Mercurial > sdl-ios-xcode
annotate src/video/bwindow/SDL_BView.h @ 816:428f688f2ad2
Date: Fri, 13 Feb 2004 17:03:16 +0100
From: Max Horn
Subject: Modifier key fix
The internal modifier state can get out of sync with reality. To
trigger this, do for example this:
1) Launch an SDL app
2) Alt-click on the desktop (this will hide the SDL app).
3) Bring the SDL app back to the front
4) SDL will still think alt is pressed (and as such will treat left
clicks like middle clicks). If you press and release alt, it'll be fine
again.
The attached patch cures this by rechecking the modifier state whenever
we process an event.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 13 Feb 2004 17:57:16 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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Updated the source with the correct e-mail address
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 #ifndef _SDL_BView_h |
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24 #define _SDL_BView_h |
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25 |
0 | 26 #ifdef SAVE_RCSID |
27 static char rcsid = | |
28 "@(#) $Id$"; | |
29 #endif | |
30 | |
31 /* This is the event handling and graphics update portion of SDL_BWin */ | |
32 | |
33 extern "C" { | |
34 #include "SDL_events_c.h" | |
35 }; | |
36 | |
37 class SDL_BView : public BView | |
38 { | |
39 public: | |
40 SDL_BView(BRect frame) : | |
41 BView(frame, "SDL View", B_FOLLOW_ALL_SIDES, | |
42 (B_WILL_DRAW|B_FRAME_EVENTS)) { | |
43 image = NULL; | |
44 xoff = yoff = 0; | |
45 SetViewColor(0,0,0,0); | |
46 SetHighColor(0,0,0,0); | |
47 } | |
48 virtual ~SDL_BView() { | |
49 SetBitmap(NULL); | |
50 } | |
51 /* Set drawing offsets for fullscreen mode */ | |
52 virtual void SetXYOffset(int x, int y) { | |
53 xoff = x; | |
54 yoff = y; | |
55 } | |
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56 virtual void GetXYOffset(int &x, int &y) { |
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57 x = xoff; |
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58 y = yoff; |
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59 } |
0 | 60 /* The view changed size. If it means we're in fullscreen, we |
61 * draw a nice black box in the entire view to get black borders. | |
62 */ | |
63 virtual void FrameResized(float width, float height) { | |
64 BRect bounds; | |
65 bounds.top = bounds.left = 0; | |
66 bounds.right = width; | |
67 bounds.bottom = height; | |
68 /* Fill the entire view with black */ | |
69 FillRect(bounds, B_SOLID_HIGH); | |
70 /* And if there's an image, redraw it. */ | |
71 if( image ) { | |
72 bounds = image->Bounds(); | |
73 Draw(bounds); | |
74 } | |
75 } | |
76 | |
77 /* Drawing portion of this complete breakfast. :) */ | |
78 virtual void SetBitmap(BBitmap *bitmap) { | |
79 if ( image ) { | |
80 delete image; | |
81 } | |
82 image = bitmap; | |
83 } | |
84 virtual void Draw(BRect updateRect) { | |
85 if ( image ) { | |
86 if(xoff || yoff) { | |
87 BRect dest; | |
88 dest.top = updateRect.top + yoff; | |
89 dest.left = updateRect.left + xoff; | |
90 dest.bottom = updateRect.bottom + yoff; | |
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91 dest.right = updateRect.right + xoff; |
0 | 92 DrawBitmap(image, updateRect, dest); |
93 } else { | |
94 DrawBitmap(image, updateRect, updateRect); | |
95 } | |
96 } | |
97 } | |
98 virtual void DrawAsync(BRect updateRect) { | |
99 if(xoff || yoff) { | |
100 BRect dest; | |
101 dest.top = updateRect.top + yoff; | |
102 dest.left = updateRect.left + xoff; | |
103 dest.bottom = updateRect.bottom + yoff; | |
104 dest.right = updateRect.right + xoff;; | |
105 DrawBitmapAsync(image, updateRect, dest); | |
106 } else { | |
107 DrawBitmapAsync(image, updateRect, updateRect); | |
108 } | |
109 } | |
110 | |
111 private: | |
112 BBitmap *image; | |
113 int xoff, yoff; | |
114 }; | |
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115 |
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116 #endif /* _SDL_BView_h */ |