Mercurial > sdl-ios-xcode
annotate src/thread/amigaos/SDL_thread.c @ 1348:40d0975c1769
Date: Mon, 6 Feb 2006 11:41:04 -0500
From: "mystml@adinet.com.uy"
Subject: [SDL] ALT-F4 using DirectX
My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX
driver; it does get SDL_QUIT when I press the red X in the window.
I tracked this down to DX5_HandleMessage() in SDL_dx5events.c;
WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post
a WM_CLOSE, hence no SDL_QUIT is being generated.
The relevant code is this :
/* The keyboard is handled via DirectInput */
case WM_SYSKEYUP:
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_KEYDOWN: {
/* Ignore windows keyboard messages */;
}
return(0);
If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and
ALT-F4 starts working again.
I'm not sure about the best way to fix this. One option is handling ALT-F4
as a particular case somehow, but doesn't sound good. Another option would
be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0,
so processing falls through and goes to DefWindowProc which does The Right
Thing (TM). This seems to be the minimal change that makes ALT-F4 work and
normal keyboard input continues to work.
Does this sound reasonable? Am I overlooking anything? Do I submit a patch?
--Gabriel
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 08 Feb 2006 17:19:43 +0000 |
parents | 604d73db6802 |
children | c71e05b4dc2e |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* System independent thread management routines for SDL */ | |
24 | |
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25 #include "SDL_stdlib.h" |
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26 #include "SDL_string.h" |
0 | 27 #include "SDL_error.h" |
28 #include "SDL_mutex.h" | |
29 #include "SDL_thread.h" | |
30 #include "SDL_thread_c.h" | |
31 #include "SDL_systhread.h" | |
32 | |
33 #define ARRAY_CHUNKSIZE 32 | |
34 /* The array of threads currently active in the application | |
35 (except the main thread) | |
36 The manipulation of an array here is safer than using a linked list. | |
37 */ | |
38 static int SDL_maxthreads = 0; | |
39 static int SDL_numthreads = 0; | |
40 static SDL_Thread **SDL_Threads = NULL; | |
41 static struct SignalSemaphore thread_lock; | |
42 int thread_lock_created = 0; | |
43 | |
44 int SDL_ThreadsInit(void) | |
45 { | |
46 InitSemaphore(&thread_lock); | |
47 thread_lock_created=1; | |
48 return 0; | |
49 } | |
50 | |
51 /* This should never be called... | |
52 If this is called by SDL_Quit(), we don't know whether or not we should | |
53 clean up threads here. If any threads are still running after this call, | |
54 they will no longer have access to any per-thread data. | |
55 */ | |
56 void SDL_ThreadsQuit() | |
57 { | |
58 thread_lock_created=0; | |
59 } | |
60 | |
61 /* Routines for manipulating the thread list */ | |
62 static void SDL_AddThread(SDL_Thread *thread) | |
63 { | |
64 SDL_Thread **threads; | |
65 | |
66 /* WARNING: | |
67 If the very first threads are created simultaneously, then | |
68 there could be a race condition causing memory corruption. | |
69 In practice, this isn't a problem because by definition there | |
70 is only one thread running the first time this is called. | |
71 */ | |
72 if ( !thread_lock_created ) { | |
73 if ( SDL_ThreadsInit() < 0 ) { | |
74 return; | |
75 } | |
76 } | |
77 ObtainSemaphore(&thread_lock); | |
78 | |
79 /* Expand the list of threads, if necessary */ | |
80 #ifdef DEBUG_THREADS | |
81 printf("Adding thread (%d already - %d max)\n", | |
82 SDL_numthreads, SDL_maxthreads); | |
83 #endif | |
84 if ( SDL_numthreads == SDL_maxthreads ) { | |
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85 threads=(SDL_Thread **)SDL_malloc((SDL_maxthreads+ARRAY_CHUNKSIZE)* |
0 | 86 (sizeof *threads)); |
87 if ( threads == NULL ) { | |
88 SDL_OutOfMemory(); | |
89 goto done; | |
90 } | |
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91 SDL_memcpy(threads, SDL_Threads, SDL_numthreads*(sizeof *threads)); |
0 | 92 SDL_maxthreads += ARRAY_CHUNKSIZE; |
93 if ( SDL_Threads ) { | |
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94 SDL_free(SDL_Threads); |
0 | 95 } |
96 SDL_Threads = threads; | |
97 } | |
98 SDL_Threads[SDL_numthreads++] = thread; | |
99 done: | |
100 ReleaseSemaphore(&thread_lock); | |
101 } | |
102 | |
103 static void SDL_DelThread(SDL_Thread *thread) | |
104 { | |
105 int i; | |
106 | |
107 if ( thread_lock_created ) { | |
108 ObtainSemaphore(&thread_lock); | |
109 for ( i=0; i<SDL_numthreads; ++i ) { | |
110 if ( thread == SDL_Threads[i] ) { | |
111 break; | |
112 } | |
113 } | |
114 if ( i < SDL_numthreads ) { | |
115 --SDL_numthreads; | |
116 while ( i < SDL_numthreads ) { | |
117 SDL_Threads[i] = SDL_Threads[i+1]; | |
118 ++i; | |
119 } | |
120 #ifdef DEBUG_THREADS | |
121 printf("Deleting thread (%d left - %d max)\n", | |
122 SDL_numthreads, SDL_maxthreads); | |
123 #endif | |
124 } | |
125 ReleaseSemaphore(&thread_lock); | |
126 } | |
127 } | |
128 | |
129 /* The default (non-thread-safe) global error variable */ | |
130 static SDL_error SDL_global_error; | |
131 | |
