Mercurial > sdl-ios-xcode
annotate src/video/x11/SDL_x11events.c @ 1324:42e95163d553
Favor using pthread_mutexattr_settype() on Linux.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 03 Feb 2006 06:33:54 +0000 |
parents | c9b51268668f |
children | d12a63a8d95a |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1196
diff
changeset
|
3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1196
diff
changeset
|
6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1196
diff
changeset
|
8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1196
diff
changeset
|
13 Lesser General Public License for more details. |
0 | 14 |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1196
diff
changeset
|
15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1196
diff
changeset
|
16 License along with this library; if not, write to the Free Software |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
1196
diff
changeset
|
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
161
diff
changeset
|
20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* Handle the event stream, converting X11 events into SDL events */ | |
24 | |
25 #include <stdio.h> | |
26 #include <stdlib.h> | |
27 #include <string.h> | |
28 #include <setjmp.h> | |
29 #include <X11/Xlib.h> | |
30 #include <X11/Xutil.h> | |
31 #include <X11/keysym.h> | |
32 #ifdef __SVR4 | |
33 #include <X11/Sunkeysym.h> | |
34 #endif | |
75
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
14
diff
changeset
|
35 #include <sys/types.h> |
0 | 36 #include <sys/time.h> |
75
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
14
diff
changeset
|
37 #include <unistd.h> |
0 | 38 |
39 #include "SDL.h" | |
40 #include "SDL_syswm.h" | |
41 #include "SDL_sysevents.h" | |
42 #include "SDL_sysvideo.h" | |
43 #include "SDL_events_c.h" | |
44 #include "SDL_x11video.h" | |
45 #include "SDL_x11dga_c.h" | |
46 #include "SDL_x11modes_c.h" | |
47 #include "SDL_x11image_c.h" | |
48 #include "SDL_x11gamma_c.h" | |
49 #include "SDL_x11wm_c.h" | |
50 #include "SDL_x11mouse_c.h" | |
51 #include "SDL_x11events_c.h" | |
52 | |
53 | |
14
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
54 /* Define this if you want to debug X11 events */ |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
55 /*#define DEBUG_XEVENTS*/ |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
56 |
0 | 57 /* The translation tables from an X11 keysym to a SDL keysym */ |
58 static SDLKey ODD_keymap[256]; | |
59 static SDLKey MISC_keymap[256]; | |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
60 SDL_keysym *X11_TranslateKey(Display *display, XIC ic, XKeyEvent *xkey, KeyCode kc, |
0 | 61 SDL_keysym *keysym); |
62 | |
63 /* Check to see if this is a repeated key. | |
64 (idea shamelessly lifted from GII -- thanks guys! :) | |
65 */ | |
66 static int X11_KeyRepeat(Display *display, XEvent *event) | |
67 { | |
68 XEvent peekevent; | |
69 int repeated; | |
70 | |
71 repeated = 0; | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
1159
diff
changeset
|
72 if ( pXPending(display) ) { |
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
1159
diff
changeset
|
73 pXPeekEvent(display, &peekevent); |
0 | 74 if ( (peekevent.type == KeyPress) && |
75 (peekevent.xkey.keycode == event->xkey.keycode) && | |
12
34d956b20f75
Fix key repeat detection on newer X servers
Sam Lantinga <slouken@lokigames.com>
parents:
8
diff
changeset
|
76 ((peekevent.xkey.time-event->xkey.time) < 2) ) { |
0 | 77 repeated = 1; |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
1159
diff
changeset
|
78 pXNextEvent(display, &peekevent); |
0 | 79 } |
80 } | |
81 return(repeated); | |
82 } | |
83 | |
84 /* Note: The X server buffers and accumulates mouse motion events, so | |
85 the motion event generated by the warp may not appear exactly as we | |
86 expect it to. We work around this (and improve performance) by only | |
87 warping the pointer when it reaches the edge, and then wait for it. | |
88 */ | |
89 #define MOUSE_FUDGE_FACTOR 8 | |
90 | |
91 static __inline__ int X11_WarpedMotion(_THIS, XEvent *xevent) | |
92 { | |
93 int w, h, i; | |
94 int deltax, deltay; | |
95 int posted; | |
96 | |
97 w = SDL_VideoSurface->w; | |
98 h = SDL_VideoSurface->h; | |
99 deltax = xevent->xmotion.x - mouse_last.x; | |
100 deltay = xevent->xmotion.y - mouse_last.y; | |
101 #ifdef DEBUG_MOTION | |
102 printf("Warped mouse motion: %d,%d\n", deltax, deltay); | |
103 #endif | |
104 mouse_last.x = xevent->xmotion.x; | |
105 mouse_last.y = xevent->xmotion.y; | |
106 posted = SDL_PrivateMouseMotion(0, 1, deltax, deltay); | |
107 | |
108 if ( (xevent->xmotion.x < MOUSE_FUDGE_FACTOR) || | |
109 (xevent->xmotion.x > (w-MOUSE_FUDGE_FACTOR)) || | |
110 (xevent->xmotion.y < MOUSE_FUDGE_FACTOR) || | |
111 (xevent->xmotion.y > (h-MOUSE_FUDGE_FACTOR)) ) { | |
112 /* Get the events that have accumulated */ | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
1159
diff
changeset
|
113 while ( pXCheckTypedEvent(SDL_Display, MotionNotify, xevent) ) { |
0 | 114 deltax = xevent->xmotion.x - mouse_last.x; |
115 deltay = xevent->xmotion.y - mouse_last.y; | |
116 #ifdef DEBUG_MOTION | |
117 printf("Extra mouse motion: %d,%d\n", deltax, deltay); | |
118 #endif | |
119 mouse_last.x = xevent->xmotion.x; | |
120 mouse_last.y = xevent->xmotion.y; | |
121 posted += SDL_PrivateMouseMotion(0, 1, deltax, deltay); | |
122 } | |
123 mouse_last.x = w/2; | |
124 mouse_last.y = h/2; | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
1159
diff
changeset
|
125 pXWarpPointer(SDL_Display, None, SDL_Window, 0, 0, 0, 0, |
