Mercurial > sdl-ios-xcode
annotate test/testdyngl.c @ 1348:40d0975c1769
Date: Mon, 6 Feb 2006 11:41:04 -0500
From: "mystml@adinet.com.uy"
Subject: [SDL] ALT-F4 using DirectX
My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX
driver; it does get SDL_QUIT when I press the red X in the window.
I tracked this down to DX5_HandleMessage() in SDL_dx5events.c;
WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post
a WM_CLOSE, hence no SDL_QUIT is being generated.
The relevant code is this :
/* The keyboard is handled via DirectInput */
case WM_SYSKEYUP:
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_KEYDOWN: {
/* Ignore windows keyboard messages */;
}
return(0);
If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and
ALT-F4 starts working again.
I'm not sure about the best way to fix this. One option is handling ALT-F4
as a particular case somehow, but doesn't sound good. Another option would
be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0,
so processing falls through and goes to DefWindowProc which does The Right
Thing (TM). This seems to be the minimal change that makes ALT-F4 work and
normal keyboard input continues to work.
Does this sound reasonable? Am I overlooking anything? Do I submit a patch?
--Gabriel
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 08 Feb 2006 17:19:43 +0000 |
parents | be9c9c8f6d53 |
children | 2b7e0180a72c |
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1 /* |
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2 * Small SDL example to demonstrate dynamically loading |
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3 * OpenGL lib and functions |
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4 * |
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5 * (FYI it was supposed to look like snow in the wind or something...) |
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6 * |
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7 * Compile with : |
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8 * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL |
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9 * |
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10 * You can specify a different OpenGL lib on the command line, i.e. : |
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11 * ./testdyngl /usr/X11R6/lib/libGL.so.1.2 |
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12 * or |
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13 * ./testdyngl /usr/lib/libGL.so.1.0.4496 |
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14 * |
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15 */ |
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16 |
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17 #include <stdio.h> |
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18 #include <stdlib.h> |
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19 |
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20 #include "SDL.h" |
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21 |
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22 #ifdef HAVE_OPENGL |
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23 |
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24 #include "SDL_opengl.h" |
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25 |
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26 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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27 static void quit(int rc) |
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28 { |
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29 SDL_Quit(); |
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30 exit(rc); |
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31 } |
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32 |
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33 void* get_funcaddr(const char* p) |
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34 { |
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35 void* f=SDL_GL_GetProcAddress(p); |
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36 if (f) |
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37 { |
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38 return f; |
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39 } |
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40 else |
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41 { |
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42 printf("Unable to get function pointer for %s\n",p); |
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43 quit(1); |
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44 } |
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45 } |
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46 |
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47 typedef struct |
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48 { |
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49 void(APIENTRY*glBegin)(GLenum); |
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50 void(APIENTRY*glEnd)(); |
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51 void(APIENTRY*glVertex3f)(GLfloat, GLfloat, GLfloat); |
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52 void(APIENTRY*glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat); |
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53 void(APIENTRY*glClear)(GLbitfield); |
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54 void(APIENTRY*glDisable)(GLenum); |
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55 void(APIENTRY*glEnable)(GLenum); |
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56 void(APIENTRY*glColor4ub)(GLubyte,GLubyte,GLubyte,GLubyte); |
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57 void(APIENTRY*glPointSize)(GLfloat); |
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58 void(APIENTRY*glHint)(GLenum,GLenum); |
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59 void(APIENTRY*glBlendFunc)(GLenum,GLenum); |
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60 void(APIENTRY*glMatrixMode)(GLenum); |
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61 void(APIENTRY*glLoadIdentity)(); |
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62 void(APIENTRY*glOrtho)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble); |
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63 void(APIENTRY*glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat); |
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64 void(APIENTRY*glViewport)(GLint,GLint,GLsizei,GLsizei); |
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65 void(APIENTRY*glFogf)(GLenum,GLfloat); |
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66 } |
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67 glfuncs; |
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68 |
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69 void init_glfuncs(glfuncs* f) |
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70 { |
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71 f->glBegin=get_funcaddr("glBegin"); |
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72 f->glEnd=get_funcaddr("glEnd"); |
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73 f->glVertex3f=get_funcaddr("glVertex3f"); |
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74 f->glClearColor=get_funcaddr("glClearColor"); |
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75 f->glClear=get_funcaddr("glClear"); |
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76 f->glDisable=get_funcaddr("glDisable"); |
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77 f->glEnable=get_funcaddr("glEnable"); |
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78 f->glColor4ub=get_funcaddr("glColor4ub"); |
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79 f->glPointSize=get_funcaddr("glPointSize"); |
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80 f->glHint=get_funcaddr("glHint"); |
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81 f->glBlendFunc=get_funcaddr("glBlendFunc"); |
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82 f->glMatrixMode=get_funcaddr("glMatrixMode"); |
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83 f->glLoadIdentity=get_funcaddr("glLoadIdentity"); |
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84 f->glOrtho=get_funcaddr("glOrtho"); |
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85 f->glRotatef=get_funcaddr("glRotatef"); |
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86 f->glViewport=get_funcaddr("glViewport"); |
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87 f->glFogf=get_funcaddr("glFogf"); |
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88 } |
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89 |
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90 #define NB_PIXELS 1000 |
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91 |
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92 int main(int argc,char *argv[]) |
