Mercurial > sdl-ios-xcode
annotate src/audio/arts/Makefile.am @ 890:416158ec61a0
Date: Sat, 10 Apr 2004 10:05:46 +0200
From: Christian Walther
Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X
Is there a reason for not having OpenGL accumulation buffer support in
SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS
X?
Maybe I am doing something wrong, but it seems very easy to add (at least
it works for for me in 10.3.3) - just add
if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) {
attr[i++] = NSOpenGLPFAAccumSize;
attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size;
}
to QZ_SetupOpenGL() in SDL_QuartzGL.m
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 May 2004 18:06:27 +0000 |
parents | d2d48e10f370 |
children |
rev | line source |
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0 | 1 |
2 ## Makefile.am for SDL using the Analog Realtime Synthesizer sound driver | |
3 | |
4 noinst_LTLIBRARIES = libaudio_arts.la | |
5 libaudio_arts_la_SOURCES = $(SRCS) | |
6 | |
294
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
7 arts_lib = \"@arts_lib@\" |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
8 |
0 | 9 # The SDL audio driver sources |
10 SRCS = SDL_artsaudio.c \ | |
11 SDL_artsaudio.h |