Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GetError.3 @ 956:4263beff9e38
Date: Mon, 30 Aug 2004 18:20:25 +0200
From: Joost Baas
Subject: why call arts artsc?
I, and a few other people at the mplayer-docs-mailinglist were wondering why
you decided to call arts artsc. I understand usually users have nothing to do
with libsdl, just developers, but because you can choose the audio-driver
being used by mplayer, one of which is sdl, and you can also choose the sdl
subdriver, it is necessary to have a well-known or logical name. artsc is not
the logical choice, and it's very hard to look up the right name if you don't
know what you're looking for.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 17 Sep 2004 13:25:06 +0000 |
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1 .TH "SDL_GetError" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
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2 .SH "NAME" |
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3 SDL_GetError\- Get SDL error string |
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4 .SH "SYNOPSIS" |
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5 .PP |
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6 \fB#include "SDL/SDL\&.h" |
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7 .sp |
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8 \fBchar *\fBSDL_GetError\fP\fR(\fBvoid\fR); |
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9 .SH "DESCRIPTION" |
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10 .PP |
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11 \fBSDL_GetError\fP returns a NULL terminated string containing information about the last internal SDL error\&. |
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12 .SH "RETURN VALUE" |
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13 .PP |
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14 \fBSDL_GetError\fP returns a string containing the last error\&. |
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15 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |