Mercurial > sdl-ios-xcode
annotate src/audio/dma/SDL_dmaaudio.c @ 1698:412149a1c756 SDL-1.3
Renamed, per Mike's comment on bug #157
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 21 Jun 2006 08:25:17 +0000 |
parents | 4da1ee79c9af |
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rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
26 #include <stdio.h> | |
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27 #include <string.h> /* For strerror() */ |
0 | 28 #include <errno.h> |
29 #include <unistd.h> | |
30 #include <fcntl.h> | |
31 #include <signal.h> | |
32 #include <sys/types.h> | |
33 #include <sys/time.h> | |
34 #include <sys/ioctl.h> | |
35 #include <sys/stat.h> | |
36 #include <sys/mman.h> | |
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37 |
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38 #if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H |
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39 /* This is installed on some systems */ |
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40 #include <soundcard.h> |
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41 #else |
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42 /* This is recommended by OSS */ |
0 | 43 #include <sys/soundcard.h> |
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44 #endif |
0 | 45 |
46 #ifndef MAP_FAILED | |
47 #define MAP_FAILED ((Uint8 *)-1) | |
48 #endif | |
49 | |
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50 #include "SDL_timer.h" |
0 | 51 #include "SDL_audio.h" |
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52 #include "../SDL_audio_c.h" |
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53 #include "../SDL_audiodev_c.h" |
0 | 54 #include "SDL_dmaaudio.h" |
55 | |
56 /* The tag name used by DMA audio */ | |
57 #define DMA_DRIVER_NAME "dma" | |
58 | |
59 /* Open the audio device for playback, and don't block if busy */ | |
60 #define OPEN_FLAGS (O_RDWR|O_NONBLOCK) | |
61 | |
62 /* Audio driver functions */ | |
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63 static int DMA_OpenAudio(_THIS, SDL_AudioSpec * spec); |
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64 static void DMA_WaitAudio(_THIS); |
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65 static void DMA_PlayAudio(_THIS); |
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66 static Uint8 *DMA_GetAudioBuf(_THIS); |
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67 static void DMA_CloseAudio(_THIS); |
0 | 68 |
69 /* Audio driver bootstrap functions */ | |
70 | |
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71 static int |
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72 Audio_Available(void) |
0 | 73 { |
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74 int available; |
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75 int fd; |
0 | 76 |
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77 available = 0; |
0 | 78 |
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79 fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); |
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80 if (fd >= 0) { |
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81 int caps; |
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82 struct audio_buf_info info; |
0 | 83 |
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84 if ((ioctl(fd, SNDCTL_DSP_GETCAPS, &caps) == 0) && |
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85 (caps & DSP_CAP_TRIGGER) && (caps & DSP_CAP_MMAP) && |
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86 (ioctl(fd, SNDCTL_DSP_GETOSPACE, &info) == 0)) { |
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87 available = 1; |
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88 } |
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89 close(fd); |
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90 } |
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91 return (available); |
0 | 92 } |
93 | |
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94 static void |
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95 Audio_DeleteDevice(SDL_AudioDevice * device) |
0 | 96 { |
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97 SDL_free(device->hidden); |
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98 SDL_free(device); |
0 | 99 } |
100 | |
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101 static SDL_AudioDevice * |
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102 Audio_CreateDevice(int devindex) |
0 | 103 { |
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104 SDL_AudioDevice *this; |
0 | 105 |
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106 /* Initialize all variables that we clean on shutdown */ |
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107 this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); |
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108 if (this) { |
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109 SDL_memset(this, 0, (sizeof *this)); |
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110 this->hidden = (struct SDL_PrivateAudioData *) |
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111 SDL_malloc((sizeof *this->hidden)); |
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112 } |
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113 if ((this == NULL) || (this->hidden == NULL)) { |
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114 SDL_OutOfMemory(); |
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115 if (this) { |
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116 SDL_free(this); |
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117 } |
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118 return (0); |
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119 } |
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120 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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121 audio_fd = -1; |
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123 /* Set the function pointers */ |
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124 this->OpenAudio = DMA_OpenAudio; |
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125 this->WaitAudio = DMA_WaitAudio; |
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126 this->PlayAudio = DMA_PlayAudio; |
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127 this->GetAudioBuf = DMA_GetAudioBuf; |
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128 this->CloseAudio = DMA_CloseAudio; |
0 | 129 |
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130 this->free = Audio_DeleteDevice; |
0 | 131 |
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132 return this; |
0 | 133 } |
134 | |
135 AudioBootStrap DMA_bootstrap = { | |
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136 DMA_DRIVER_NAME, "OSS /dev/dsp DMA audio", |
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137 Audio_Available, Audio_CreateDevice |
0 | 138 }; |
139 | |
140 /* This function waits until it is possible to write a full sound buffer */ | |
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141 static void |
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142 DMA_WaitAudio(_THIS) |
0 | 143 { |
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144 fd_set fdset; |
0 | 145 |
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146 /* Check to see if the thread-parent process is still alive */ |
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147 { |
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148 static int cnt = 0; |
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149 /* Note that this only works with thread implementations |
