annotate include/SDL_timer.h @ 4260:42d28f92253b SDL-1.2

Removed -rpath from link line. We don't need to look in the library's install dir for dependencies; They are all system libraries that should be in other path lists anyhow. Fixes Bugzilla #499.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 28 Sep 2009 18:21:58 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifndef _SDL_timer_h
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24 #define _SDL_timer_h
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25
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26 /** @file SDL_timer.h
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27 * Header for the SDL time management routines
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28 */
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29
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30 #include "SDL_stdinc.h"
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31 #include "SDL_error.h"
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32
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33 #include "begin_code.h"
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34 /* Set up for C function definitions, even when using C++ */
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35 #ifdef __cplusplus
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36 extern "C" {
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37 #endif
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38
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39 /** This is the OS scheduler timeslice, in milliseconds */
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40 #define SDL_TIMESLICE 10
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41
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42 /** This is the maximum resolution of the SDL timer on all platforms */
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43 #define TIMER_RESOLUTION 10 /**< Experimentally determined */
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44
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45 /**
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46 * Get the number of milliseconds since the SDL library initialization.
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47 * Note that this value wraps if the program runs for more than ~49 days.
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48 */
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49 extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
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50
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51 /** Wait a specified number of milliseconds before returning */
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52 extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
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53
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54 /** Function prototype for the timer callback function */
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55 typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
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56
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57 /**
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58 * Set a callback to run after the specified number of milliseconds has
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59 * elapsed. The callback function is passed the current timer interval
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60 * and returns the next timer interval. If the returned value is the
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61 * same as the one passed in, the periodic alarm continues, otherwise a
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62 * new alarm is scheduled. If the callback returns 0, the periodic alarm
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63 * is cancelled.
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64 *
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65 * To cancel a currently running timer, call SDL_SetTimer(0, NULL);
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66 *
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67 * The timer callback function may run in a different thread than your
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68 * main code, and so shouldn't call any functions from within itself.
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69 *
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70 * The maximum resolution of this timer is 10 ms, which means that if
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71 * you request a 16 ms timer, your callback will run approximately 20 ms
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72 * later on an unloaded system. If you wanted to set a flag signaling
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73 * a frame update at 30 frames per second (every 33 ms), you might set a
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74 * timer for 30 ms:
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75 * @code SDL_SetTimer((33/10)*10, flag_update); @endcode
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76 *
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77 * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
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78 *
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79 * Under UNIX, you should not use raise or use SIGALRM and this function
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80 * in the same program, as it is implemented using setitimer(). You also
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81 * should not use this function in multi-threaded applications as signals
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82 * to multi-threaded apps have undefined behavior in some implementations.
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83 *
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84 * This function returns 0 if successful, or -1 if there was an error.
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85 */
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86 extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
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87
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88 /** @name New timer API
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89 * New timer API, supports multiple timers
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90 * Written by Stephane Peter <megastep@lokigames.com>
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91 */
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92 /*@{*/
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93
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94 /**
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95 * Function prototype for the new timer callback function.
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96 * The callback function is passed the current timer interval and returns
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97 * the next timer interval. If the returned value is the same as the one
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98 * passed in, the periodic alarm continues, otherwise a new alarm is
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99 * scheduled. If the callback returns 0, the periodic alarm is cancelled.
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100 */
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101 typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
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102
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103 /** Definition of the timer ID type */
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104 typedef struct _SDL_TimerID *SDL_TimerID;
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105
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106 /** Add a new timer to the pool of timers already running.
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107 * Returns a timer ID, or NULL when an error occurs.
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108 */
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109 extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
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110
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111 /**
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112 * Remove one of the multiple timers knowing its ID.
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113 * Returns a boolean value indicating success.
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114 */
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115 extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
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116
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117 /*@}*/
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118
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119 /* Ends C function definitions when using C++ */
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120 #ifdef __cplusplus
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121 }
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122 #endif
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123 #include "close_code.h"
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124
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125 #endif /* _SDL_timer_h */