annotate src/thread/generic/SDL_syssem.c @ 1348:40d0975c1769

Date: Mon, 6 Feb 2006 11:41:04 -0500 From: "mystml@adinet.com.uy" Subject: [SDL] ALT-F4 using DirectX My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX driver; it does get SDL_QUIT when I press the red X in the window. I tracked this down to DX5_HandleMessage() in SDL_dx5events.c; WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post a WM_CLOSE, hence no SDL_QUIT is being generated. The relevant code is this : /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and ALT-F4 starts working again. I'm not sure about the best way to fix this. One option is handling ALT-F4 as a particular case somehow, but doesn't sound good. Another option would be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0, so processing falls through and goes to DefWindowProc which does The Right Thing (TM). This seems to be the minimal change that makes ALT-F4 work and normal keyboard input continues to work. Does this sound reasonable? Am I overlooking anything? Do I submit a patch? --Gabriel
author Sam Lantinga <slouken@libsdl.org>
date Wed, 08 Feb 2006 17:19:43 +0000
parents 604d73db6802
children c71e05b4dc2e
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /* An implementation of semaphores using mutexes and condition variables */
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24
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25 #include "SDL_stdlib.h"
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26 #include "SDL_error.h"
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27 #include "SDL_timer.h"
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28 #include "SDL_thread.h"
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29 #include "SDL_systhread_c.h"
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30
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31
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32 #ifdef DISABLE_THREADS
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33
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34 SDL_sem *SDL_CreateSemaphore(Uint32 initial_value)
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35 {
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36 SDL_SetError("SDL not configured with thread support");
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37 return (SDL_sem *)0;
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38 }
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39
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40 void SDL_DestroySemaphore(SDL_sem *sem)
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41 {
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42 return;
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43 }
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44
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45 int SDL_SemTryWait(SDL_sem *sem)
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46 {
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47 SDL_SetError("SDL not configured with thread support");
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48 return -1;
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49 }
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50
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51 int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout)
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52 {
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53 SDL_SetError("SDL not configured with thread support");
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54 return -1;
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55 }
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56
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57 int SDL_SemWait(SDL_sem *sem)
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58 {
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59 SDL_SetError("SDL not configured with thread support");
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60 return -1;
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61 }
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62
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63 Uint32 SDL_SemValue(SDL_sem *sem)
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64 {
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65 return 0;
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66 }
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67
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68 int SDL_SemPost(SDL_sem *sem)
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69 {
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70 SDL_SetError("SDL not configured with thread support");
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71 return -1;
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72 }
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73
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74 #else
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75
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76 struct SDL_semaphore
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77 {
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78 Uint32 count;
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79 Uint32 waiters_count;
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80 SDL_mutex *count_lock;
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81 SDL_cond *count_nonzero;
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82 };
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83
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84 SDL_sem *SDL_CreateSemaphore(Uint32 initial_value)
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85 {
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86 SDL_sem *sem;
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87
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88 sem = (SDL_sem *)SDL_malloc(sizeof(*sem));
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89 if ( ! sem ) {
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90 SDL_OutOfMemory();
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91 return(0);
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92 }
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93 sem->count = initial_value;
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94 sem->waiters_count = 0;
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95
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96 sem->count_lock = SDL_CreateMutex();
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97 sem->count_nonzero = SDL_CreateCond();
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98 if ( ! sem->count_lock || ! sem->count_nonzero ) {
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99 SDL_DestroySemaphore(sem);
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100 return(0);
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101 }
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102
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103 return(sem);
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104 }
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105
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106 /* WARNING:
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107 You cannot call this function when another thread is using the semaphore.
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108 */
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109 void SDL_DestroySemaphore(SDL_sem *sem)
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110 {
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111 if ( sem ) {
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112 sem->count = 0xFFFFFFFF;
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113 while ( sem->waiters_count > 0) {
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114 SDL_CondSignal(sem->count_nonzero);
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115 SDL_Delay(10);
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116 }
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117 SDL_DestroyCond(sem->count_nonzero);
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118 SDL_mutexP(sem->count_lock);
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119 SDL_mutexV(sem->count_lock);
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120 SDL_DestroyMutex(sem->count_lock);
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121 SDL_free(sem);
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122 }
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123 }
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124
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125 int SDL_SemTryWait(SDL_sem *sem)
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126 {
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127 int retval;
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128
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129 if ( ! sem ) {
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130 SDL_SetError("Passed a NULL semaphore");
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131 return -1;
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132 }
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133
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134 retval = SDL_MUTEX_TIMEDOUT;
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135 SDL_LockMutex(sem->count_lock);
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136 if ( sem->count > 0 ) {
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137 --sem->count;
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138 retval = 0;
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139 }
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140 SDL_UnlockMutex(sem->count_lock);
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141
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142 return retval;
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143 }
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144
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145 int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout)
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146 {
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147 int retval;
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148
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149 if ( ! sem ) {
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150 SDL_SetError("Passed a NULL semaphore");
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151 return -1;
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152 }
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153
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154 /* A timeout of 0 is an easy case */
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155 if ( timeout == 0 ) {
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156 return SDL_SemTryWait(sem);
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157 }
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158
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159 SDL_LockMutex(sem->count_lock);
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160 ++sem->waiters_count;
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161 retval = 0;
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162 while ( (sem->count == 0) && (retval != SDL_MUTEX_TIMEDOUT) ) {
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163 retval = SDL_CondWaitTimeout(sem->count_nonzero,
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164 sem->count_lock, timeout);
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165 }
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166 --sem->waiters_count;
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167 --sem->count;
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168 SDL_UnlockMutex(sem->count_lock);
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169
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170 return retval;
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171 }
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172
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173 int SDL_SemWait(SDL_sem *sem)
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174 {
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175 return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT);
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176 }
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177
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178 Uint32 SDL_SemValue(SDL_sem *sem)
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179 {
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180 Uint32 value;
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181
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182 value = 0;
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183 if ( sem ) {
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184 SDL_LockMutex(sem->count_lock);
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185 value = sem->count;
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186 SDL_UnlockMutex(sem->count_lock);
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187 }
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188 return value;
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189 }
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190
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191 int SDL_SemPost(SDL_sem *sem)
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192 {
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193 if ( ! sem ) {
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194 SDL_SetError("Passed a NULL semaphore");
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195 return -1;
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196 }
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197
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198 SDL_LockMutex(sem->count_lock);
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199 if ( sem->waiters_count > 0 ) {
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200 SDL_CondSignal(sem->count_nonzero);
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201 }
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202 ++sem->count;
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203 SDL_UnlockMutex(sem->count_lock);
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204
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205 return 0;
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206 }
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207
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208 #endif /* DISABLE_THREADS */