0 | 126 mouse_last.x, mouse_last.y); |
127 for ( i=0; i<10; ++i ) { | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
1159
diff
changeset
|
128 pXMaskEvent(SDL_Display, PointerMotionMask, xevent); |
0 | 129 if ( (xevent->xmotion.x > |
130 (mouse_last.x-MOUSE_FUDGE_FACTOR)) && | |
131 (xevent->xmotion.x < | |
132 (mouse_last.x+MOUSE_FUDGE_FACTOR)) && | |
133 (xevent->xmotion.y > | |
134 (mouse_last.y-MOUSE_FUDGE_FACTOR)) && | |
135 (xevent->xmotion.y < | |
136 (mouse_last.y+MOUSE_FUDGE_FACTOR)) ) { | |
137 break; | |
138 } | |
139 #ifdef DEBUG_XEVENTS | |
140 printf("Lost mouse motion: %d,%d\n", xevent->xmotion.x, xevent->xmotion.y); | |
141 #endif | |
142 } | |
143 #ifdef DEBUG_XEVENTS | |
144 if ( i == 10 ) { | |
145 printf("Warning: didn't detect mouse warp motion\n"); | |
146 } | |
147 #endif | |
148 } | |
149 return(posted); | |
150 } | |
151 | |
152 static int X11_DispatchEvent(_THIS) | |
153 { | |
154 int posted; | |
155 XEvent xevent; | |
156 | |
1159 | 157 memset(&xevent, '\0', sizeof (XEvent)); /* valgrind fix. --ryan. */ |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
1159
diff
changeset
|
158 pXNextEvent(SDL_Display, &xevent); |
0 | 159 |
160 posted = 0; | |
161 switch (xevent.type) { | |
162 | |
163 /* Gaining mouse coverage? */ | |
164 case EnterNotify: { | |
165 #ifdef DEBUG_XEVENTS | |
82
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
166 printf("EnterNotify! (%d,%d)\n", xevent.xcrossing.x, xevent.xcrossing.y); |
0 | 167 if ( xevent.xcrossing.mode == NotifyGrab ) |
168 printf("Mode: NotifyGrab\n"); | |
169 if ( xevent.xcrossing.mode == NotifyUngrab ) | |
170 printf("Mode: NotifyUngrab\n"); | |
171 #endif | |
172 if ( (xevent.xcrossing.mode != NotifyGrab) && | |
173 (xevent.xcrossing.mode != NotifyUngrab) ) { | |
82
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
174 if ( this->input_grab == SDL_GRAB_OFF ) { |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
175 posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
176 } else { |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
177 posted = SDL_PrivateMouseMotion(0, 0, |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
178 xevent.xcrossing.x, |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
179 xevent.xcrossing.y); |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
180 } |
0 | 181 } |
182 } | |
183 break; | |
184 | |
185 /* Losing mouse coverage? */ | |
186 case LeaveNotify: { | |
187 #ifdef DEBUG_XEVENTS | |
82
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
188 printf("LeaveNotify! (%d,%d)\n", xevent.xcrossing.x, xevent.xcrossing.y); |
0 | 189 if ( xevent.xcrossing.mode == NotifyGrab ) |
190 printf("Mode: NotifyGrab\n"); | |
191 if ( xevent.xcrossing.mode == NotifyUngrab ) | |
192 printf("Mode: NotifyUngrab\n"); | |
193 #endif | |
194 if ( (xevent.xcrossing.mode != NotifyGrab) && | |
496
864a66f028d8
Don't be fooled by unclutter - the mouse isn't really leaving our window
Sam Lantinga <slouken@libsdl.org>
parents:
412
diff
changeset
|
195 (xevent.xcrossing.mode != NotifyUngrab) && |
864a66f028d8
Don't be fooled by unclutter - the mouse isn't really leaving our window
Sam Lantinga <slouken@libsdl.org>
parents:
412
diff
changeset
|
196 (xevent.xcrossing.detail != NotifyInferior) ) { |
82
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
197 if ( this->input_grab == SDL_GRAB_OFF ) { |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
198 posted = SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
199 } else { |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
200 posted = SDL_PrivateMouseMotion(0, 0, |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
201 xevent.xcrossing.x, |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
202 xevent.xcrossing.y); |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
203 } |
0 | 204 } |
205 } | |
206 break; | |
207 | |
208 /* Gaining input focus? */ | |
209 case FocusIn: { | |
210 #ifdef DEBUG_XEVENTS | |
211 printf("FocusIn!\n"); | |
212 #endif | |
213 posted = SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS); | |
214 | |
215 /* Queue entry into fullscreen mode */ | |
216 switch_waiting = 0x01 | SDL_FULLSCREEN; | |
217 switch_time = SDL_GetTicks() + 1500; | |
218 } | |
219 break; | |
220 | |
221 /* Losing input focus? */ | |
222 case FocusOut: { | |
223 #ifdef DEBUG_XEVENTS | |
224 printf("FocusOut!\n"); | |
225 #endif | |
226 posted = SDL_PrivateAppActive(0, SDL_APPINPUTFOCUS); | |
227 | |
228 /* Queue leaving fullscreen mode */ | |
229 switch_waiting = 0x01; | |
230 switch_time = SDL_GetTicks() + 200; | |
231 } | |
232 break; | |
233 | |
234 /* Generated upon EnterWindow and FocusIn */ | |
235 case KeymapNotify: { | |
14
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
236 #ifdef DEBUG_XEVENTS |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
237 printf("KeymapNotify!\n"); |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
238 #endif |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
239 X11_SetKeyboardState(SDL_Display, SDL_IC, xevent.xkeymap.key_vector); |
0 | 240 } |
241 break; | |
242 | |
243 /* Mouse motion? */ | |
244 case MotionNotify: { | |
245 if ( SDL_VideoSurface ) { | |
246 if ( mouse_relative ) { | |
247 if ( using_dga & DGA_MOUSE ) { | |
248 #ifdef DEBUG_MOTION | |
249 printf("DGA motion: %d,%d\n", xevent.xmotion.x_root, xevent.xmotion.y_root); | |
250 #endif | |
251 posted = SDL_PrivateMouseMotion(0, 1, | |
252 xevent.xmotion.x_root, | |
253 xevent.xmotion.y_root); | |
254 } else { | |
255 posted = X11_WarpedMotion(this,&xevent); | |
256 } | |
