annotate docs/man3/SDL_CreateYUVOverlay.3 @ 1119:430d8d701f69

SDL_GetAppState() correction when toggling fullscreen on OSX. Patch by me to address this comment on the SDL mailing list: "There appears to be a serious bug with SDL_GetAppState on OS X (10.3.9). When first running in windowed mode and then switching to full screen mode by calling SDL_SetVideoMode, SDL_GetAppState returns 4 (SDL_APPACTIVE) instead of 7 (SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS | SDL_APPACTIVE). However, the SDL application clearly does have the keyboard focus, since it is able to receive keyboard events." --ryan.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 18 Aug 2005 06:18:30 +0000
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children 546f7c1eb755
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1 .TH "SDL_CreateYUVOverlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_CreateYUVOverlay\- Create a YUV video overlay
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBSDL_Overlay *\fBSDL_CreateYUVOverlay\fP\fR(\fBint width, int height, Uint32 format, SDL_Surface *display\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 \fBSDL_CreateYUVOverlay\fP creates a YUV overlay of the specified \fBwidth\fR, \fBheight\fR and \fBformat\fR (see \fI\fBSDL_Overlay\fR\fR for a list of available formats), for the provided \fBdisplay\fR\&. A \fI\fBSDL_Overlay\fR\fR structure is returned\&.
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12 .PP
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13 The term \&'overlay\&' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown will be overwritten when the overlay is displayed\&.
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14 .SH "SEE ALSO"
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15 .PP
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16 \fI\fBSDL_Overlay\fR\fR, \fI\fBSDL_DisplayYUVOverlay\fP\fR, \fI\fBSDL_FreeYUVOverlay\fP\fR
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17 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01