annotate test/testendian.c @ 1348:40d0975c1769

Date: Mon, 6 Feb 2006 11:41:04 -0500 From: "mystml@adinet.com.uy" Subject: [SDL] ALT-F4 using DirectX My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX driver; it does get SDL_QUIT when I press the red X in the window. I tracked this down to DX5_HandleMessage() in SDL_dx5events.c; WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post a WM_CLOSE, hence no SDL_QUIT is being generated. The relevant code is this : /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and ALT-F4 starts working again. I'm not sure about the best way to fix this. One option is handling ALT-F4 as a particular case somehow, but doesn't sound good. Another option would be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0, so processing falls through and goes to DefWindowProc which does The Right Thing (TM). This seems to be the minimal change that makes ALT-F4 work and normal keyboard input continues to work. Does this sound reasonable? Am I overlooking anything? Do I submit a patch? --Gabriel
author Sam Lantinga <slouken@libsdl.org>
date Wed, 08 Feb 2006 17:19:43 +0000
parents c203b4a42701
children 983df4f9c1c6
rev   line source
850
c203b4a42701 Added an endian detection and byte swapping test program
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1
c203b4a42701 Added an endian detection and byte swapping test program
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2 /* Test program to check SDL's CPU endian detection and byte swapping routines */
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4 #include <stdio.h>
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6 #include "SDL.h"
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7 #include "SDL_endian.h"
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9 int main(int argc, char *argv[])
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10 {
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11 Uint16 value16 = 0xCDAB;
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12 Uint32 value32 = 0xEFBEADDE;
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13 #if defined(__GNUC__) && defined(SDL_HAS_64BIT_TYPE)
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14 Uint64 value64 = 0xEFBEADDECDAB3412LL;
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15 #endif
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17 printf("This is a %s endian machine.\n",
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18 (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? "little" : "big");
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19 printf("Value 16 = 0x%X, swapped = 0x%X\n", value16, SDL_Swap16(value16));
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20 printf("Value 32 = 0x%X, swapped = 0x%X\n", value32, SDL_Swap32(value32));
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21 #if defined(__GNUC__) && defined(SDL_HAS_64BIT_TYPE)
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22 printf("Value 64 = 0x%llX, swapped = 0x%llX\n", value64, SDL_Swap64(value64));
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23 #endif
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24 return(0);
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25 }