132 /* Routine to get the thread-specific error variable */ | |
133 SDL_error *SDL_GetErrBuf(void) | |
134 { | |
135 SDL_error *errbuf; | |
136 | |
137 errbuf = &SDL_global_error; | |
138 if ( SDL_Threads ) { | |
139 int i; | |
140 Uint32 this_thread; | |
141 | |
142 this_thread = SDL_ThreadID(); | |
143 ObtainSemaphore(&thread_lock); | |
144 for ( i=0; i<SDL_numthreads; ++i ) { | |
145 if ( this_thread == SDL_Threads[i]->threadid ) { | |
146 errbuf = &SDL_Threads[i]->errbuf; | |
147 break; | |
148 } | |
149 } | |
150 ReleaseSemaphore(&thread_lock); | |
151 } | |
152 return(errbuf); | |
153 } | |
154 | |
155 | |
156 /* Arguments and callback to setup and run the user thread function */ | |
157 typedef struct { | |
158 int (*func)(void *); | |
159 void *data; | |
160 SDL_Thread *info; | |
161 struct Task *wait; | |
162 } thread_args; | |
163 | |
164 void SDL_RunThread(void *data) | |
165 { | |
166 thread_args *args; | |
167 int (*userfunc)(void *); | |
168 void *userdata; | |
169 int *statusloc; | |
170 | |
171 /* Perform any system-dependent setup | |
172 - this function cannot fail, and cannot use SDL_SetError() | |
173 */ | |
174 SDL_SYS_SetupThread(); | |
175 | |
176 /* Get the thread id */ | |
177 args = (thread_args *)data; | |
178 args->info->threadid = SDL_ThreadID(); | |
179 | |
180 /* Figure out what function to run */ | |
181 userfunc = args->func; | |
182 userdata = args->data; | |
183 statusloc = &args->info->status; | |
184 | |
185 /* Wake up the parent thread */ | |
186 Signal(args->wait,SIGBREAKF_CTRL_E); | |
187 | |
188 /* Run the function */ | |
189 *statusloc = userfunc(userdata); | |
190 } | |
191 | |
192 SDL_Thread *SDL_CreateThread(int (*fn)(void *), void *data) | |
193 { | |
194 SDL_Thread *thread; | |
195 thread_args *args; | |
196 int ret; | |
197 | |
198 /* Allocate memory for the thread info structure */ | |
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199 thread = (SDL_Thread *)SDL_malloc(sizeof(*thread)); |
0 | 200 if ( thread == NULL ) { |
201 SDL_OutOfMemory(); | |
202 return(NULL); | |
203 } | |
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204 SDL_memset(thread, 0, (sizeof *thread)); |
0 | 205 thread->status = -1; |
206 | |
207 /* Set up the arguments for the thread */ | |
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208 args = (thread_args *)SDL_malloc(sizeof(*args)); |
0 | 209 if ( args == NULL ) { |
210 SDL_OutOfMemory(); | |
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211 SDL_free(thread); |
0 | 212 return(NULL); |
213 } | |
214 args->func = fn; | |
215 args->data = data; | |
216 args->info = thread; | |
217 args->wait = FindTask(NULL); | |
218 if ( args->wait == NULL ) { | |
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219 SDL_free(thread); |
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220 SDL_free(args); |
0 | 221 SDL_OutOfMemory(); |
222 return(NULL); | |
223 } | |
224 | |
225 /* Add the thread to the list of available threads */ | |
226 SDL_AddThread(thread); | |
227 | |
228 D(bug("Starting thread...\n")); | |
229 | |
230 /* Create the thread and go! */ | |
231 ret = SDL_SYS_CreateThread(thread, args); | |
232 if ( ret >= 0 ) { | |
233 D(bug("Waiting for thread CTRL_E...\n")); | |
234 /* Wait for the thread function to use arguments */ | |
235 Wait(SIGBREAKF_CTRL_E); | |
236 D(bug(" Arrived.")); | |
237 } else { | |
238 /* Oops, failed. Gotta free everything */ | |
239 SDL_DelThread(thread); | |
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240 SDL_free(thread); |
0 | 241 thread = NULL; |
242 } | |
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243 SDL_free(args); |
0 | 244 |
245 /* Everything is running now */ | |
246 return(thread); | |
247 } | |
248 | |
249 void SDL_WaitThread(SDL_Thread *thread, int *status) | |
250 { | |
251 if ( thread ) { | |
252 SDL_SYS_WaitThread(thread); | |
253 if ( status ) { | |
254 *status = thread->status; | |
255 } | |
256 SDL_DelThread(thread); | |
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257 SDL_free(thread); |
0 | 258 } |
259 } | |
260 | |
21
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261 Uint32 SDL_GetThreadID(SDL_Thread *thread) |
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262 { |
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263 Uint32 id; |
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264 |
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265 if ( thread ) { |
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266 id = thread->threadid; |
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267 } else { |
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268 id = SDL_ThreadID(); |
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269 } |
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270 return(id); |
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271 } |
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272 |
0 | 273 void SDL_KillThread(SDL_Thread *thread) |
274 { | |
275 if ( thread ) { | |
276 SDL_SYS_KillThread(thread); | |
277 SDL_WaitThread(thread, NULL); | |
278 } | |
279 } | |
280 |