcdir=..
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7 header=$srcdir/include/SDL_revision.h
b64c1d23039b Make the current revision number available
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8
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9 rev=`sh showrev.sh`
b64c1d23039b Make the current revision number available
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10 if [ "$rev" != "" ]; then
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11 echo "#define SDL_REVISION $rev" >$header.new
b64c1d23039b Make the current revision number available
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12 if diff $header $header.new >/dev/null 2>&1; then
b64c1d23039b Make the current revision number available
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13 rm $header.new
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14 else
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15 mv $header.new $header
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16 fi
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17 fi