Mercurial > sdl-ios-xcode
annotate src/thread/.cvsignore @ 890:416158ec61a0
Date: Sat, 10 Apr 2004 10:05:46 +0200
From: Christian Walther
Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X
Is there a reason for not having OpenGL accumulation buffer support in
SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS
X?
Maybe I am doing something wrong, but it seems very easy to add (at least
it works for for me in 10.3.3) - just add
if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) {
attr[i++] = NSOpenGLPFAAccumSize;
attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size;
}
to QZ_SetupOpenGL() in SDL_QuartzGL.m
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 May 2004 18:06:27 +0000 |
parents | 93dcc7c0fafd |
children |
rev | line source |
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0 | 1 Makefile.in |
2 Makefile | |
3 .libs | |
4 *.o | |
5 *.lo | |
6 *.la | |
414 | 7 SDL_systhread.c |
8 SDL_systhread_c.h | |
9 SDL_syssem.c | |
10 SDL_syssem_c.h | |
11 SDL_sysmutex.c | |
12 SDL_sysmutex_c.h | |
13 SDL_syscond.c | |
14 SDL_syscond_c.h | |
420
93dcc7c0fafd
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
414
diff
changeset
|
15 clone.S |