Mercurial > sdl-ios-xcode
annotate src/thread/amigaos/SDL_syssem.c @ 1348:40d0975c1769
Date: Mon, 6 Feb 2006 11:41:04 -0500
From: "mystml@adinet.com.uy"
Subject: [SDL] ALT-F4 using DirectX
My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX
driver; it does get SDL_QUIT when I press the red X in the window.
I tracked this down to DX5_HandleMessage() in SDL_dx5events.c;
WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post
a WM_CLOSE, hence no SDL_QUIT is being generated.
The relevant code is this :
/* The keyboard is handled via DirectInput */
case WM_SYSKEYUP:
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_KEYDOWN: {
/* Ignore windows keyboard messages */;
}
return(0);
If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and
ALT-F4 starts working again.
I'm not sure about the best way to fix this. One option is handling ALT-F4
as a particular case somehow, but doesn't sound good. Another option would
be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0,
so processing falls through and goes to DefWindowProc which does The Right
Thing (TM). This seems to be the minimal change that makes ALT-F4 work and
normal keyboard input continues to work.
Does this sound reasonable? Am I overlooking anything? Do I submit a patch?
--Gabriel
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 08 Feb 2006 17:19:43 +0000 |
parents | 3692456e7b0f |
children | c71e05b4dc2e |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
21
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23 /* An implementation of semaphores using mutexes and condition variables */ |
0 | 24 |
25 #include "SDL_error.h" | |
26 #include "SDL_thread.h" | |
27 #include "SDL_systhread_c.h" | |
28 | |
29 | |
30 struct SDL_semaphore | |
31 { | |
32 struct SignalSemaphore Sem; | |
21
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33 Uint32 count; |
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34 Uint32 waiters_count; |
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35 SDL_mutex *count_lock; |
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36 SDL_cond *count_nonzero; |
0 | 37 }; |
38 | |
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39 #undef D |
0 | 40 |
41 #define D(x) | |
42 | |
43 SDL_sem *SDL_CreateSemaphore(Uint32 initial_value) | |
44 { | |
45 SDL_sem *sem; | |
46 | |
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47 sem = (SDL_sem *)SDL_malloc(sizeof(*sem)); |
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48 |
0 | 49 if ( ! sem ) { |
50 SDL_OutOfMemory(); | |
51 return(0); | |
52 } | |
53 | |
54 D(bug("Creating semaphore %lx...\n",sem)); | |
55 | |
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56 SDL_memset(sem,0,sizeof(*sem)); |
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57 |
0 | 58 InitSemaphore(&sem->Sem); |
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59 |
0 | 60 return(sem); |
61 } | |
62 | |
63 void SDL_DestroySemaphore(SDL_sem *sem) | |
64 { | |
65 D(bug("Destroying semaphore %lx...\n",sem)); | |
66 | |
67 if ( sem ) { | |
68 // Condizioni per liberare i task in attesa? | |
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69 SDL_free(sem); |
0 | 70 } |
71 } | |
72 | |
73 int SDL_SemTryWait(SDL_sem *sem) | |
74 { | |
75 if ( ! sem ) { | |
76 SDL_SetError("Passed a NULL semaphore"); | |
77 return -1; | |
78 } | |
79 | |
80 D(bug("TryWait semaphore...%lx\n",sem)); | |
81 | |
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82 ObtainSemaphore(&sem->Sem); |
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83 // ReleaseSemaphore(&sem->Sem); |
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84 |
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85 return 1; |
0 | 86 } |
87 | |
88 int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout) | |
89 { | |
90 int retval; | |
91 | |
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92 |
0 | 93 if ( ! sem ) { |
94 SDL_SetError("Passed a NULL semaphore"); | |
95 return -1; | |
96 } | |
97 | |
98 D(bug("WaitTimeout (%ld) semaphore...%lx\n",timeout,sem)); | |
99 | |
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100 /* A timeout of 0 is an easy case */ |
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101 if ( timeout == 0 ) { |
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102 return SDL_SemTryWait(sem); |
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103 } |
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104 /* |
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105 SDL_LockMutex(sem->count_lock); |
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106 ++sem->waiters_count; |
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107 retval = 0; |
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108 while ( (sem->count == 0) && (retval != SDL_MUTEX_TIMEDOUT) ) { |
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109 retval = SDL_CondWaitTimeout(sem->count_nonzero, |
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110 sem->count_lock, timeout); |
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111 } |
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112 --sem->waiters_count; |
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113 --sem->count; |
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114 SDL_UnlockMutex(sem->count_lock); |
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115 */ |
0 | 116 if(!(retval=AttemptSemaphore(&sem->Sem))) |
117 { | |
118 SDL_Delay(timeout); | |
119 retval=AttemptSemaphore(&sem->Sem); | |
120 } | |
121 | |
122 if(retval==TRUE) | |
123 { | |
124 // ReleaseSemaphore(&sem->Sem); | |
125 retval=1; | |
126 } | |
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127 |
0 | 128 return retval; |
129 } | |
130 | |
131 int SDL_SemWait(SDL_sem *sem) | |
132 { | |
133 ObtainSemaphore(&sem->Sem); | |
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134 return 0; |
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135 // return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT); |
0 | 136 } |
137 | |
138 Uint32 SDL_SemValue(SDL_sem *sem) | |
139 { | |
140 Uint32 value; | |
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141 |
0 | 142 value = 0; |
143 if ( sem ) { | |
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144 #ifdef STORMC4_WOS |
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145 value = sem->Sem.ssppc_SS.ss_NestCount; |
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146 #else |
0 | 147 value = sem->Sem.ss_NestCount; |
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148 #endif |
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149 // SDL_UnlockMutex(sem->count_lock); |
0 | 150 } |
151 return value; | |
152 } | |
153 | |
154 int SDL_SemPost(SDL_sem *sem) | |
155 { | |
156 if ( ! sem ) { | |
157 SDL_SetError("Passed a NULL semaphore"); | |
158 return -1; | |
159 } | |
160 D(bug("SemPost semaphore...%lx\n",sem)); | |
161 | |
162 ReleaseSemaphore(&sem->Sem); | |
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163 #if 0 |
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164 SDL_LockMutex(sem->count_lock); |
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165 if ( sem->waiters_count > 0 ) { |
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166 SDL_CondSignal(sem->count_nonzero); |
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167 } |
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168 ++sem->count; |
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169 SDL_UnlockMutex(sem->count_lock); |
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170 #endif |
0 | 171 return 0; |
172 } | |
173 |