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150 that use a different process id for each thread. |
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151 */ |
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152 if (parent && (((++cnt) % 10) == 0)) { /* Check every 10 loops */ |
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153 if (kill(parent, 0) < 0) { |
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154 this->enabled = 0; |
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155 } |
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156 } |
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157 } |
0 | 158 |
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159 /* See if we need to use timed audio synchronization */ |
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160 if (frame_ticks) { |
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161 /* Use timer for general audio synchronization */ |
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162 Sint32 ticks; |
0 | 163 |
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164 ticks = ((Sint32) (next_frame - SDL_GetTicks())) - FUDGE_TICKS; |
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165 if (ticks > 0) { |
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166 SDL_Delay(ticks); |
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167 } |
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168 } else { |
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169 /* Use select() for audio synchronization */ |
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170 struct timeval timeout; |
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171 FD_ZERO(&fdset); |
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172 FD_SET(audio_fd, &fdset); |
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173 timeout.tv_sec = 10; |
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174 timeout.tv_usec = 0; |
0 | 175 #ifdef DEBUG_AUDIO |
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176 fprintf(stderr, "Waiting for audio to get ready\n"); |
0 | 177 #endif |
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178 if (select(audio_fd + 1, NULL, &fdset, NULL, &timeout) <= 0) { |
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179 const char *message = |
0 | 180 #ifdef AUDIO_OSPACE_HACK |
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181 "Audio timeout - buggy audio driver? (trying ospace)"; |
0 | 182 #else |
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183 "Audio timeout - buggy audio driver? (disabled)"; |
0 | 184 #endif |
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185 /* In general we should never print to the screen, |
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186 but in this case we have no other way of letting |
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187 the user know what happened. |
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188 */ |
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189 fprintf(stderr, "SDL: %s\n", message); |
0 | 190 #ifdef AUDIO_OSPACE_HACK |
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191 /* We may be able to use GET_OSPACE trick */ |
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192 frame_ticks = (float) (this->spec->samples * 1000) / |
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193 this->spec->freq; |
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194 next_frame = SDL_GetTicks() + frame_ticks; |
0 | 195 #else |
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196 this->enabled = 0; |
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197 /* Don't try to close - may hang */ |
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198 audio_fd = -1; |
0 | 199 #ifdef DEBUG_AUDIO |
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200 fprintf(stderr, "Done disabling audio\n"); |
0 | 201 #endif |
202 #endif /* AUDIO_OSPACE_HACK */ | |
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203 } |
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205 fprintf(stderr, "Ready!\n"); |
0 | 206 #endif |
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207 } |
0 | 208 } |
209 | |
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210 static void |
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211 DMA_PlayAudio(_THIS) |
0 | 212 { |
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213 /* If timer synchronization is enabled, set the next write frame */ |
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214 if (frame_ticks) { |
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215 next_frame += frame_ticks; |
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216 } |
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217 return; |
0 | 218 } |
219 | |
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220 static Uint8 * |
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221 DMA_GetAudioBuf(_THIS) |
0 | 222 { |
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223 count_info info; |
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224 int playing; |
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225 int filling; |
0 | 226 |
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227 /* Get number of blocks, looping if we're not using select() */ |
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228 do { |
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229 if (ioctl(audio_fd, SNDCTL_DSP_GETOPTR, &info) < 0) { |
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230 /* Uh oh... */ |
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231 this->enabled = 0; |
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232 return (NULL); |
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233 } |
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234 } |
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235 while (frame_ticks && (info.blocks < 1)); |
0 | 236 #ifdef DEBUG_AUDIO |
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237 if (info.blocks > 1) { |
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238 printf("Warning: audio underflow (%d frags)\n", info.blocks - 1); |
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239 } |
0 | 240 #endif |
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241 playing = info.ptr / this->spec.size; |
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242 filling = (playing + 1) % num_buffers; |
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243 return (dma_buf + (filling * this->spec.size)); |
0 | 244 } |
245 | |
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246 static void |
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247 DMA_CloseAudio(_THIS) |
0 | 248 { |
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249 if (dma_buf != NULL) { |
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250 munmap(dma_buf, dma_len); |
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251 dma_buf = NULL; |
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252 } |
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253 if (audio_fd >= 0) { |
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254 close(audio_fd); |
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255 audio_fd = -1; |
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256 } |
0 | 257 } |
258 | |
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259 static int |
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260 DMA_ReopenAudio(_THIS, const char *audiodev, int format, int stereo, |
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261 SDL_AudioSpec * spec) |
0 | 262 { |
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263 int frag_spec; |
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264 int value; |