257 } else { | |
82
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
258 #ifdef DEBUG_MOTION |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
259 printf("X11 motion: %d,%d\n", xevent.xmotion.x, xevent.xmotion.y); |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
260 #endif |
0 | 261 posted = SDL_PrivateMouseMotion(0, 0, |
262 xevent.xmotion.x, | |
263 xevent.xmotion.y); | |
264 } | |
265 } | |
266 } | |
267 break; | |
268 | |
269 /* Mouse button press? */ | |
270 case ButtonPress: { | |
271 posted = SDL_PrivateMouseButton(SDL_PRESSED, | |
272 xevent.xbutton.button, 0, 0); | |
273 } | |
274 break; | |
275 | |
276 /* Mouse button release? */ | |
277 case ButtonRelease: { | |
278 posted = SDL_PrivateMouseButton(SDL_RELEASED, | |
279 xevent.xbutton.button, 0, 0); | |
280 } | |
281 break; | |
282 | |
283 /* Key press? */ | |
284 case KeyPress: { | |
285 SDL_keysym keysym; | |
14
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
286 |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
287 #ifdef DEBUG_XEVENTS |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
288 printf("KeyPress (X11 keycode = 0x%X)\n", xevent.xkey.keycode); |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
289 #endif |
0 | 290 posted = SDL_PrivateKeyboard(SDL_PRESSED, |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
291 X11_TranslateKey(SDL_Display, SDL_IC, &xevent.xkey, |
0 | 292 xevent.xkey.keycode, |
293 &keysym)); | |
294 } | |
295 break; | |
296 | |
297 /* Key release? */ | |
298 case KeyRelease: { | |
299 SDL_keysym keysym; | |
300 | |
14
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
301 #ifdef DEBUG_XEVENTS |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
302 printf("KeyRelease (X11 keycode = 0x%X)\n", xevent.xkey.keycode); |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
303 #endif |
0 | 304 /* Check to see if this is a repeated key */ |
305 if ( ! X11_KeyRepeat(SDL_Display, &xevent) ) { | |
306 posted = SDL_PrivateKeyboard(SDL_RELEASED, | |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
307 X11_TranslateKey(SDL_Display, SDL_IC, &xevent.xkey, |
0 | 308 xevent.xkey.keycode, |
309 &keysym)); | |
310 } | |
311 } | |
312 break; | |
313 | |
314 /* Have we been iconified? */ | |
315 case UnmapNotify: { | |
316 #ifdef DEBUG_XEVENTS | |
317 printf("UnmapNotify!\n"); | |
318 #endif | |
319 /* If we're active, make ourselves inactive */ | |
320 if ( SDL_GetAppState() & SDL_APPACTIVE ) { | |
321 /* Swap out the gamma before we go inactive */ | |
322 X11_SwapVidModeGamma(this); | |
323 | |
324 /* Send an internal deactivate event */ | |
325 posted = SDL_PrivateAppActive(0, | |
326 SDL_APPACTIVE|SDL_APPINPUTFOCUS); | |
327 } | |
328 } | |
329 break; | |
330 | |
331 /* Have we been restored? */ | |
332 case MapNotify: { | |
333 #ifdef DEBUG_XEVENTS | |
334 printf("MapNotify!\n"); | |
335 #endif | |
336 /* If we're not active, make ourselves active */ | |
337 if ( !(SDL_GetAppState() & SDL_APPACTIVE) ) { | |
338 /* Send an internal activate event */ | |
339 posted = SDL_PrivateAppActive(1, SDL_APPACTIVE); | |
340 | |
341 /* Now that we're active, swap the gamma back */ | |
342 X11_SwapVidModeGamma(this); | |
343 } | |
344 | |
345 if ( SDL_VideoSurface && | |
346 (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
347 X11_EnterFullScreen(this); | |
348 } else { | |
349 X11_GrabInputNoLock(this, this->input_grab); | |
350 } | |
8
5574376c451d
Fixed relative motion checking after restore under X11
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
351 X11_CheckMouseModeNoLock(this); |
5574376c451d
Fixed relative motion checking after restore under X11
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
352 |
0 | 353 if ( SDL_VideoSurface ) { |
354 X11_RefreshDisplay(this); | |
355 } | |
356 } | |
357 break; | |
358 | |
359 /* Have we been resized or moved? */ | |
360 case ConfigureNotify: { | |
361 #ifdef DEBUG_XEVENTS | |
362 printf("ConfigureNotify! (resize: %dx%d)\n", xevent.xconfigure.width, xevent.xconfigure.height); | |
363 #endif | |
364 if ( SDL_VideoSurface ) { | |
365 if ((xevent.xconfigure.width != SDL_VideoSurface->w) || | |
366 (xevent.xconfigure.height != SDL_VideoSurface->h)) { | |
367 /* FIXME: Find a better fix for the bug with KDE 1.2 */ | |
368 if ( ! ((xevent.xconfigure.width == 32) && | |
369 (xevent.xconfigure.height == 32)) ) { | |
370 SDL_PrivateResize(xevent.xconfigure.width, | |
371 xevent.xconfigure.height); | |
372 } | |
373 } else { | |
374 /* OpenGL windows need to know about the change */ | |
375 if ( SDL_VideoSurface->flags & SDL_OPENGL ) { | |
376 SDL_PrivateExpose(); | |
377 } | |
378 } | |
379 } | |
380 } | |
381 break; | |
382 | |
383 /* Have we been requested to quit (or another client message?) */ | |
384 case ClientMessage: { | |
385 if ( (xevent.xclient.format == 32) && | |
386 (xevent.xclient.data.l[0] == WM_DELETE_WINDOW) ) | |
387 { | |
388 posted = SDL_PrivateQuit(); | |
389 } else | |
390 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { | |
391 SDL_SysWMmsg wmmsg; | |
392 | |
393 SDL_VERSION(&wmmsg.version); | |
394 wmmsg.subsystem = SDL_SYSWM_X11; | |
395 wmmsg.event.xevent = xevent; | |
396 posted = SDL_PrivateSysWMEvent(&wmmsg); | |
397 } | |
398 } | |
399 break; | |
400 | |
401 /* Do we need to refresh ourselves? */ | |
402 case Expose: { | |
403 #ifdef DEBUG_XEVENTS | |
404 printf("Expose (count = %d)\n", xevent.xexpose.count); | |
405 #endif | |
406 if ( SDL_VideoSurface && (xevent.xexpose.count == 0) ) { | |
161
eb6b76a95f2d
An expose event is now sent when using XVideo output.
