annotate src/thread/beos/SDL_syssem.c @ 1348:40d0975c1769

Date: Mon, 6 Feb 2006 11:41:04 -0500 From: "mystml@adinet.com.uy" Subject: [SDL] ALT-F4 using DirectX My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX driver; it does get SDL_QUIT when I press the red X in the window. I tracked this down to DX5_HandleMessage() in SDL_dx5events.c; WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post a WM_CLOSE, hence no SDL_QUIT is being generated. The relevant code is this : /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and ALT-F4 starts working again. I'm not sure about the best way to fix this. One option is handling ALT-F4 as a particular case somehow, but doesn't sound good. Another option would be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0, so processing falls through and goes to DefWindowProc which does The Right Thing (TM). This seems to be the minimal change that makes ALT-F4 work and normal keyboard input continues to work. Does this sound reasonable? Am I overlooking anything? Do I submit a patch? --Gabriel
author Sam Lantinga <slouken@libsdl.org>
date Wed, 08 Feb 2006 17:19:43 +0000
parents 3692456e7b0f
children c71e05b4dc2e
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /* Semaphores in the BeOS environment */
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24
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25 #include <be/kernel/OS.h>
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26
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27 #include "SDL_error.h"
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28 #include "SDL_thread.h"
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29
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30
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31 struct SDL_semaphore {
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32 sem_id id;
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33 };
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34
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35 /* Create a counting semaphore */
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36 SDL_sem *SDL_CreateSemaphore(Uint32 initial_value)
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37 {
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38 SDL_sem *sem;
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39
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40 sem = (SDL_sem *)SDL_malloc(sizeof(*sem));
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41 if ( sem ) {
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42 sem->id = create_sem(initial_value, "SDL semaphore");
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43 if ( sem->id < B_NO_ERROR ) {
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44 SDL_SetError("create_sem() failed");
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45 SDL_free(sem);
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46 sem = NULL;
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47 }
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48 } else {
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49 SDL_OutOfMemory();
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50 }
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51 return(sem);
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52 }
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53
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54 /* Free the semaphore */
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55 void SDL_DestroySemaphore(SDL_sem *sem)
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56 {
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57 if ( sem ) {
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58 if ( sem->id >= B_NO_ERROR ) {
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59 delete_sem(sem->id);
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60 }
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61 SDL_free(sem);
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62 }
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63 }
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64
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65 int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout)
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66 {
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67 int32 val;
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68 int retval;
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69
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70 if ( ! sem ) {
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71 SDL_SetError("Passed a NULL semaphore");
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72 return -1;
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73 }
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74
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75 tryagain:
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76 if ( timeout == SDL_MUTEX_MAXWAIT ) {
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77 val = acquire_sem(sem->id);
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78 } else {
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79 timeout *= 1000; /* BeOS uses a timeout in microseconds */
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80 val = acquire_sem_etc(sem->id, 1, B_RELATIVE_TIMEOUT, timeout);
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81 }
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82 switch (val) {
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83 case B_INTERRUPTED:
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84 goto tryagain;
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85 case B_NO_ERROR:
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86 retval = 0;
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87 break;
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88 case B_TIMED_OUT:
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89 retval = SDL_MUTEX_TIMEDOUT;
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90 break;
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91 case B_WOULD_BLOCK:
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92 retval = SDL_MUTEX_TIMEDOUT;
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93 break;
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94 default:
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95 SDL_SetError("acquire_sem() failed");
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96 retval = -1;
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97 break;
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98 }
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99
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100 return retval;
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101 }
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102
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103 int SDL_SemTryWait(SDL_sem *sem)
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104 {
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105 return SDL_SemWaitTimeout(sem, 0);
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106 }
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107
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108 int SDL_SemWait(SDL_sem *sem)
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109 {
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110 return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT);
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111 }
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112
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113 /* Returns the current count of the semaphore */
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114 Uint32 SDL_SemValue(SDL_sem *sem)
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115 {
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116 int32 count;
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117 Uint32 value;
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118
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119 value = 0;
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120 if ( sem ) {
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121 get_sem_count(sem->id, &count);
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122 if ( count > 0 ) {
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123 value = (Uint32)count;
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124 }
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125 }
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126 return value;
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127 }
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128
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129 /* Atomically increases the semaphore's count (not blocking) */
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130 int SDL_SemPost(SDL_sem *sem)
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131 {
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132 if ( ! sem ) {
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133 SDL_SetError("Passed a NULL semaphore");
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134 return -1;
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135 }
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136
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137 if ( release_sem(sem->id) != B_NO_ERROR ) {
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138 SDL_SetError("release_sem() failed");
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139 return -1;
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140 }
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141 return 0;
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142 }