0 | 265 |
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266 /* Close and then reopen the audio device */ |
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267 close(audio_fd); |
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268 audio_fd = open(audiodev, O_RDWR, 0); |
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269 if (audio_fd < 0) { |
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270 SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); |
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271 return (-1); |
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272 } |
0 | 273 |
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274 /* Calculate the final parameters for this audio specification */ |
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275 SDL_CalculateAudioSpec(spec); |
0 | 276 |
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277 /* Determine the power of two of the fragment size */ |
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278 for (frag_spec = 0; (0x01 << frag_spec) < spec->size; ++frag_spec); |
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279 if ((0x01 << frag_spec) != spec->size) { |
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280 SDL_SetError("Fragment size must be a power of two"); |
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281 return (-1); |
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282 } |
0 | 283 |
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284 /* Set the audio buffering parameters */ |
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285 if (ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0) { |
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286 SDL_SetError("Couldn't set audio fragment spec"); |
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287 return (-1); |
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288 } |
0 | 289 |
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290 /* Set the audio format */ |
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291 value = format; |
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292 if ((ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || (value != format)) { |
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293 SDL_SetError("Couldn't set audio format"); |
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294 return (-1); |
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295 } |
0 | 296 |
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297 /* Set mono or stereo audio */ |
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298 value = (spec->channels > 1); |
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299 if ((ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo) < 0) || |
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300 (value != stereo)) { |
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301 SDL_SetError("Couldn't set audio channels"); |
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302 return (-1); |
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303 } |
0 | 304 |
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305 /* Set the DSP frequency */ |
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306 value = spec->freq; |
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307 if (ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0) { |
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308 SDL_SetError("Couldn't set audio frequency"); |
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309 return (-1); |
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310 } |
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311 spec->freq = value; |
0 | 312 |
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313 /* We successfully re-opened the audio */ |
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314 return (0); |
0 | 315 } |
316 | |
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317 static int |
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318 DMA_OpenAudio(_THIS, SDL_AudioSpec * spec) |
0 | 319 { |
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320 char audiodev[1024]; |
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321 int format; |
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322 int stereo; |
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323 int value; |
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324 Uint16 test_format; |
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325 struct audio_buf_info info; |
0 | 326 |
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327 /* Reset the timer synchronization flag */ |
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328 frame_ticks = 0.0; |
0 | 329 |
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330 /* Open the audio device */ |
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331 audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); |
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332 if (audio_fd < 0) { |
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333 SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); |
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334 return (-1); |
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335 } |
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336 dma_buf = NULL; |
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337 ioctl(audio_fd, SNDCTL_DSP_RESET, 0); |
0 | 338 |
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339 /* Get a list of supported hardware formats */ |
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340 if (ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) { |
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341 SDL_SetError("Couldn't get audio format list"); |
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342 return (-1); |
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343 } |
0 | 344 |
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345 /* Try for a closest match on audio format */ |
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346 format = 0; |
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347 for (test_format = SDL_FirstAudioFormat(spec->format); |
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348 !format && test_format;) { |
0 | 349 #ifdef DEBUG_AUDIO |
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350 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); |
0 | 351 #endif |
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352 switch (test_format) { |
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353 case AUDIO_U8: |
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354 if (value & AFMT_U8) { |
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355 format = AFMT_U8; |
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356 } |
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357 break; |
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358 case AUDIO_S8: |
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359 if (value & AFMT_S8) { |
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360 format = AFMT_S8; |
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361 } |
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362 break; |
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363 case AUDIO_S16LSB: |
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364 if (value & AFMT_S16_LE) { |
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365 format = AFMT_S16_LE; |
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366 } |
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367 break; |
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368 case AUDIO_S16MSB: |
