annotate include/SDL_types.h @ 1348:40d0975c1769

Date: Mon, 6 Feb 2006 11:41:04 -0500 From: "mystml@adinet.com.uy" Subject: [SDL] ALT-F4 using DirectX My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX driver; it does get SDL_QUIT when I press the red X in the window. I tracked this down to DX5_HandleMessage() in SDL_dx5events.c; WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post a WM_CLOSE, hence no SDL_QUIT is being generated. The relevant code is this : /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and ALT-F4 starts working again. I'm not sure about the best way to fix this. One option is handling ALT-F4 as a particular case somehow, but doesn't sound good. Another option would be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0, so processing falls through and goes to DefWindowProc which does The Right Thing (TM). This seems to be the minimal change that makes ALT-F4 work and normal keyboard input continues to work. Does this sound reasonable? Am I overlooking anything? Do I submit a patch? --Gabriel
author Sam Lantinga <slouken@libsdl.org>
date Wed, 08 Feb 2006 17:19:43 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /* General data types used by the SDL library */
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24
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25 #ifndef _SDL_types_h
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26 #define _SDL_types_h
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27
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28 #include <sys/types.h>
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29 #ifdef _MSC_VER
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30 #ifndef _SIZE_T_DEFINED
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31 #ifdef _WIN64
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32 typedef unsigned __int64 size_t;
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33 #else
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34 typedef _W64 unsigned int size_t;
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35 #endif
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36 #define _SIZE_T_DEFINED
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37 #endif
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38 typedef size_t uintptr_t;
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39 #endif
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40
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41 /* The number of elements in an array */
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42 #define SDL_arraysize(array) (sizeof(array)/sizeof(array[0]))
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43 #define SDL_TABLESIZE(table) SDL_arraysize(table)
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44
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45 /* Basic data types */
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46 typedef enum SDL_bool {
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47 SDL_FALSE = 0,
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48 SDL_TRUE = 1
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49 } SDL_bool;
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50
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51 #ifdef H_MMBASIC /* mmbasic.h (Tru64 MME) */
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52 /* Some of the basic types are already defined in mmbasic.h */
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53 typedef signed char Sint8;
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54 typedef signed short Sint16;
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55 typedef signed int Sint32;
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56 #else
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57 typedef unsigned char Uint8;
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58 typedef signed char Sint8;
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59 typedef unsigned short Uint16;
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60 typedef signed short Sint16;
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61 typedef unsigned int Uint32;
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62 typedef signed int Sint32;
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63 #endif
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64
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65 /* Figure out how to support 64-bit datatypes */
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66 #if !defined(__STRICT_ANSI__)
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67 #ifdef __osf__ /* Tru64 */
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68 #define SDL_HAS_64BIT_TYPE long
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69 #elif defined(__GNUC__) || defined(__MWERKS__) || defined(__SUNPRO_C) || defined(__DECC) || defined(__WATCOMC__)
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70 #define SDL_HAS_64BIT_TYPE long long
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71 #elif defined(_MSC_VER) /* VC++ */
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72 #define SDL_HAS_64BIT_TYPE __int64
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73 #endif
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74 #endif /* !__STRICT_ANSI__ */
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75
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76 /* The 64-bit type isn't available on EPOC/Symbian OS */
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77 #ifdef __SYMBIAN32__
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78 #undef SDL_HAS_64BIT_TYPE
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79 #endif
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80
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81 /* The 64-bit datatype isn't supported on all platforms */
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82 #ifdef SDL_HAS_64BIT_TYPE
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83 #ifndef H_MMBASIC
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84 typedef unsigned SDL_HAS_64BIT_TYPE Uint64;
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85 #endif
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86 typedef SDL_HAS_64BIT_TYPE Sint64;
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87 #else
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88 /* This is really just a hack to prevent the compiler from complaining */
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89 typedef struct {
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90 Uint32 hi;
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91 Uint32 lo;
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92 } Uint64, Sint64;
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93 #endif
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94
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95 /* Make sure the types really have the right sizes */
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96 #define SDL_COMPILE_TIME_ASSERT(name, x) \
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97 typedef int SDL_dummy_ ## name[(x) * 2 - 1]
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98
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99 SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1);
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100 SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1);
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101 SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2);
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102 SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2);
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103 SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4);
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104 SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4);
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105 SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8);
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106 SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8);
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107
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108 /* Check to make sure enums are the size of ints, for structure packing.
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109 For both Watcom C/C++ and Borland C/C++ the compiler option that makes
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110 enums having the size of an int must be enabled.
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111 This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11).
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112 */
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113 /* Enable enums always int in CodeWarrior (for MPW use "-enum int") */
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114 #ifdef __MWERKS__
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115 #pragma enumsalwaysint on
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116 #endif
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117
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118 typedef enum {
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119 DUMMY_ENUM_VALUE
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120 } SDL_DUMMY_ENUM;
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121
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122 SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
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123
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124 #endif