Sam Lantinga <slouken@libsdl.org>
parents:
111
diff
changeset
|
407 X11_RefreshDisplay(this); |
0 | 408 } |
409 } | |
410 break; | |
411 | |
412 default: { | |
413 #ifdef DEBUG_XEVENTS | |
414 printf("Unhandled event %d\n", xevent.type); | |
415 #endif | |
416 /* Only post the event if we're watching for it */ | |
417 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { | |
418 SDL_SysWMmsg wmmsg; | |
419 | |
420 SDL_VERSION(&wmmsg.version); | |
421 wmmsg.subsystem = SDL_SYSWM_X11; | |
422 wmmsg.event.xevent = xevent; | |
423 posted = SDL_PrivateSysWMEvent(&wmmsg); | |
424 } | |
425 } | |
426 break; | |
427 } | |
428 return(posted); | |
429 } | |
430 | |
431 /* Ack! XPending() actually performs a blocking read if no events available */ | |
432 int X11_Pending(Display *display) | |
433 { | |
434 /* Flush the display connection and look to see if events are queued */ | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
1159
diff
changeset
|
435 pXFlush(display); |
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
1159
diff
changeset
|
436 if ( pXEventsQueued(display, QueuedAlready) ) { |
0 | 437 return(1); |
438 } | |
439 | |
440 /* More drastic measures are required -- see if X is ready to talk */ | |
441 { | |
442 static struct timeval zero_time; /* static == 0 */ | |
443 int x11_fd; | |
444 fd_set fdset; | |
445 | |
446 x11_fd = ConnectionNumber(display); | |
447 FD_ZERO(&fdset); | |
448 FD_SET(x11_fd, &fdset); | |
449 if ( select(x11_fd+1, &fdset, NULL, NULL, &zero_time) == 1 ) { | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
1159
diff
changeset
|
450 return(pXPending(display)); |
0 | 451 } |
452 } | |
453 | |
454 /* Oh well, nothing is ready .. */ | |
455 return(0); | |
456 } | |
457 | |
458 void X11_PumpEvents(_THIS) | |
459 { | |
460 int pending; | |
461 | |
462 /* Keep processing pending events */ | |
463 pending = 0; | |
464 while ( X11_Pending(SDL_Display) ) { | |
465 X11_DispatchEvent(this); | |
466 ++pending; | |
467 } | |
468 if ( switch_waiting ) { | |
469 Uint32 now; | |
470 | |
471 now = SDL_GetTicks(); | |
472 if ( pending || !SDL_VideoSurface ) { | |
473 /* Try again later... */ | |
474 if ( switch_waiting & SDL_FULLSCREEN ) { | |
475 switch_time = now + 1500; | |
476 } else { | |
477 switch_time = now + 200; | |
478 } | |
479 } else if ( now >= switch_time ) { | |
480 Uint32 go_fullscreen; | |
481 | |
482 go_fullscreen = switch_waiting & SDL_FULLSCREEN; | |
483 switch_waiting = 0; | |
484 if ( SDL_VideoSurface->flags & SDL_FULLSCREEN ) { | |
485 if ( go_fullscreen ) { | |
486 X11_EnterFullScreen(this); | |
487 } else { | |
488 X11_LeaveFullScreen(this); | |
489 } | |
490 } | |
491 /* Handle focus in/out when grabbed */ | |
492 if ( go_fullscreen ) { | |
493 X11_GrabInputNoLock(this, this->input_grab); | |
494 } else { | |
495 X11_GrabInputNoLock(this, SDL_GRAB_OFF); | |
496 } | |
497 X11_CheckMouseModeNoLock(this); | |
498 } | |
499 } | |
500 } | |
501 | |
502 void X11_InitKeymap(void) | |
503 { | |
504 int i; | |
505 | |
506 /* Odd keys used in international keyboards */ | |
507 for ( i=0; i<SDL_TABLESIZE(ODD_keymap); ++i ) | |
508 ODD_keymap[i] = SDLK_UNKNOWN; | |
509 | |
510 #ifdef XK_dead_circumflex | |
511 /* These X keysyms have 0xFE as the high byte */ | |
512 ODD_keymap[XK_dead_circumflex&0xFF] = SDLK_CARET; | |
513 #endif | |
805
df1a3218b468
Date: Wed, 04 Feb 2004 13:51:56 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
514 #ifdef XK_ISO_Level3_Shift |
df1a3218b468
Date: Wed, 04 Feb 2004 13:51:56 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
515 ODD_keymap[XK_ISO_Level3_Shift&0xFF] = SDLK_MODE; /* "Alt Gr" key */ |
df1a3218b468
Date: Wed, 04 Feb 2004 13:51:56 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
516 #endif |
0 | 517 |
518 /* Map the miscellaneous keys */ | |
519 for ( i=0; i<SDL_TABLESIZE(MISC_keymap); ++i ) | |
520 MISC_keymap[i] = SDLK_UNKNOWN; | |
521 | |
522 /* These X keysyms have 0xFF as the high byte */ | |
523 MISC_keymap[XK_BackSpace&0xFF] = SDLK_BACKSPACE; | |
524 MISC_keymap[XK_Tab&0xFF] = SDLK_TAB; | |
525 MISC_keymap[XK_Clear&0xFF] = SDLK_CLEAR; | |
526 MISC_keymap[XK_Return&0xFF] = SDLK_RETURN; | |
527 MISC_keymap[XK_Pause&0xFF] = SDLK_PAUSE; | |
528 MISC_keymap[XK_Escape&0xFF] = SDLK_ESCAPE; | |
529 MISC_keymap[XK_Delete&0xFF] = SDLK_DELETE; | |
530 | |
531 MISC_keymap[XK_KP_0&0xFF] = SDLK_KP0; /* Keypad 0-9 */ | |
532 MISC_keymap[XK_KP_1&0xFF] = SDLK_KP1; | |
533 MISC_keymap[XK_KP_2&0xFF] = SDLK_KP2; | |
534 MISC_keymap[XK_KP_3&0xFF] = SDLK_KP3; | |
535 MISC_keymap[XK_KP_4&0xFF] = SDLK_KP4; | |
536 MISC_keymap[XK_KP_5&0xFF] = SDLK_KP5; | |
537 MISC_keymap[XK_KP_6&0xFF] = SDLK_KP6; | |
538 MISC_keymap[XK_KP_7&0xFF] = SDLK_KP7; | |
539 MISC_keymap[XK_KP_8&0xFF] = SDLK_KP8; | |
540 MISC_keymap[XK_KP_9&0xFF] = SDLK_KP9; | |
541 MISC_keymap[XK_KP_Insert&0xFF] = SDLK_KP0; | |
542 MISC_keymap[XK_KP_End&0xFF] = SDLK_KP1; | |
543 MISC_keymap[XK_KP_Down&0xFF] = SDLK_KP2; | |
544 MISC_keymap[XK_KP_Page_Down&0xFF] = SDLK_KP3; | |
545 MISC_keymap[XK_KP_Left&0xFF] = SDLK_KP4; | |
546 MISC_keymap[XK_KP_Begin&0xFF] = SDLK_KP5; | |
547 MISC_keymap[XK_KP_Right&0xFF] = SDLK_KP6; | |
548 MISC_keymap[XK_KP_Home&0xFF] = SDLK_KP7; | |
549 MISC_keymap[XK_KP_Up&0xFF] = SDLK_KP8; | |
550 MISC_keymap[XK_KP_Page_Up&0xFF] = SDLK_KP9; | |
551 MISC_keymap[XK_KP_Delete&0xFF] = SDLK_KP_PERIOD; | |
552 MISC_keymap[XK_KP_Decimal&0xFF] = SDLK_KP_PERIOD; | |
553 MISC_keymap[XK_KP_Divide&0xFF] = SDLK_KP_DIVIDE; | |
554 MISC_keymap[XK_KP_Multiply&0xFF] = SDLK_KP_MULTIPLY; | |
555 MISC_keymap[XK_KP_Subtract&0xFF] = SDLK_KP_MINUS; | |
556 MISC_keymap[XK_KP_Add&0xFF] = SDLK_KP_PLUS; | |
557 MISC_keymap[XK_KP_Enter&0xFF] = SDLK_KP_ENTER; | |
558 MISC_keymap[XK_KP_Equal&0xFF] = SDLK_KP_EQUALS; | |
559 | |
560 MISC_keymap[XK_Up&0xFF] = SDLK_UP; | |
561 MISC_keymap[XK_Down&0xFF] = SDLK_DOWN; | |
562 MISC_keymap[XK_Right&0xFF] = SDLK_RIGHT; | |
563 MISC_keymap[XK_Left&0xFF] = SDLK_LEFT; | |
564 MISC_keymap[XK_Insert&0xFF] = SDLK_INSERT; | |
565 MISC_keymap[XK_Home&0xFF] = SDLK_HOME; | |
566 MISC_keymap[XK_End&0xFF] = SDLK_END; | |
567 MISC_keymap[XK_Page_Up&0xFF] = SDLK_PAGEUP; | |
568 MISC_keymap[XK_Page_Down&0xFF] = SDLK_PAGEDOWN; | |
569 | |
570 MISC_keymap[XK_F1&0xFF] = SDLK_F1; | |
571 MISC_keymap[XK_F2&0xFF] = SDLK_F2; | |
572 MISC_keymap[XK_F3&0xFF] = SDLK_F3; | |
573 MISC_keymap[XK_F4&0xFF] = SDLK_F4; | |
574 MISC_keymap[XK_F5&0xFF] = SDLK_F5; | |
575 MISC_keymap[XK_F6&0xFF] = SDLK_F6; | |
576 MISC_keymap[XK_F7&0xFF] = SDLK_F7; | |
577 MISC_keymap[XK_F8&0xFF] = SDLK_F8; | |
578 MISC_keymap[XK_F9&0xFF] = SDLK_F9; | |
579 MISC_keymap[XK_F10&0xFF] = SDLK_F10; | |
580 MISC_keymap[XK_F11&0xFF] = SDLK_F11; | |
581 MISC_keymap[XK_F12&0xFF] = SDLK_F12; | |
582 MISC_keymap[XK_F13&0xFF] = SDLK_F13; | |
583 MISC_keymap[XK_F14&0xFF] = SDLK_F14; | |
584 MISC_keymap[XK_F15&0xFF] = SDLK_F15; | |
585 | |
586 MISC_keymap[XK_Num_Lock&0xFF] = SDLK_NUMLOCK; | |
587 MISC_keymap[XK_Caps_Lock&0xFF] = SDLK_CAPSLOCK; | |
588 MISC_keymap[XK_Scroll_Lock&0xFF] = SDLK_SCROLLOCK; | |
589 MISC_keymap[XK_Shift_R&0xFF] = SDLK_RSHIFT; | |
590 MISC_keymap[XK_Shift_L&0xFF] = SDLK_LSHIFT; | |
591 MISC_keymap[XK_Control_R&0xFF] = SDLK_RCTRL; | |
592 MISC_keymap[XK_Control_L&0xFF] = SDLK_LCTRL; | |
