annotate src/audio/SDL_audiodev.c @ 1348:40d0975c1769

Date: Mon, 6 Feb 2006 11:41:04 -0500 From: "mystml@adinet.com.uy" Subject: [SDL] ALT-F4 using DirectX My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX driver; it does get SDL_QUIT when I press the red X in the window. I tracked this down to DX5_HandleMessage() in SDL_dx5events.c; WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post a WM_CLOSE, hence no SDL_QUIT is being generated. The relevant code is this : /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and ALT-F4 starts working again. I'm not sure about the best way to fix this. One option is handling ALT-F4 as a particular case somehow, but doesn't sound good. Another option would be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0, so processing falls through and goes to DefWindowProc which does The Right Thing (TM). This seems to be the minimal change that makes ALT-F4 work and normal keyboard input continues to work. Does this sound reasonable? Am I overlooking anything? Do I submit a patch? --Gabriel
author Sam Lantinga <slouken@libsdl.org>
date Wed, 08 Feb 2006 17:19:43 +0000
parents 604d73db6802
children c71e05b4dc2e
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /* Get the name of the audio device we use for output */
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24
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25 #if defined(unix) || defined(__unix__) || defined(__riscos__)
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26
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27 #include <fcntl.h>
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28 #include <sys/types.h>
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29 #include <sys/stat.h>
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30
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31 #include "SDL_stdlib.h"
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32 #include "SDL_string.h"
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33 #include "SDL_audiodev_c.h"
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34
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35 #ifndef _PATH_DEV_DSP
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36 #if defined(__NetBSD__) || defined(__OpenBSD__)
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37 #define _PATH_DEV_DSP "/dev/audio"
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38 #else
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39 #define _PATH_DEV_DSP "/dev/dsp"
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40 #endif
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41 #endif
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42 #ifndef _PATH_DEV_DSP24
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43 #define _PATH_DEV_DSP24 "/dev/sound/dsp"
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44 #endif
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45 #ifndef _PATH_DEV_AUDIO
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46 #define _PATH_DEV_AUDIO "/dev/audio"
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47 #endif
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48
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49
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50 int SDL_OpenAudioPath(char *path, int maxlen, int flags, int classic)
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51 {
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52 const char *audiodev;
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53 int audio_fd;
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54 char audiopath[1024];
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55
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56 /* Figure out what our audio device is */
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57 if ( ((audiodev=SDL_getenv("SDL_PATH_DSP")) == NULL) &&
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58 ((audiodev=SDL_getenv("AUDIODEV")) == NULL) ) {
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59 if ( classic ) {
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60 audiodev = _PATH_DEV_AUDIO;
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61 } else {
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62 struct stat sb;
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63
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64 /* Added support for /dev/sound/\* in Linux 2.4 */
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65 if ( ((stat("/dev/sound", &sb) == 0) && S_ISDIR(sb.st_mode)) &&
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66 ((stat(_PATH_DEV_DSP24, &sb) == 0) && S_ISCHR(sb.st_mode)) ) {
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67 audiodev = _PATH_DEV_DSP24;
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68 } else {
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69 audiodev = _PATH_DEV_DSP;
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70 }
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71 }
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72 }
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73 audio_fd = open(audiodev, flags, 0);
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74
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75 /* If the first open fails, look for other devices */
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76 if ( (audio_fd < 0) && (SDL_strlen(audiodev) < (sizeof(audiopath)-3)) ) {
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77 int exists, instance;
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78 struct stat sb;
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79
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80 instance = 1;
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81 do { /* Don't use errno ENOENT - it may not be thread-safe */
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82 SDL_snprintf(audiopath, SDL_arraysize(audiopath),
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83 "%s%d", audiodev, instance++);
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84 exists = 0;
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85 if ( stat(audiopath, &sb) == 0 ) {
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86 exists = 1;
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87 audio_fd = open(audiopath, flags, 0);
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88 }
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89 } while ( exists && (audio_fd < 0) );
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90 audiodev = audiopath;
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91 }
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92 if ( path != NULL ) {
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93 SDL_strncpy(path, audiodev, maxlen);
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94 path[maxlen-1] = '\0';
