Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_UpdateRects.3 @ 816:428f688f2ad2
Date: Fri, 13 Feb 2004 17:03:16 +0100
From: Max Horn
Subject: Modifier key fix
The internal modifier state can get out of sync with reality. To
trigger this, do for example this:
1) Launch an SDL app
2) Alt-click on the desktop (this will hide the SDL app).
3) Bring the SDL app back to the front
4) SDL will still think alt is pressed (and as such will treat left
clicks like middle clicks). If you press and release alt, it'll be fine
again.
The attached patch cures this by rechecking the modifier state whenever
we process an event.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 13 Feb 2004 17:57:16 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
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1 .TH "SDL_UpdateRects" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_UpdateRects\- Makes sure the given list of rectangles is updated on the given screen\&. | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBvoid \fBSDL_UpdateRects\fP\fR(\fBSDL_Surface *screen, int numrects, SDL_Rect *rects\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
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11 Makes sure the given list of rectangles is updated on the given screen\&. The rectangles must all be confined within the screen boundaries (no clipping is done)\&. |
55f1f1b3e27d
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12 .PP |
55f1f1b3e27d
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13 This function should not be called while \fBscreen\fR is \fIlocked\fR\&. |
0 | 14 .PP |
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15 .RS |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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16 \fBNote: |
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Sam Lantinga <slouken@lokigames.com>
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17 .PP |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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18 It is adviced to call this function only once per frame, since each call has some processing overhead\&. This is no restriction since you can pass any number of rectangles each time\&. |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
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19 .PP |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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20 The rectangles are not automatically merged or checked for overlap\&. In general, the programmer can use his knowledge about his particular rectangles to merge them in an efficient way, to avoid overdraw\&. |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
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21 .RE |
0 | 22 .SH "SEE ALSO" |
23 .PP | |
24 \fI\fBSDL_UpdateRect\fP\fR, \fI\fBSDL_Rect\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_LockSurface\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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25 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |