Mercurial > sdl-ios-xcode
annotate VisualC/SDL/resource.h @ 3197:434ce3242e1c
Alexei Tereschenko
Why not to use hardware vertex processing instead of software one if
it is available in D3D render driver? With hardware processing
testsprite2 runs three times faster on all videocards which I could
test.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 16 Jun 2009 14:34:15 +0000 |
parents | d63e9f5944ae |
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2207
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1 //{{NO_DEPENDENCIES}} |
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2 // Microsoft Developer Studio generated include file. |
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3 // Used by Version.rc |
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4 // |
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5 |
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6 // Next default values for new objects |
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7 // |
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8 #ifdef APSTUDIO_INVOKED |
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9 #ifndef APSTUDIO_READONLY_SYMBOLS |
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10 #define _APS_NEXT_RESOURCE_VALUE 101 |
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11 #define _APS_NEXT_COMMAND_VALUE 40001 |
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12 #define _APS_NEXT_CONTROL_VALUE 1000 |
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13 #define _APS_NEXT_SYMED_VALUE 101 |
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14 #endif |
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15 #endif |