Mercurial > sdl-ios-xcode
annotate src/video/bwindow/SDL_BView.h @ 3974:42578e98a295 SDL-1.2
Whoops, fixed previous VC6 support patch.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 21 Jun 2007 18:48:13 +0000 |
parents | 678576473849 |
children | 4e29535b821b |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
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16 License along with this library; if not, write to the Free Software |
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Sam Lantinga <slouken@libsdl.org>
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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Use consistent identifiers for the various platforms we support.
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22 #include "SDL_config.h" |
0 | 23 |
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24 #ifndef _SDL_BView_h |
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25 #define _SDL_BView_h |
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26 |
0 | 27 /* This is the event handling and graphics update portion of SDL_BWin */ |
28 | |
29 extern "C" { | |
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New configure-based build system. Still work in progress, but much improved
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30 #include "../../events/SDL_events_c.h" |
0 | 31 }; |
32 | |
33 class SDL_BView : public BView | |
34 { | |
35 public: | |
36 SDL_BView(BRect frame) : | |
37 BView(frame, "SDL View", B_FOLLOW_ALL_SIDES, | |
38 (B_WILL_DRAW|B_FRAME_EVENTS)) { | |
39 image = NULL; | |
40 SetViewColor(0,0,0,0); | |
41 SetHighColor(0,0,0,0); | |
42 } | |
43 virtual ~SDL_BView() { | |
44 SetBitmap(NULL); | |
45 } | |
46 /* The view changed size. If it means we're in fullscreen, we | |
47 * draw a nice black box in the entire view to get black borders. | |
48 */ | |
49 virtual void FrameResized(float width, float height) { | |
50 BRect bounds; | |
51 bounds.top = bounds.left = 0; | |
52 bounds.right = width; | |
53 bounds.bottom = height; | |
54 /* Fill the entire view with black */ | |
3878 | 55 // FillRect(bounds, B_SOLID_HIGH); |
0 | 56 /* And if there's an image, redraw it. */ |
57 if( image ) { | |
58 bounds = image->Bounds(); | |
59 Draw(bounds); | |
60 } | |
61 } | |
3878 | 62 |
0 | 63 /* Drawing portion of this complete breakfast. :) */ |
64 virtual void SetBitmap(BBitmap *bitmap) { | |
65 if ( image ) { | |
66 delete image; | |
67 } | |
68 image = bitmap; | |
69 } | |
70 virtual void Draw(BRect updateRect) { | |
71 if ( image ) { | |
3878 | 72 DrawBitmap(image, updateRect, updateRect); |
0 | 73 } |
74 } | |
75 virtual void DrawAsync(BRect updateRect) { | |
3878 | 76 if ( image ) { |
0 | 77 DrawBitmapAsync(image, updateRect, updateRect); |
78 } | |
79 } | |
80 | |
81 private: | |
82 BBitmap *image; | |
83 }; | |
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84 |
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85 #endif /* _SDL_BView_h */ |