Mercurial > sdl-ios-xcode
annotate src/audio/arts/Makefile.am @ 956:4263beff9e38
Date: Mon, 30 Aug 2004 18:20:25 +0200
From: Joost Baas
Subject: why call arts artsc?
I, and a few other people at the mplayer-docs-mailinglist were wondering why
you decided to call arts artsc. I understand usually users have nothing to do
with libsdl, just developers, but because you can choose the audio-driver
being used by mplayer, one of which is sdl, and you can also choose the sdl
subdriver, it is necessary to have a well-known or logical name. artsc is not
the logical choice, and it's very hard to look up the right name if you don't
know what you're looking for.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 17 Sep 2004 13:25:06 +0000 |
parents | d2d48e10f370 |
children |
rev | line source |
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0 | 1 |
2 ## Makefile.am for SDL using the Analog Realtime Synthesizer sound driver | |
3 | |
4 noinst_LTLIBRARIES = libaudio_arts.la | |
5 libaudio_arts_la_SOURCES = $(SRCS) | |
6 | |
294
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
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7 arts_lib = \"@arts_lib@\" |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
8 |
0 | 9 # The SDL audio driver sources |
10 SRCS = SDL_artsaudio.c \ | |
11 SDL_artsaudio.h |