593 MISC_keymap[XK_Alt_R&0xFF] = SDLK_RALT; | |
594 MISC_keymap[XK_Alt_L&0xFF] = SDLK_LALT; | |
595 MISC_keymap[XK_Meta_R&0xFF] = SDLK_RMETA; | |
596 MISC_keymap[XK_Meta_L&0xFF] = SDLK_LMETA; | |
597 MISC_keymap[XK_Super_L&0xFF] = SDLK_LSUPER; /* Left "Windows" */ | |
598 MISC_keymap[XK_Super_R&0xFF] = SDLK_RSUPER; /* Right "Windows */ | |
599 MISC_keymap[XK_Mode_switch&0xFF] = SDLK_MODE; /* "Alt Gr" key */ | |
600 MISC_keymap[XK_Multi_key&0xFF] = SDLK_COMPOSE; /* Multi-key compose */ | |
601 | |
602 MISC_keymap[XK_Help&0xFF] = SDLK_HELP; | |
603 MISC_keymap[XK_Print&0xFF] = SDLK_PRINT; | |
604 MISC_keymap[XK_Sys_Req&0xFF] = SDLK_SYSREQ; | |
605 MISC_keymap[XK_Break&0xFF] = SDLK_BREAK; | |
606 MISC_keymap[XK_Menu&0xFF] = SDLK_MENU; | |
607 MISC_keymap[XK_Hyper_R&0xFF] = SDLK_MENU; /* Windows "Menu" key */ | |
608 } | |
609 | |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
610 #ifdef X_HAVE_UTF8_STRING |
1196
b81f54c3963f
Fixed compile warnings with gcc 4
Sam Lantinga <slouken@libsdl.org>
parents:
1179
diff
changeset
|
611 Uint32 Utf8ToUcs4(const unsigned char *utf8) |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
612 { |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
613 Uint32 c; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
614 int i = 1; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
615 int noOctets = 0; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
616 int firstOctetMask = 0; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
617 unsigned char firstOctet = utf8[0]; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
618 if (firstOctet < 0x80) { |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
619 /* |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
620 Characters in the range: |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
621 00000000 to 01111111 (ASCII Range) |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
622 are stored in one octet: |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
623 0xxxxxxx (The same as its ASCII representation) |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
624 The least 6 significant bits of the first octet is the most 6 significant nonzero bits |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
625 of the UCS4 representation. |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
626 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
627 noOctets = 1; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
628 firstOctetMask = 0x7F; /* 0(1111111) - The most significant bit is ignored */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
629 } else if ((firstOctet & 0xE0) /* get the most 3 significant bits by AND'ing with 11100000 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
630 == 0xC0 ) { /* see if those 3 bits are 110. If so, the char is in this range */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
631 /* |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
632 Characters in the range: |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
633 00000000 10000000 to 00000111 11111111 |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
634 are stored in two octets: |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
635 110xxxxx 10xxxxxx |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
636 The least 5 significant bits of the first octet is the most 5 significant nonzero bits |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
637 of the UCS4 representation. |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
638 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
639 noOctets = 2; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
640 firstOctetMask = 0x1F; /* 000(11111) - The most 3 significant bits are ignored */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
641 } else if ((firstOctet & 0xF0) /* get the most 4 significant bits by AND'ing with 11110000 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
642 == 0xE0) { /* see if those 4 bits are 1110. If so, the char is in this range */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
643 /* |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
644 Characters in the range: |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
645 00001000 00000000 to 11111111 11111111 |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
646 are stored in three octets: |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
647 1110xxxx 10xxxxxx 10xxxxxx |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
648 The least 4 significant bits of the first octet is the most 4 significant nonzero bits |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
649 of the UCS4 representation. |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
650 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
651 noOctets = 3; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
652 firstOctetMask = 0x0F; /* 0000(1111) - The most 4 significant bits are ignored */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
653 } else if ((firstOctet & 0xF8) /* get the most 5 significant bits by AND'ing with 11111000 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
654 == 0xF0) { /* see if those 5 bits are 11110. If so, the char is in this range */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
655 /* |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
656 Characters in the range: |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
657 00000001 00000000 00000000 to 00011111 11111111 11111111 |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
658 are stored in four octets: |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
659 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
660 The least 3 significant bits of the first octet is the most 3 significant nonzero bits |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
661 of the UCS4 representation. |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
662 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
663 noOctets = 4; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
664 firstOctetMask = 0x07; /* 11110(111) - The most 5 significant bits are ignored */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
665 } else if ((firstOctet & 0xFC) /* get the most 6 significant bits by AND'ing with 11111100 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
666 == 0xF8) { /* see if those 6 bits are 111110. If so, the char is in this range */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
667 /* |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
668 Characters in the range: |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
669 00000000 00100000 00000000 00000000 to |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
670 00000011 11111111 11111111 11111111 |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
671 are stored in five octets: |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
672 111110xx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
673 The least 2 significant bits of the first octet is the most 2 significant nonzero bits |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
674 of the UCS4 representation. |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
675 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
