Mercurial > sdl-ios-xcode
annotate src/joystick/darwin/Makefile.am @ 890:416158ec61a0
Date: Sat, 10 Apr 2004 10:05:46 +0200
From: Christian Walther
Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X
Is there a reason for not having OpenGL accumulation buffer support in
SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS
X?
Maybe I am doing something wrong, but it seems very easy to add (at least
it works for for me in 10.3.3) - just add
if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) {
attr[i++] = NSOpenGLPFAAccumSize;
attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size;
}
to QZ_SetupOpenGL() in SDL_QuartzGL.m
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 16 May 2004 18:06:27 +0000 |
parents | c4c4b221a5e5 |
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1 |
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Date: Sat, 8 Sep 2001 04:42:23 +0200
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2 ## Makefile.am for the darwin/MacOS X joystick driver for SDL |
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Date: Sat, 8 Sep 2001 04:42:23 +0200
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4 noinst_LTLIBRARIES = libjoystick_darwin.la |
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Date: Sat, 8 Sep 2001 04:42:23 +0200
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5 libjoystick_darwin_la_SOURCES = $(SRCS) |
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6 |
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Date: Sat, 8 Sep 2001 04:42:23 +0200
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7 # The SDL joystick driver sources |
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Date: Sat, 8 Sep 2001 04:42:23 +0200
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8 SRCS = SDL_sysjoystick.c |
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10 AM_CPPFLAGS = -no-cpp-precomp -I/System/Library/Frameworks/Kernel.framework/Headers/ |