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95 }
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96 return(audio_fd);
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97 }
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98
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99 #elif defined(_AIX)
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100
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101 /* Get the name of the audio device we use for output */
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102
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103 #include <sys/types.h>
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104 #include <sys/stat.h>
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105
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106 #include "SDL_stdlib.h"
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107 #include "SDL_string.h"
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108 #include "SDL_audiodev_c.h"
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109
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110 #ifndef _PATH_DEV_DSP
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111 #define _PATH_DEV_DSP "/dev/%caud%c/%c"
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112 #endif
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113
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114 char devsettings[][3] =
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115 {
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116 { 'p', '0', '1' }, { 'p', '0', '2' }, { 'p', '0', '3' }, { 'p', '0', '4' },
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117 { 'p', '1', '1' }, { 'p', '1', '2' }, { 'p', '1', '3' }, { 'p', '1', '4' },
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118 { 'p', '2', '1' }, { 'p', '2', '2' }, { 'p', '2', '3' }, { 'p', '2', '4' },
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119 { 'p', '3', '1' }, { 'p', '3', '2' }, { 'p', '3', '3' }, { 'p', '3', '4' },
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120 { 'b', '0', '1' }, { 'b', '0', '2' }, { 'b', '0', '3' }, { 'b', '0', '4' },
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121 { 'b', '1', '1' }, { 'b', '1', '2' }, { 'b', '1', '3' }, { 'b', '1', '4' },
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122 { 'b', '2', '1' }, { 'b', '2', '2' }, { 'b', '2', '3' }, { 'b', '2', '4' },
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123 { 'b', '3', '1' }, { 'b', '3', '2' }, { 'b', '3', '3' }, { 'b', '3', '4' },
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124 { '\0', '\0', '\0' }
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125 };
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126
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127 static int OpenUserDefinedDevice(char *path, int maxlen, int flags)
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128 {
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129 const char *audiodev;
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130 int audio_fd;
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131
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132 /* Figure out what our audio device is */
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133 if ((audiodev=SDL_getenv("SDL_PATH_DSP")) == NULL) {
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134 audiodev=SDL_getenv("AUDIODEV");
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135 }
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136 if ( audiodev == NULL ) {
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137 return -1;
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138 }
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139 audio_fd = open(audiodev, flags, 0);
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140 if ( path != NULL ) {
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141 SDL_strncpy(path, audiodev, maxlen);
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142 path[maxlen-1] = '\0';
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143 }
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144 return audio_fd;
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145 }
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146
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147 int SDL_OpenAudioPath(char *path, int maxlen, int flags, int classic)
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148 {
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149 struct stat sb;
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150 int audio_fd;
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151 char audiopath[1024];
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152 int cycle;
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153
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154 audio_fd = OpenUserDefinedDevice(path,maxlen,flags);
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155 if ( audio_fd != -1 ) {
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156 return audio_fd;
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157 }
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158
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159 cycle = 0;
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160 while( devsettings[cycle][0] != '\0' ) {
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161 SDL_snprintf( audiopath, SDL_arraysize(audiopath),
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162 _PATH_DEV_DSP,
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163 devsettings[cycle][0],
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164 devsettings[cycle][1],
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165 devsettings[cycle][2]);
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166
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167 if ( stat(audiopath, &sb) == 0 ) {
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168 audio_fd = open(audiopath, flags, 0);
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169 if ( audio_fd > 0 ) {
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170 if ( path != NULL ) {
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171 SDL_strncpy( path, audiopath, maxlen );
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172 path[maxlen-1] = '\0';
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173 }
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174 return audio_fd;
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175 }
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176 }
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177 }
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178 return -1;
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179 }
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180
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181 #endif /* UNIX system */