676 noOctets = 5; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
677 firstOctetMask = 0x03; /* 111110(11) - The most 6 significant bits are ignored */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
678 } else if ((firstOctet & 0xFE) /* get the most 7 significant bits by AND'ing with 11111110 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
679 == 0xFC) { /* see if those 7 bits are 1111110. If so, the char is in this range */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
680 /* |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
681 Characters in the range: |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
682 00000100 00000000 00000000 00000000 to |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
683 01111111 11111111 11111111 11111111 |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
684 are stored in six octets: |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
685 1111110x 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
686 The least significant bit of the first octet is the most significant nonzero bit |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
687 of the UCS4 representation. |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
688 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
689 noOctets = 6; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
690 firstOctetMask = 0x01; /* 1111110(1) - The most 7 significant bits are ignored */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
691 } else |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
692 return 0; /* The given chunk is not a valid UTF-8 encoded Unicode character */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
693 |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
694 /* |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
695 The least noOctets significant bits of the first octet is the most 2 significant nonzero bits |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
696 of the UCS4 representation. |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
697 The first 6 bits of the UCS4 representation is the least 8-noOctets-1 significant bits of |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
698 firstOctet if the character is not ASCII. If so, it's the least 7 significant bits of firstOctet. |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
699 This done by AND'ing firstOctet with its mask to trim the bits used for identifying the |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
700 number of continuing octets (if any) and leave only the free bits (the x's) |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
701 Sample: |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
702 1-octet: 0xxxxxxx & 01111111 = 0xxxxxxx |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
703 2-octets: 110xxxxx & 00011111 = 000xxxxx |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
704 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
705 c = firstOctet & firstOctetMask; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
706 |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
707 /* Now, start filling c.ucs4 with the bits from the continuing octets from utf8. */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
708 for (i = 1; i < noOctets; i++) { |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
709 /* A valid continuing octet is of the form 10xxxxxx */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
710 if ((utf8[i] & 0xC0) /* get the most 2 significant bits by AND'ing with 11000000 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
711 != 0x80) /* see if those 2 bits are 10. If not, the is a malformed sequence. */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
712 /*The given chunk is a partial sequence at the end of a string that could |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
713 begin a valid character */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
714 return 0; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
715 |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
716 /* Make room for the next 6-bits */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
717 c <<= 6; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
718 |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
719 /* |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
720 Take only the least 6 significance bits of the current octet (utf8[i]) and fill the created room |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
721 of c.ucs4 with them. |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
722 This done by AND'ing utf8[i] with 00111111 and the OR'ing the result with c.ucs4. |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
723 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
724 c |= utf8[i] & 0x3F; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
725 } |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
726 return c; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
727 } |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
728 #endif |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
729 |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
730 |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
731 SDL_keysym *X11_TranslateKey(Display *display, XIC ic, XKeyEvent *xkey, KeyCode kc, |
0 | 732 SDL_keysym *keysym) |
733 { | |
734 KeySym xsym; | |
735 | |
736 /* Get the raw keyboard scancode */ | |
737 keysym->scancode = kc; | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
1159
diff
changeset
|
738 xsym = pXKeycodeToKeysym(display, kc, 0); |
0 | 739 #ifdef DEBUG_KEYS |
740 fprintf(stderr, "Translating key 0x%.4x (%d)\n", xsym, kc); | |
741 #endif | |
742 /* Get the translated SDL virtual keysym */ | |
743 keysym->sym = SDLK_UNKNOWN; | |
744 if ( xsym ) { | |
745 switch (xsym>>8) { | |
746 case 0x1005FF: | |
747 #ifdef SunXK_F36 | |
748 if ( xsym == SunXK_F36 ) | |
749 keysym->sym = SDLK_F11; | |
750 #endif | |
751 #ifdef SunXK_F37 | |
752 if ( xsym == SunXK_F37 ) | |
753 keysym->sym = SDLK_F12; | |
754 #endif | |
755 break; | |
756 case 0x00: /* Latin 1 */ | |
757 case 0x01: /* Latin 2 */ | |
758 case 0x02: /* Latin 3 */ | |
759 case 0x03: /* Latin 4 */ | |
760 case 0x04: /* Katakana */ | |
761 case 0x05: /* Arabic */ | |
762 case 0x06: /* Cyrillic */ | |
763 case 0x07: /* Greek */ | |
764 case 0x08: /* Technical */ | |
765 case 0x0A: /* Publishing */ | |
766 case 0x0C: /* Hebrew */ | |
767 case 0x0D: /* Thai */ | |
768 keysym->sym = (SDLKey)(xsym&0xFF); | |
769 /* Map capital letter syms to lowercase */ | |
770 if ((keysym->sym >= 'A')&&(keysym->sym <= 'Z')) | |
771 keysym->sym += ('a'-'A'); | |
772 break; | |
773 case 0xFE: | |
774 keysym->sym = ODD_keymap[xsym&0xFF]; | |
775 break; | |
776 case 0xFF: | |
777 keysym->sym = MISC_keymap[xsym&0xFF]; | |
778 break; | |
779 default: | |
780 fprintf(stderr, | |
781 "X11: Unknown xsym, sym = 0x%04x\n", | |
782 (unsigned int)xsym); | |
783 break; | |
784 } | |
785 } else { | |
786 /* X11 doesn't know how to translate the key! */ | |
787 switch (kc) { | |
788 /* Caution: | |
789 These keycodes are from the Microsoft Keyboard | |
790 */ | |
791 case 115: | |
792 keysym->sym = SDLK_LSUPER; | |
793 break; | |
794 case 116: | |
795 keysym->sym = SDLK_RSUPER; | |
796 break; | |
797 case 117: | |
798 keysym->sym = SDLK_MENU; | |
799 break; | |
800 default: | |
801 /* | |
802 * no point in an error message; happens for | |
803 * several keys when we get a keymap notify | |
804 */ | |
805 break; | |
806 } | |
807 } | |
808 keysym->mod = KMOD_NONE; | |
809 | |
810 /* If UNICODE is on, get the UNICODE value for the key */ | |
811 keysym->unicode = 0; | |
812 if ( SDL_TranslateUNICODE && xkey ) { | |
813 static XComposeStatus state; | |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
814 |
0 | 815 |
816 #define BROKEN_XFREE86_INTERNATIONAL_KBD | |
817 /* This appears to be a magical flag that is used with AltGr on | |
818 international keyboards to signal alternate key translations. | |
819 The flag doesn't show up when in fullscreen mode (?) | |
820 FIXME: Check to see if this code is safe for other servers. | |
821 */ | |
822 #ifdef BROKEN_XFREE86_INTERNATIONAL_KBD | |
823 /* Work around what appears to be a bug in XFree86 */ | |
824 if ( SDL_GetModState() & KMOD_MODE ) { | |
825 xkey->state |= (1<<13); | |
826 } | |
827 #endif | |
828 /* Look up the translated value for the key event */ | |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
829 |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
830 /* if there is no connection with the IM server, use the regular method */ |
1179
abb4267e7028
Don't use X11 unicode keys on anything but keypress events.
Ryan C. Gordon <icculus@icculus.org>
parents:
1178
diff
changeset
|
831 if (ic == NULL || xkey->type != KeyPress) { |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
832 unsigned char keybuf[32]; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
833 |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
834 if ( pXLookupString(xkey, (char *)keybuf, sizeof(keybuf), |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
835 NULL, &state) ) { |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
836 /* |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
837 * FIXME,: XLookupString() may yield more than one |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
838 * character, so we need a mechanism to allow for |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
839 * this (perhaps generate null keypress events with |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
840 * a unicode value) |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
841 */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
842 keysym->unicode = keybuf[0]; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
843 } |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
844 } else { /* else, use the IM protocol */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
845 #ifdef X_HAVE_UTF8_STRING |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
846 /* A UTF-8 character can be at most 6 bytes */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
847 unsigned char keybuf[6]; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
848 pXSetICFocus(ic); |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
849 if ( pXutf8LookupString(ic, (XKeyPressedEvent *)xkey, (char *)keybuf, sizeof(keybuf), |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
850 NULL, (Status *)&state) ) |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
851 keysym->unicode = Utf8ToUcs4(keybuf); |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
852 pXUnsetICFocus(ic); |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
853 #endif |
0 | 854 } |
855 } | |
856 return(keysym); | |
857 } | |
858 | |
859 /* X11 modifier masks for various keys */ | |
860 static unsigned meta_l_mask, meta_r_mask, alt_l_mask, alt_r_mask; | |
861 static unsigned num_mask, mode_switch_mask; | |
862 | |
863 static void get_modifier_masks(Display *display) | |
864 { | |
865 static unsigned got_masks; | |
866 int i, j; | |
867 XModifierKeymap *xmods; | |
868 unsigned n; | |
869 | |
870 if(got_masks) | |
871 return; | |
872 | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
1159
diff
changeset
|
873 xmods = pXGetModifierMapping(display); |
0 | 874 n = xmods->max_keypermod; |
875 for(i = 3; i < 8; i++) { | |
876 for(j = 0; j < n; j++) { | |
877 KeyCode kc = xmods->modifiermap[i * n + j]; | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
1159
diff
changeset
|
878 KeySym ks = pXKeycodeToKeysym(display, kc, 0); |
0 | 879 unsigned mask = 1 << i; |
880 switch(ks) { | |
881 case XK_Num_Lock: | |
882 num_mask = mask; break; | |
883 case XK_Alt_L: | |
884 alt_l_mask = mask; break; | |
885 case XK_Alt_R: | |
886 alt_r_mask = mask; break; | |
887 case XK_Meta_L: | |
888 meta_l_mask = mask; break; | |
889 case XK_Meta_R: | |
890 meta_r_mask = mask; break; | |
891 case XK_Mode_switch: | |
892 mode_switch_mask = mask; break; | |
893 } | |
894 } | |
895 } | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
1159
diff
changeset
|
896 pXFreeModifiermap(xmods); |
0 | 897 got_masks = 1; |
898 } | |
899 | |
900 | |
901 /* | |
902 * This function is semi-official; it is not officially exported and should | |
903 * not be considered part of the SDL API, but may be used by client code | |
904 * that *really* needs it (including legacy code). | |
905 * It is slow, though, and should be avoided if possible. | |
906 * | |
907 * Note that it isn't completely accurate either; in particular, multi-key | |
908 * sequences (dead accents, compose key sequences) will not work since the | |
909 * state has been irrevocably lost. | |
910 */ | |
911 Uint16 X11_KeyToUnicode(SDLKey keysym, SDLMod modifiers) | |
912 { | |
913 struct SDL_VideoDevice *this = current_video; | |
914 char keybuf[32]; | |
915 int i; | |
916 KeySym xsym = 0; | |
917 XKeyEvent xkey; | |
918 Uint16 unicode; | |
919 | |
920 if ( !this || !SDL_Display ) { | |
921 return 0; | |
922 } | |
923 | |
924 memset(&xkey, 0, sizeof(xkey)); | |
925 xkey.display = SDL_Display; | |
926 | |
927 xsym = keysym; /* last resort if not found */ | |
928 for (i = 0; i < 256; ++i) { | |
929 if ( MISC_keymap[i] == keysym ) { | |
930 xsym = 0xFF00 | i; | |
931 break; | |
932 } else if ( ODD_keymap[i] == keysym ) { | |
933 xsym = 0xFE00 | i; | |
934 break; | |
935 } | |
936 } | |
937 | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
1159
diff
changeset
|
938 xkey.keycode = pXKeysymToKeycode(xkey.display, xsym); |
0 | 939 |
940 get_modifier_masks(SDL_Display); | |
941 if(modifiers & KMOD_SHIFT) | |
942 xkey.state |= ShiftMask; | |
943 if(modifiers & KMOD_CAPS) | |
944 xkey.state |= LockMask; | |
945 if(modifiers & KMOD_CTRL) | |
946 xkey.state |= ControlMask; | |
947 if(modifiers & KMOD_MODE) | |
948 xkey.state |= mode_switch_mask; | |
949 if(modifiers & KMOD_LALT) | |
950 xkey.state |= alt_l_mask; | |
951 if(modifiers & KMOD_RALT) | |
952 xkey.state |= alt_r_mask; | |
953 if(modifiers & KMOD_LMETA) | |
954 xkey.state |= meta_l_mask; | |
955 if(modifiers & KMOD_RMETA) | |
956 xkey.state |= meta_r_mask; | |
957 if(modifiers & KMOD_NUM) | |
958 xkey.state |= num_mask; | |
959 | |
960 unicode = 0; | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
1159
diff
changeset
|
961 if ( pXLookupString(&xkey, keybuf, sizeof(keybuf), NULL, NULL) ) |
0 | 962 unicode = (unsigned char)keybuf[0]; |
963 return(unicode); | |
964 } | |
965 | |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