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369 if (value & AFMT_S16_BE) { |
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370 format = AFMT_S16_BE; |
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371 } |
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372 break; |
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373 case AUDIO_U16LSB: |
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374 if (value & AFMT_U16_LE) { |
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375 format = AFMT_U16_LE; |
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376 } |
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377 break; |
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378 case AUDIO_U16MSB: |
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379 if (value & AFMT_U16_BE) { |
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380 format = AFMT_U16_BE; |
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381 } |
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382 break; |
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383 default: |
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384 format = 0; |
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385 break; |
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386 } |
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387 if (!format) { |
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388 test_format = SDL_NextAudioFormat(); |
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389 } |
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390 } |
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391 if (format == 0) { |
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392 SDL_SetError("Couldn't find any hardware audio formats"); |
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393 return (-1); |
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394 } |
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395 spec->format = test_format; |
0 | 396 |
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397 /* Set the audio format */ |
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398 value = format; |
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399 if ((ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || (value != format)) { |
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400 SDL_SetError("Couldn't set audio format"); |
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401 return (-1); |
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402 } |
0 | 403 |
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404 /* Set mono or stereo audio (currently only two channels supported) */ |
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405 stereo = (spec->channels > 1); |
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406 ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo); |
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407 if (stereo) { |
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408 spec->channels = 2; |
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409 } else { |
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410 spec->channels = 1; |
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411 } |
0 | 412 |
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413 /* Because some drivers don't allow setting the buffer size |
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414 after setting the format, we must re-open the audio device |
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415 once we know what format and channels are supported |
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416 */ |
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417 if (DMA_ReopenAudio(this, audiodev, format, stereo, spec) < 0) { |
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418 /* Error is set by DMA_ReopenAudio() */ |
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419 return (-1); |
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420 } |
0 | 421 |
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422 /* Memory map the audio buffer */ |
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423 if (ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info) < 0) { |
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424 SDL_SetError("Couldn't get OSPACE parameters"); |
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425 return (-1); |
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426 } |
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427 spec->size = info.fragsize; |
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428 spec->samples = spec->size / ((spec->format & 0xFF) / 8); |
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429 spec->samples /= spec->channels; |
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430 num_buffers = info.fragstotal; |
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431 dma_len = num_buffers * spec->size; |
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432 dma_buf = (Uint8 *) mmap(NULL, dma_len, PROT_WRITE, MAP_SHARED, |
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433 audio_fd, 0); |
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434 if (dma_buf == MAP_FAILED) { |
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435 SDL_SetError("DMA memory map failed"); |
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436 dma_buf = NULL; |
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437 return (-1); |
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438 } |
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439 SDL_memset(dma_buf, spec->silence, dma_len); |
0 | 440 |
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441 /* Check to see if we need to use select() workaround */ |
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442 { |
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443 char *workaround; |
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444 workaround = SDL_getenv("SDL_DSP_NOSELECT"); |
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445 if (workaround) { |
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446 frame_ticks = (float) (spec->samples * 1000) / spec->freq; |
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447 next_frame = SDL_GetTicks() + frame_ticks; |
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448 } |
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449 } |
0 | 450 |
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451 /* Trigger audio playback */ |
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452 value = 0; |
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453 ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value); |
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454 value = PCM_ENABLE_OUTPUT; |
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455 if (ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value) < 0) { |
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456 SDL_SetError("Couldn't trigger audio output"); |
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457 return (-1); |
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458 } |
0 | 459 |
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460 /* Get the parent process id (we're the parent of the audio thread) */ |
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461 parent = getpid(); |
0 | 462 |
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463 /* We're ready to rock and roll. :-) */ |
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464 return (0); |
0 | 465 } |
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466 |
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467 /* vi: set ts=4 sw=4 expandtab: */ |