annotate README.pandora @ 3197:434ce3242e1c

Alexei Tereschenko Why not to use hardware vertex processing instead of software one if it is available in D3D render driver? With hardware processing testsprite2 runs three times faster on all videocards which I could test.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 16 Jun 2009 14:34:15 +0000
parents 494559cc723b
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494559cc723b OpenPandora support added by David Carré
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1 SDL 1.3 with open pandora console support ( http://openpandora.org/ )
494559cc723b OpenPandora support added by David Carré
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2 =====================================================================
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3
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4 - A pandora specific video driver was writed to allow SDL 1.3 with OpenGL ES
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5 support to work on the pandora under the framebuffer. This driver do not have
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6 input support for now, so if you use it you will have to add your own control code.
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7 The video driver name is "pandora" so if you have problem running it from
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8 the framebuffer, try to set the following variable before starting your application :
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9 "export SDL_VIDEODRIVER=pandora"
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11 - OpenGL ES support was added to the x11 driver, so it's working like the normal
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12 x11 driver one with OpenGLX support, with SDL input event's etc..
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494559cc723b OpenPandora support added by David Carré
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15 David Carré (Cpasjuste)
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16 cpasjuste@gmail.com