annotate test/testshape.c @ 4847:4201864f77e7

Fixing variable naming style.
author egottlieb
date Tue, 10 Aug 2010 16:30:53 -0400
parents 2e446923c9fb
children 0b918c186938
rev   line source
4799
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff changeset
1 #include <stdlib.h>
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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parents:
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2 #include <math.h>
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3 #include <stdio.h>
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4 #include "SDL.h"
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5 #include "SDL_shape.h"
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a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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parents:
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6
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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7 #define SHAPED_WINDOW_X 150
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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8 #define SHAPED_WINDOW_Y 150
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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9 #define SHAPED_WINDOW_DIMENSION 640
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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10
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329708ffe2a7 Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
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11 #define TICK_INTERVAL 1000/60
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12
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13 typedef struct LoadedPicture {
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14 SDL_Surface *surface;
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15 SDL_Texture *texture;
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16 SDL_WindowShapeMode mode;
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17 } LoadedPicture;
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18
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19 void render(SDL_Window* window,SDL_Texture *texture,SDL_Rect texture_dimensions) {
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20 SDL_SelectRenderer(window);
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21
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22 //Clear render-target to blue.
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23 SDL_SetRenderDrawColor(0x00,0x00,0xff,0xff);
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parents: 4803
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24 SDL_RenderClear();
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25
b33752266d8f Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
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parents: 4803
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26 //Render the texture.
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27 SDL_RenderCopy(texture,&texture_dimensions,&texture_dimensions);
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28
b33752266d8f Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
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29 SDL_RenderPresent();
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parents: 4803
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30 }
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31
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32 static Uint32 next_time;
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33
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34 Uint32 time_left() {
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35 Uint32 now = SDL_GetTicks();
de3b3455f8ec Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
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36 if(next_time <= now)
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37 return 0;
de3b3455f8ec Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
Eli Gottlieb <eligottlieb@gmail.com>
parents: 4804
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38 else
de3b3455f8ec Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
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parents: 4804
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39 return next_time - now;
de3b3455f8ec Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
Eli Gottlieb <eligottlieb@gmail.com>
parents: 4804
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40 }
de3b3455f8ec Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
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41
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a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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42 int main(int argc,char** argv) {
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43 Uint8 num_pictures;
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44 LoadedPicture* pictures;
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45 int i, j;
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c68e7490e4cf Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
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46 SDL_PixelFormat* format = NULL;
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47 SDL_Window *window;
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48 SDL_Color black = {0,0,0,0xff};
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49 SDL_Event event;
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50 int event_pending = 0;
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51 int should_exit = 0;
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52 unsigned int current_picture;
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53 int button_down;
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c68e7490e4cf Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
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54 Uint32 pixelFormat = 0;
c68e7490e4cf Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
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55 int access = 0;
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56 SDL_Rect texture_dimensions;;
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57
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58 if(argc < 2) {
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a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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59 printf("SDL_Shape requires at least one bitmap file as argument.\n");
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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60 exit(-1);
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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61 }
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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62
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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63 if(SDL_VideoInit(NULL,0) == -1) {
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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64 printf("Could not initialize SDL video.\n");
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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65 exit(-2);
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66 }
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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67
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68 num_pictures = argc - 1;
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69 pictures = (LoadedPicture *)malloc(sizeof(LoadedPicture)*num_pictures);
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a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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70 for(i=0;i<num_pictures;i++)
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71 pictures[i].surface = NULL;
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a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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72 for(i=0;i<num_pictures;i++) {
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73 pictures[i].surface = SDL_LoadBMP(argv[i+1]);
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74 if(pictures[i].surface == NULL) {
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75 j = 0;
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76 for(j=0;j<num_pictures;j++)
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77 if(pictures[j].surface != NULL)
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78 SDL_FreeSurface(pictures[j].surface);
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a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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79 free(pictures);
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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80 SDL_VideoQuit();
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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81 printf("Could not load surface from named bitmap file.\n");
