annotate docs/man3/SDL_GetError.3 @ 890:416158ec61a0

Date: Sat, 10 Apr 2004 10:05:46 +0200 From: Christian Walther Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X Is there a reason for not having OpenGL accumulation buffer support in SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS X? Maybe I am doing something wrong, but it seems very easy to add (at least it works for for me in 10.3.3) - just add if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) { attr[i++] = NSOpenGLPFAAccumSize; attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size; } to QZ_SetupOpenGL() in SDL_QuartzGL.m
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 May 2004 18:06:27 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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1 .TH "SDL_GetError" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_GetError\- Get SDL error string
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL/SDL\&.h"
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7 .sp
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8 \fBchar *\fBSDL_GetError\fP\fR(\fBvoid\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 \fBSDL_GetError\fP returns a NULL terminated string containing information about the last internal SDL error\&.
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12 .SH "RETURN VALUE"
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13 .PP
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14 \fBSDL_GetError\fP returns a string containing the last error\&.
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15 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00