annotate include/SDL_compat.h @ 2298:41d2599b7117

one more time... I must be brain dead...
author Bob Pendleton <bob@pendleton.com>
date Sat, 12 Jan 2008 16:56:42 +0000
parents dbc6d1893869
children d87417504c75
rev   line source
1895
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /* This file contains functions for backwards compatibility with SDL 1.2 */
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24
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25 #ifndef _SDL_compat_h
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26 #define _SDL_compat_h
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27
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28 #include "SDL_video.h"
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29 #include "SDL_version.h"
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30
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31 #include "begin_code.h"
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32 /* Set up for C function definitions, even when using C++ */
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33 #ifdef __cplusplus
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34 /* *INDENT-OFF* */
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35 extern "C" {
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36 /* *INDENT-ON* */
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37 #endif
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38
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39 #define SDL_SWSURFACE 0x00000000 /* Not used */
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40 #define SDL_SRCALPHA 0x00010000
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41 #define SDL_SRCCOLORKEY 0x00020000
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42 #define SDL_ANYFORMAT 0x00100000
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43 #define SDL_HWPALETTE 0x00200000
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44 #define SDL_DOUBLEBUF 0x00400000
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45 #define SDL_FULLSCREEN 0x00800000
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46 #define SDL_RESIZABLE 0x01000000
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47 #define SDL_NOFRAME 0x02000000
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48 #define SDL_OPENGL 0x04000000
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49 #define SDL_HWSURFACE 0x08000001 /* Not used */
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50 #define SDL_ASYNCBLIT 0x08000000 /* Not used */
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51 #define SDL_RLEACCELOK 0x08000000 /* Not used */
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52 #define SDL_HWACCEL 0x08000000 /* Not used */
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53
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54 #define SDL_APPMOUSEFOCUS 0x01
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55 #define SDL_APPINPUTFOCUS 0x02
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56 #define SDL_APPACTIVE 0x04
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57
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58 #define SDL_LOGPAL 0x01
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59 #define SDL_PHYSPAL 0x02
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60
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61 #define SDL_ACTIVEEVENT SDL_EVENT_RESERVED1
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62 #define SDL_VIDEORESIZE SDL_EVENT_RESERVED2
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63 #define SDL_VIDEOEXPOSE SDL_EVENT_RESERVED3
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64 #define SDL_ACTIVEEVENTMASK SDL_EVENTMASK(SDL_ACTIVEEVENT)
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65 #define SDL_VIDEORESIZEMASK SDL_EVENTMASK(SDL_VIDEORESIZE)
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66 #define SDL_VIDEOEXPOSEMASK SDL_EVENTMASK(SDL_VIDEOEXPOSE)
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67
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68 #define SDL_BUTTON_WHEELUP 4
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69 #define SDL_BUTTON_WHEELDOWN 5
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70
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71 #define SDL_DEFAULT_REPEAT_DELAY 500
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72 #define SDL_DEFAULT_REPEAT_INTERVAL 30
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73
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74 typedef struct SDL_VideoInfo
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75 {
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76 Uint32 hw_available:1;
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77 Uint32 wm_available:1;
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78 Uint32 UnusedBits1:6;
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79 Uint32 UnusedBits2:1;
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80 Uint32 blit_hw:1;
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81 Uint32 blit_hw_CC:1;
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82 Uint32 blit_hw_A:1;
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83 Uint32 blit_sw:1;
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84 Uint32 blit_sw_CC:1;
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85 Uint32 blit_sw_A:1;
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86 Uint32 blit_fill:1;
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87 Uint32 UnusedBits3:16;
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88 Uint32 video_mem;
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89
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90 SDL_PixelFormat *vfmt;
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91 } SDL_VideoInfo;
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92
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93 /* The most common video overlay formats.
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94 For an explanation of these pixel formats, see:
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95 http://www.webartz.com/fourcc/indexyuv.htm
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96
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97 For information on the relationship between color spaces, see:
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98 http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
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99 */
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100 #define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */
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101 #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */
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102 #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
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103 #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
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104 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
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105
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106 /* The YUV hardware video overlay */
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107 typedef struct SDL_Overlay
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108 {
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109 Uint32 format; /* Read-only */
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110 int w, h; /* Read-only */
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111 int planes; /* Read-only */
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112 Uint16 *pitches; /* Read-only */
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113 Uint8 **pixels; /* Read-write */
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114
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115 /* Hardware-specific surface info */
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116 struct private_yuvhwfuncs *hwfuncs;
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117 struct private_yuvhwdata *hwdata;
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118
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119 /* Special flags */
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120 Uint32 hw_overlay:1; /* Flag: This overlay hardware accelerated? */
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121 Uint32 UnusedBits:31;
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122 } SDL_Overlay;
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123
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124 typedef enum
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125 {
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126 SDL_GRAB_QUERY = -1,
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127 SDL_GRAB_OFF = 0,
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128 SDL_GRAB_ON = 1
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129 } SDL_GrabMode;
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130
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131 struct SDL_SysWMinfo;
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132
2268
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133 /* Key codes
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134 Note that the correspondences defined here are approximate at best because
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135 the meaning of the event structure field that carries these values has
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136 changed: in SDL 1.2, it referred to the key's label in the current keyboard
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137 layout, whereas now it refers to a specific physical key on the keyboard,
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138 regardless of the keyboard layout setting.
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139 To get comparable behavior to SDL 1.2, code that uses any of the codes below
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140 in ways like "if (somekey == SDLK_EXCLAIM)" should be changed to the
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141 equivalent of "if (SDL_GetLayoutKey(somekey) == '!')".
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142 */
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143
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144 /* These key constants were renamed for clarity or consistence. */
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145 #define SDLK_QUOTE SDLK_APOSTROPHE
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146 #define SDLK_MINUS SDLK_HYPHENMINUS
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147 #define SDLK_BACKQUOTE SDLK_GRAVE
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148 #define SDLK_a SDLK_A
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149 #define SDLK_b SDLK_B
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150 #define SDLK_c SDLK_C
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151 #define SDLK_d SDLK_D
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152 #define SDLK_e SDLK_E
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153 #define SDLK_f SDLK_F
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154 #define SDLK_g SDLK_G
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155 #define SDLK_h SDLK_H
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156 #define SDLK_i SDLK_I
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157 #define SDLK_j SDLK_J
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158 #define SDLK_k SDLK_K
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159 #define SDLK_l SDLK_L
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160 #define SDLK_m SDLK_M
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161 #define SDLK_n SDLK_N
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162 #define SDLK_o SDLK_O
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163 #define SDLK_p SDLK_P
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164 #define SDLK_q SDLK_Q
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165 #define SDLK_r SDLK_R
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166 #define SDLK_s SDLK_S
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167 #define SDLK_t SDLK_T
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168 #define SDLK_u SDLK_U
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169 #define SDLK_v SDLK_V
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170 #define SDLK_w SDLK_W
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171 #define SDLK_x SDLK_X
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172 #define SDLK_y SDLK_Y
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173 #define SDLK_z SDLK_Z
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174 #define SDLK_KP0 SDLK_KP_0
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175 #define SDLK_KP1 SDLK_KP_1
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176 #define SDLK_KP2 SDLK_KP_2
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177 #define SDLK_KP3 SDLK_KP_3
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178 #define SDLK_KP4 SDLK_KP_4
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179 #define SDLK_KP5 SDLK_KP_5
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180 #define SDLK_KP6 SDLK_KP_6
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181 #define SDLK_KP7 SDLK_KP_7
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182 #define SDLK_KP8 SDLK_KP_8
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183 #define SDLK_KP9 SDLK_KP_9
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184 #define SDLK_NUMLOCK SDLK_KP_NUMLOCKCLEAR
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185 #define SDLK_SCROLLOCK SDLK_SCROLLLOCK
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186 #define SDLK_PRINT SDLK_PRINTSCREEN
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187
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188 /* These key constants are obsoleted by the new keyboard handling,
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189 their definitions here correspond to how they appear on a US
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190 keyboard. */
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191
2268
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192 #define SDLK_EXCLAIM SDLK_1
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193 #define SDLK_QUOTEDBL SDLK_APOSTROPHE
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194 #define SDLK_HASH SDLK_3
