Mercurial > sdl-ios-xcode
annotate include/SDL_loadso.h @ 1413:40edc79b0926
FIXME:
This code needs to be rewritten to reference the static data using relocatable addresses (e.g. http://www.gentoo.org/proj/en/hardened/pic-fix-guide.xml or http://nasm.sourceforge.net/doc/html/nasmdoc8.html#section-8.2)
This code currently breaks on systems with readonly text segments (hardened Linux / Intel Mac)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 21 Feb 2006 22:12:55 +0000 |
parents | c71e05b4dc2e |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
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24 /* System dependent library loading routines */ |
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25 |
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26 /* Some things to keep in mind: |
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27 - These functions only work on C function names. Other languages may |
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28 have name mangling and intrinsic language support that varies from |
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29 compiler to compiler. |
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30 - Make sure you declare your function pointers with the same calling |
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31 convention as the actual library function. Your code will crash |
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32 mysteriously if you do not do this. |
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33 - Avoid namespace collisions. If you load a symbol from the library, |
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34 it is not defined whether or not it goes into the global symbol |
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35 namespace for the application. If it does and it conflicts with |
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36 symbols in your code or other shared libraries, you will not get |
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37 the results you expect. :) |
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38 */ |
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39 |
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40 |
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41 #ifndef _SDL_loadso_h |
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42 #define _SDL_loadso_h |
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43 |
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44 #include "SDL_stdinc.h" |
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45 #include "SDL_error.h" |
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46 |
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47 #include "begin_code.h" |
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48 /* Set up for C function definitions, even when using C++ */ |
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49 #ifdef __cplusplus |
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50 extern "C" { |
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51 #endif |
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52 |
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53 /* This function dynamically loads a shared object and returns a pointer |
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54 * to the object handle (or NULL if there was an error). |
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55 * The 'sofile' parameter is a system dependent name of the object file. |
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56 */ |
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57 extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile); |
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58 |
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59 /* Given an object handle, this function looks up the address of the |
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60 * named function in the shared object and returns it. This address |
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61 * is no longer valid after calling SDL_UnloadObject(). |
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62 */ |
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63 extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name); |
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64 |
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65 /* Unload a shared object from memory */ |
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66 extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); |
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67 |
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68 /* Ends C function definitions when using C++ */ |
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69 #ifdef __cplusplus |
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70 } |
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71 #endif |
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72 #include "close_code.h" |
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73 |
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74 #endif /* _SDL_loadso_h */ |