Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_SetTimer.3 @ 956:4263beff9e38
Date: Mon, 30 Aug 2004 18:20:25 +0200
From: Joost Baas
Subject: why call arts artsc?
I, and a few other people at the mplayer-docs-mailinglist were wondering why
you decided to call arts artsc. I understand usually users have nothing to do
with libsdl, just developers, but because you can choose the audio-driver
being used by mplayer, one of which is sdl, and you can also choose the sdl
subdriver, it is necessary to have a well-known or logical name. artsc is not
the logical choice, and it's very hard to look up the right name if you don't
know what you're looking for.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 17 Sep 2004 13:25:06 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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1 .TH "SDL_SetTimer" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_SetTimer\- Set a callback to run after the specified number of milliseconds has elapsed\&. | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_SetTimer\fP\fR(\fBUint32 interval, SDL_TimerCallback callback\fR); | |
9 .SH "CALLBACK" | |
10 .PP | |
11 /* Function prototype for the timer callback function */ typedef Uint32 (*SDL_TimerCallback)(Uint32 interval); | |
12 .SH "DESCRIPTION" | |
13 .PP | |
14 Set a callback to run after the specified number of milliseconds has elapsed\&. The callback function is passed the current timer interval and returns the next timer interval\&. If the returned value is the same as the one passed in, the periodic alarm continues, otherwise a new alarm is scheduled\&. | |
15 .PP | |
16 To cancel a currently running timer, call \fBSDL_SetTimer(0, NULL);\fP | |
17 .PP | |
18 The timer callback function may run in a different thread than your main constant, and so shouldn\&'t call any functions from within itself\&. | |
19 .PP | |
20 The maximum resolution of this timer is 10 ms, which means that if you request a 16 ms timer, your callback will run approximately 20 ms later on an unloaded system\&. If you wanted to set a flag signaling a frame update at 30 frames per second (every 33 ms), you might set a timer for 30 ms (see example below)\&. | |
21 .PP | |
22 If you use this function, you need to pass \fBSDL_INIT_TIMER\fP to \fBSDL_Init()\fP\&. | |
23 .PP | |
24 .RS | |
25 \fBNote: | |
26 .PP | |
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Sam Lantinga <slouken@lokigames.com>
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27 This function is kept for compatibility but has been superseded by the new timer functions \fISDL_AddTimer\fR and \fISDL_RemoveTimer\fR which support multiple timers\&. |
0 | 28 .RE |
29 .SH "EXAMPLES" | |
30 .PP | |
31 .PP | |
32 .nf | |
33 \f(CWSDL_SetTimer((33/10)*10, my_callback);\fR | |
34 .fi | |
35 .PP | |
36 .SH "SEE ALSO" | |
37 .PP | |
38 \fI\fBSDL_AddTimer\fP\fR | |
181
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39 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |