annotate src/video/x11/SDL_x11modes_c.h @ 1348:40d0975c1769

Date: Mon, 6 Feb 2006 11:41:04 -0500 From: "mystml@adinet.com.uy" Subject: [SDL] ALT-F4 using DirectX My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX driver; it does get SDL_QUIT when I press the red X in the window. I tracked this down to DX5_HandleMessage() in SDL_dx5events.c; WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post a WM_CLOSE, hence no SDL_QUIT is being generated. The relevant code is this : /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and ALT-F4 starts working again. I'm not sure about the best way to fix this. One option is handling ALT-F4 as a particular case somehow, but doesn't sound good. Another option would be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0, so processing falls through and goes to DefWindowProc which does The Right Thing (TM). This seems to be the minimal change that makes ALT-F4 work and normal keyboard input continues to work. Does this sound reasonable? Am I overlooking anything? Do I submit a patch? --Gabriel
author Sam Lantinga <slouken@libsdl.org>
date Wed, 08 Feb 2006 17:19:43 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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23 /* Utilities for getting and setting the X display mode */
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24
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25 #include "SDL_x11video.h"
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26
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27 /* Define this if you want to grab the keyboard in fullscreen mode.
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28 If you do not define this, SDL will return from SDL_SetVideoMode()
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29 immediately, but will not actually go fullscreen until the window
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30 manager is idle.
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31 */
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32 #define GRAB_FULLSCREEN
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33
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34 extern int X11_GetVideoModes(_THIS);
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35 extern SDL_Rect **X11_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
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36 extern void X11_FreeVideoModes(_THIS);
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37 extern int X11_ResizeFullScreen(_THIS);
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38 extern void X11_WaitMapped(_THIS, Window win);
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39 extern void X11_WaitUnmapped(_THIS, Window win);
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40 extern void X11_QueueEnterFullScreen(_THIS);
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41 extern int X11_EnterFullScreen(_THIS);
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42 extern int X11_LeaveFullScreen(_THIS);