annotate src/audio/SDL_wave.h @ 956:4263beff9e38

Date: Mon, 30 Aug 2004 18:20:25 +0200 From: Joost Baas Subject: why call arts artsc? I, and a few other people at the mplayer-docs-mailinglist were wondering why you decided to call arts artsc. I understand usually users have nothing to do with libsdl, just developers, but because you can choose the audio-driver being used by mplayer, one of which is sdl, and you can also choose the sdl subdriver, it is necessary to have a well-known or logical name. artsc is not the logical choice, and it's very hard to look up the right name if you don't know what you're looking for.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 17 Sep 2004 13:25:06 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* WAVE files are little-endian */
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29
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30 /*******************************************/
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31 /* Define values for Microsoft WAVE format */
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32 /*******************************************/
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33 #define RIFF 0x46464952 /* "RIFF" */
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34 #define WAVE 0x45564157 /* "WAVE" */
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35 #define FACT 0x74636166 /* "fact" */
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36 #define LIST 0x5453494c /* "LIST" */
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37 #define FMT 0x20746D66 /* "fmt " */
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38 #define DATA 0x61746164 /* "data" */
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39 #define PCM_CODE 0x0001
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40 #define MS_ADPCM_CODE 0x0002
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41 #define IMA_ADPCM_CODE 0x0011
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42 #define WAVE_MONO 1
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43 #define WAVE_STEREO 2
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44
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45 /* Normally, these three chunks come consecutively in a WAVE file */
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46 typedef struct WaveFMT {
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47 /* Not saved in the chunk we read:
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48 Uint32 FMTchunk;
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49 Uint32 fmtlen;
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50 */
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51 Uint16 encoding;
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52 Uint16 channels; /* 1 = mono, 2 = stereo */
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53 Uint32 frequency; /* One of 11025, 22050, or 44100 Hz */
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54 Uint32 byterate; /* Average bytes per second */
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55 Uint16 blockalign; /* Bytes per sample block */
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56 Uint16 bitspersample; /* One of 8, 12, 16, or 4 for ADPCM */
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57 } WaveFMT;
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58
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59 /* The general chunk found in the WAVE file */
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60 typedef struct Chunk {
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61 Uint32 magic;
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62 Uint32 length;
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63 Uint8 *data;
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64 } Chunk;
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65