annotate src/video/vgl/SDL_vglmouse.c @ 816:428f688f2ad2

Date: Fri, 13 Feb 2004 17:03:16 +0100 From: Max Horn Subject: Modifier key fix The internal modifier state can get out of sync with reality. To trigger this, do for example this: 1) Launch an SDL app 2) Alt-click on the desktop (this will hide the SDL app). 3) Bring the SDL app back to the front 4) SDL will still think alt is pressed (and as such will treat left clicks like middle clicks). If you press and release alt, it'll be fine again. The attached patch cures this by rechecking the modifier state whenever we process an event.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 13 Feb 2004 17:57:16 +0000
parents 5c74ac147358
children c9b51268668f
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #include <stdio.h>
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29
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30 #include "SDL_error.h"
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31 #include "SDL_mouse.h"
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32 #include "SDL_events_c.h"
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33 #include "SDL_vglvideo.h"
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34 #include "SDL_vglmouse_c.h"
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35
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36
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37 /* The implementation dependent data for the window manager cursor */
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38 struct WMcursor {
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39 int unused;
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40 };
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41
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42
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43 void VGL_FreeWMCursor(_THIS, WMcursor *cursor)
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44 {
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45 return;
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46 }
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47
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48 WMcursor *VGL_CreateWMCursor(_THIS,
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49 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
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50 {
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51 return(NULL);
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52 }
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53
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54 int VGL_ShowWMCursor(_THIS, WMcursor *cursor)
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55 {
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56 return(0);
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57 }
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58
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59 void VGL_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
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60 {
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61 SDL_PrivateMouseMotion(0, 0, x, y);
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62 }
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63