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195 #define SDLK_DOLLAR SDLK_4
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196 #define SDLK_AMPERSAND SDLK_7
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197 #define SDLK_LEFTPAREN SDLK_9
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198 #define SDLK_RIGHTPAREN SDLK_0
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199 #define SDLK_ASTERISK SDLK_8
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200 #define SDLK_PLUS SDLK_EQUALS
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201 #define SDLK_COLON SDLK_SEMICOLON
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202 #define SDLK_LESS SDLK_COMMA
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203 #define SDLK_GREATER SDLK_PERIOD
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204 #define SDLK_QUESTION SDLK_SLASH
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205 #define SDLK_AT SDLK_2
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206 #define SDLK_CARET SDLK_6
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207 #define SDLK_UNDERSCORE SDLK_HYPHENMINUS
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208
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209 /* These keys don't appear in the USB specification (or at least not under those names). I'm unsure if the following assignments make sense or if these codes should be defined as actual additional SDLK_ constants. */
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210 #define SDLK_LSUPER SDLK_LMETA
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211 #define SDLK_RSUPER SDLK_RMETA
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212 #define SDLK_COMPOSE SDLK_APPLICATION
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213 #define SDLK_BREAK SDLK_STOP
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214 #define SDLK_EURO SDLK_2
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215
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216
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217 #define SDL_SetModuleHandle(x)
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218 #define SDL_AllocSurface SDL_CreateRGBSurface
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219
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220 extern DECLSPEC const SDL_version *SDLCALL SDL_Linked_Version(void);
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221 extern DECLSPEC char *SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
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222 extern DECLSPEC char *SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
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223 extern DECLSPEC const SDL_VideoInfo *SDLCALL SDL_GetVideoInfo(void);
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224 extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp,
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225 Uint32 flags);
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226 extern DECLSPEC SDL_Rect **SDLCALL SDL_ListModes(SDL_PixelFormat * format,
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227 Uint32 flags);
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228 extern DECLSPEC SDL_Surface *SDLCALL SDL_SetVideoMode(int width, int height,
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229 int bpp, Uint32 flags);
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230 extern DECLSPEC SDL_Surface *SDLCALL SDL_GetVideoSurface(void);
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231 extern DECLSPEC void SDLCALL SDL_UpdateRects(SDL_Surface * screen,
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232 int numrects, SDL_Rect * rects);
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233 extern DECLSPEC void SDLCALL SDL_UpdateRect(SDL_Surface * screen, Sint32 x,
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234 Sint32 y, Uint32 w, Uint32 h);
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235 extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface * screen);
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236 extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface * surface, Uint32 flag,
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237 Uint8 alpha);
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238 extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormat(SDL_Surface * surface);
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239 extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *
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240 surface);
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241 extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title,
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242 const char *icon);
2043
adf732f1f016 Formatting update
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243 extern DECLSPEC void SDLCALL SDL_WM_GetCaption(const char **title,
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244 const char **icon);
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245 extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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246 extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
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247 extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface * surface);
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248 extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
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249 extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface * surface, int flags,
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250 const SDL_Color * colors,
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251 int firstcolor, int ncolors);
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252 extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface * surface,
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253 const SDL_Color * colors,
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254 int firstcolor, int ncolors);
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255 extern DECLSPEC int SDLCALL SDL_GetWMInfo(struct SDL_SysWMinfo *info);
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256 extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
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257 extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
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258 extern DECLSPEC SDL_Overlay *SDLCALL SDL_CreateYUVOverlay(int width,
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259 int height,
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260 Uint32 format,
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261 SDL_Surface *
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262 display);
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263 extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay * overlay);
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264 extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay * overlay);
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265 extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay * overlay,
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266 SDL_Rect * dstrect);
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267 extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay * overlay);
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8d384b647307 Setting up the OpenGL support
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268 extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
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269 extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
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270 extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
1895
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271
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272 /* Ends C function definitions when using C++ */
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273 #ifdef __cplusplus
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274 /* *INDENT-OFF* */
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275 }
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276 /* *INDENT-ON* */
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277 #endif
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278 #include "close_code.h"
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279
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280 #endif /* _SDL_compat_h */
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281
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282 /* vi: set ts=4 sw=4 expandtab: */