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93 { |
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94 glfuncs f; |
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95 int i; |
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96 SDL_Event event; |
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97 int done=0; |
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98 GLfloat pixels[NB_PIXELS*3]; |
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99 #if defined(_WIN32) |
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100 char *gl_library = "OpenGL32.DLL"; |
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101 #elif defined(__QNXNTO__) |
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102 char *gl_library = "libGL.so.3"; |
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103 #else |
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104 char *gl_library = "libGL.so.1"; |
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105 #endif |
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106 |
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107 if (argv[1]) { |
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108 gl_library = argv[1]; |
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109 } |
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110 |
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111 if (SDL_Init(SDL_INIT_VIDEO)<0) |
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112 { |
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113 printf("Unable to init SDL : %s\n",SDL_GetError()); |
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114 return(1); |
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115 } |
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116 |
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117 if (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1)<0) |
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118 { |
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119 printf("Unable to set GL attribute : %s\n",SDL_GetError()); |
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120 quit(1); |
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121 } |
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122 |
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123 if (SDL_GL_LoadLibrary(gl_library)<0) |
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124 { |
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125 printf("Unable to dynamically open GL lib : %s\n",SDL_GetError()); |
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126 quit(1); |
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127 } |
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128 |
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129 if (SDL_SetVideoMode(640,480,0,SDL_OPENGL)==NULL) |
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130 { |
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131 printf("Unable to open video mode : %s\n",SDL_GetError()); |
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132 quit(1); |
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133 } |
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134 |
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135 /* Set the window manager title bar */ |
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136 SDL_WM_SetCaption( "SDL Dynamic OpenGL Loading Test", "testdyngl" ); |
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137 |
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138 init_glfuncs(&f); |
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139 |
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140 for(i=0;i<NB_PIXELS;i++) |
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141 { |
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142 pixels[3*i]=rand()%250-125; |
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143 pixels[3*i+1]=rand()%250-125; |
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144 pixels[3*i+2]=rand()%250-125; |
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145 } |
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146 |
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147 f.glViewport(0,0,640,480); |
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148 |
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149 f.glMatrixMode(GL_PROJECTION); |
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150 f.glLoadIdentity(); |
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151 f.glOrtho(-100,100,-100,100,-500,500); |
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152 |
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153 f.glMatrixMode(GL_MODELVIEW); |
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154 f.glLoadIdentity(); |
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155 |
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156 f.glEnable(GL_DEPTH_TEST); |
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157 f.glDisable(GL_TEXTURE_2D); |
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158 f.glEnable(GL_BLEND); |
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159 f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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160 |
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161 f.glClearColor(0.0f,0.0f,0.0f,0.0f); |
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162 f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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163 |
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164 f.glEnable(GL_POINT_SMOOTH); |
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165 f.glHint(GL_POINT_SMOOTH_HINT,GL_NICEST); |
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166 f.glPointSize(5.0f); |
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167 f.glEnable(GL_FOG); |
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168 f.glFogf(GL_FOG_START,-500); |
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169 f.glFogf(GL_FOG_END,500); |
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170 f.glFogf(GL_FOG_DENSITY,0.005); |
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171 |
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172 do |
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173 { |
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174 f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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175 |
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176 f.glRotatef(2.0,1.0,1.0,1.0); |
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177 f.glRotatef(1.0,0.0,1.0,1.0); |
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178 |
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179 f.glColor4ub(255,255,255,255); |
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180 f.glBegin(GL_POINTS); |
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181 for(i=0;i<NB_PIXELS;i++) |
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182 { |
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183 f.glVertex3f(pixels[3*i],pixels[3*i+1],pixels[3*i+2]); |
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184 } |
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185 f.glEnd(); |
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186 SDL_GL_SwapBuffers(); |
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187 |
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188 while(SDL_PollEvent(&event)) |
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189 { |
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190 if(event.type & SDL_KEYDOWN) |
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191 done=1; |
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192 } |
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193 |
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194 SDL_Delay(20); |
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195 } |
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196 while(!done); |
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197 |
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198 SDL_Quit(); |
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199 return 0; |
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200 } |
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201 |
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202 #else /* HAVE_OPENGL */ |
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203 |
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204 int main(int argc, char *argv[]) |
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205 { |
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206 printf("No OpenGL support on this system\n"); |
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207 return 1; |
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208 } |
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209 |
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210 #endif /* HAVE_OPENGL */ |