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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82 exit(-3);
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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83 }
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84
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85 format = pictures[i].surface->format;
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c68e7490e4cf Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
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86 if(format->Amask != 0) {
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87 pictures[i].mode.mode = ShapeModeBinarizeAlpha;
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88 pictures[i].mode.parameters.binarizationCutoff = 1;
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89 }
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90 else {
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91 pictures[i].mode.mode = ShapeModeColorKey;
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92 pictures[i].mode.parameters.colorKey = black;
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93 }
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94 }
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95
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96 window = SDL_CreateShapedWindow("SDL_Shape test",SHAPED_WINDOW_X,SHAPED_WINDOW_Y,SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,SDL_WINDOW_RESIZABLE | SDL_WINDOW_SHOWN);
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97 if(window == NULL) {
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98 for(i=0;i<num_pictures;i++)
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99 SDL_FreeSurface(pictures[i].surface);
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100 free(pictures);
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101 SDL_VideoQuit();
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102 printf("Could not create shaped window for SDL_Shape.\n");
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103 exit(-4);
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104 }
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105 if(SDL_CreateRenderer(window,-1,SDL_RENDERER_PRESENTFLIP2) == -1) {
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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106 SDL_DestroyWindow(window);
a0e096916474 Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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107 for(i=0;i<num_pictures;i++)
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108 SDL_FreeSurface(pictures[i].surface);
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109 free(pictures);
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110 SDL_VideoQuit();
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111 printf("Could not create rendering context for SDL_Shape window.\n");
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112 exit(-5);
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113 }
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114
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115 for(i=0;i<num_pictures;i++)
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116 pictures[i].texture = NULL;
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117 for(i=0;i<num_pictures;i++) {
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118 pictures[i].texture = SDL_CreateTextureFromSurface(0,pictures[i].surface);
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119 if(pictures[i].texture == NULL) {
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120 j = 0;
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121 for(j=0;j<num_pictures;i++)
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122 if(pictures[i].texture != NULL)
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123 SDL_DestroyTexture(pictures[i].texture);
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124 for(i=0;i<num_pictures;i++)
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125 SDL_FreeSurface(pictures[i].surface);
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126 free(pictures);
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127 SDL_DestroyRenderer(window);
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128 SDL_DestroyWindow(window);
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129 SDL_VideoQuit();
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130 printf("Could not create texture for SDL_shape.\n");
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131 exit(-6);
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132 }
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133 }
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134
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135 event_pending = 0;
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136 should_exit = 0;
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137 event_pending = SDL_PollEvent(&event);
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138 current_picture = 0;
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139 button_down = 0;
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140 texture_dimensions.h = 0;
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141 texture_dimensions.w = 0;
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142 texture_dimensions.x = 0;
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143 texture_dimensions.y = 0;
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144 SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h);
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145 SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
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146 SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode);
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147 next_time = SDL_GetTicks() + TICK_INTERVAL;
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148 while(should_exit == 0) {
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149 event_pending = SDL_PollEvent(&event);
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150 if(event_pending == 1) {
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151 if(event.type == SDL_KEYDOWN) {
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152 button_down = 1;
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153 if(event.key.keysym.sym == SDLK_ESCAPE)
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154 should_exit = 1;
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155 }
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156 if(button_down && event.type == SDL_KEYUP) {
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157 button_down = 0;
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158 current_picture += 1;
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159 if(current_picture >= num_pictures)
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160 current_picture = 0;
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161 SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h);
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162 SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
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163 SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode);
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164 }
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165 if(event.type == SDL_QUIT)
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166 should_exit = 1;
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167 event_pending = 0;
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168 }
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169 render(window,pictures[current_picture].texture,texture_dimensions);
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170 SDL_Delay(time_left());
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171 next_time += TICK_INTERVAL;
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172 }
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173
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174 //Free the textures.
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175 for(i=0;i<num_pictures;i++)
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176 SDL_DestroyTexture(pictures[i].texture);
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177 //Destroy the window.
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178 SDL_DestroyWindow(window);
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179 //Free the original surfaces backing the textures.
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180 for(i=0;i<num_pictures;i++)
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181 SDL_FreeSurface(pictures[i].surface);
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182 free(pictures);
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183 //Call SDL_VideoQuit() before quitting.
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184 SDL_VideoQuit();
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185
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186 return 0;
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187 }