Mercurial > sdl-ios-xcode
annotate test/README @ 1348:40d0975c1769
Date: Mon, 6 Feb 2006 11:41:04 -0500
From: "mystml@adinet.com.uy"
Subject: [SDL] ALT-F4 using DirectX
My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX
driver; it does get SDL_QUIT when I press the red X in the window.
I tracked this down to DX5_HandleMessage() in SDL_dx5events.c;
WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post
a WM_CLOSE, hence no SDL_QUIT is being generated.
The relevant code is this :
/* The keyboard is handled via DirectInput */
case WM_SYSKEYUP:
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_KEYDOWN: {
/* Ignore windows keyboard messages */;
}
return(0);
If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and
ALT-F4 starts working again.
I'm not sure about the best way to fix this. One option is handling ALT-F4
as a particular case somehow, but doesn't sound good. Another option would
be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0,
so processing falls through and goes to DefWindowProc which does The Right
Thing (TM). This seems to be the minimal change that makes ALT-F4 work and
normal keyboard input continues to work.
Does this sound reasonable? Am I overlooking anything? Do I submit a patch?
--Gabriel
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 08 Feb 2006 17:19:43 +0000 |
parents | 68f2b997758e |
children | e6cd882e3ac0 5baad3758427 |
rev | line source |
---|---|
0 | 1 |
2 These are test programs for the SDL library: | |
3 | |
4 testver Check the version and dynamic loading and endianness | |
5 testtypes Check to see if the data types are the correct size | |
6 testhread Hacked up test of multi-threading | |
7 testlock Hacked up test of multi-threading and locking | |
8 testerror Tests multi-threaded error handling | |
9 testsem Tests SDL's semaphore implementation | |
10 testtimer Test the timer facilities | |
11 loopwave Audio test -- loop playing a WAV file | |
12 testcdrom Sample audio CD control program | |
13 testkeys List the available keyboard keys | |
886
05c551e5bc64
Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
14 testvidinfo Show the pixel format of the display and perfom the benchmark |
0 | 15 checkkeys Watch the key events to check the keyboard |
16 testwin Display a BMP image at various depths | |
17 graywin Display a gray gradient and center mouse on spacebar | |
18 testsprite Example of fast sprite movement on the screen | |
19 testbitmap Test displaying 1-bit bitmaps | |
20 testalpha Display an alpha faded icon -- paint with mouse | |
21 testwm Test window manager -- title, icon, events | |
22 threadwin Test multi-threaded event handling | |
23 testgl A very simple example of using OpenGL with SDL | |
24 testjoystick List joysticks and watch joystick events | |
886
05c551e5bc64
Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
25 testoverlay Tests the software/hardware overlay functionality. |
05c551e5bc64
Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
26 testoverlay2 Tests the overlay flickering/scaling during playback. |
1039
68f2b997758e
Added testblitspeed to aid in profiling of SDL's blitters.
Ryan C. Gordon <icculus@icculus.org>
parents:
886
diff
changeset
|
27 testblitspeed Tests performance of SDL's blitters and converters. |
68f2b997758e
Added testblitspeed to aid in profiling of SDL's blitters.
Ryan C. Gordon <icculus@icculus.org>
parents:
886
diff
changeset
|
28 |