annotate src/main/macosx/SDLMain.nib/classes.nib @ 4249:429c8dd3175d SDL-1.2

Fixed bug #713 Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size. This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
author Sam Lantinga <slouken@libsdl.org>
date Sun, 27 Sep 2009 05:18:43 +0000
parents ba9e0fcc2ae2
children
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e92aa316c517 Added Max's patches for building MacOS X apps on command line
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1 {
e92aa316c517 Added Max's patches for building MacOS X apps on command line
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2 IBClasses = (
e92aa316c517 Added Max's patches for building MacOS X apps on command line
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3 {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; },
e92aa316c517 Added Max's patches for building MacOS X apps on command line
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4 {
e92aa316c517 Added Max's patches for building MacOS X apps on command line
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5 ACTIONS = {makeFullscreen = id; quit = id; };
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ba9e0fcc2ae2 Oops, back out that SDL_main -> SDLMain conversion
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6 CLASS = SDLMain;
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7 LANGUAGE = ObjC;
e92aa316c517 Added Max's patches for building MacOS X apps on command line
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8 SUPERCLASS = NSObject;
e92aa316c517 Added Max's patches for building MacOS X apps on command line
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9 }
e92aa316c517 Added Max's patches for building MacOS X apps on command line
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10 );
e92aa316c517 Added Max's patches for building MacOS X apps on command line
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11 IBVersion = 1;
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c151cfc43c07 Changed SDLMain to SDL_main for MacOS X stuff
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12 }