966 |
0 | 967 /* |
968 * Called when focus is regained, to read the keyboard state and generate | |
969 * synthetic keypress/release events. | |
970 * key_vec is a bit vector of keycodes (256 bits) | |
971 */ | |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
972 void X11_SetKeyboardState(Display *display, XIC ic, const char *key_vec) |
0 | 973 { |
974 char keys_return[32]; | |
412
ac59b067815b
Fix uninitialized variable warning
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
975 int i; |
0 | 976 KeyCode xcode[SDLK_LAST]; |
977 Uint8 new_kstate[SDLK_LAST]; | |
978 Uint8 *kstate = SDL_GetKeyState(NULL); | |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
979 SDLMod modstate; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
980 Window junk_window; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
981 int x, y; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
982 unsigned int mask; |
0 | 983 |
984 /* The first time the window is mapped, we initialize key state */ | |
985 if ( ! key_vec ) { | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
1159
diff
changeset
|
986 pXQueryKeymap(display, keys_return); |
0 | 987 key_vec = keys_return; |
988 } | |
989 | |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
990 /* Get the keyboard modifier state */ |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
991 modstate = 0; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
992 get_modifier_masks(display); |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
1159
diff
changeset
|
993 if ( pXQueryPointer(display, DefaultRootWindow(display), |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
994 &junk_window, &junk_window, &x, &y, &x, &y, &mask) ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
995 if ( mask & LockMask ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
996 modstate |= KMOD_CAPS; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
997 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
998 if ( mask & mode_switch_mask ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
999 modstate |= KMOD_MODE; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1000 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1001 if ( mask & num_mask ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1002 modstate |= KMOD_NUM; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1003 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1004 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1005 |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1006 /* Zero the new keyboard state and generate it */ |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1007 memset(new_kstate, SDL_RELEASED, sizeof(new_kstate)); |
0 | 1008 /* |
1009 * An obvious optimisation is to check entire longwords at a time in | |
1010 * both loops, but we can't be sure the arrays are aligned so it's not | |
1011 * worth the extra complexity | |
1012 */ | |
1013 for(i = 0; i < 32; i++) { | |
1014 int j; | |
1015 if(!key_vec[i]) | |
1016 continue; | |
1017 for(j = 0; j < 8; j++) { | |
1018 if(key_vec[i] & (1 << j)) { | |
1019 SDL_keysym sk; | |
1020 KeyCode kc = i << 3 | j; | |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
1021 X11_TranslateKey(display, ic, NULL, kc, &sk); |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1022 new_kstate[sk.sym] = SDL_PRESSED; |
0 | 1023 xcode[sk.sym] = kc; |
1024 } | |
1025 } | |
1026 } | |
1027 for(i = SDLK_FIRST+1; i < SDLK_LAST; i++) { | |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1028 int state = new_kstate[i]; |
0 | 1029 |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1030 if ( state == SDL_PRESSED ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1031 switch (i) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1032 case SDLK_LSHIFT: |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1033 modstate |= KMOD_LSHIFT; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1034 break; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1035 case SDLK_RSHIFT: |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1036 modstate |= KMOD_RSHIFT; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1037 break; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1038 case SDLK_LCTRL: |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1039 modstate |= KMOD_LCTRL; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1040 break; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1041 case SDLK_RCTRL: |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1042 modstate |= KMOD_RCTRL; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1043 break; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1044 case SDLK_LALT: |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1045 modstate |= KMOD_LALT; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1046 break; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1047 case SDLK_RALT: |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1048 modstate |= KMOD_RALT; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1049 break; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1050 case SDLK_LMETA: |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1051 modstate |= KMOD_LMETA; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1052 break; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1053 case SDLK_RMETA: |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1054 modstate |= KMOD_RMETA; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1055 break; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1056 default: |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1057 break; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1058 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1059 } |
412
ac59b067815b
Fix uninitialized variable warning
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
1060 if ( kstate[i] != state ) { |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1061 kstate[i] = state; |
0 | 1062 } |
1063 } | |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1064 |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1065 /* Hack - set toggle key state */ |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1066 if ( modstate & KMOD_CAPS ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1067 kstate[SDLK_CAPSLOCK] = SDL_PRESSED; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1068 } else { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1069 kstate[SDLK_CAPSLOCK] = SDL_RELEASED; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1070 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1071 if ( modstate & KMOD_NUM ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1072 kstate[SDLK_NUMLOCK] = SDL_PRESSED; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1073 } else { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1074 kstate[SDLK_NUMLOCK] = SDL_RELEASED; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1075 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1076 |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1077 /* Set the final modifier state */ |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1078 SDL_SetModState(modstate); |
0 | 1079 } |
1080 | |
1081 void X11_InitOSKeymap(_THIS) | |
1082 { | |
1083 X11_InitKeymap(); | |
1084 } | |
1085 |