annotate include/SDL_ctype.h @ 1348:40d0975c1769

Date: Mon, 6 Feb 2006 11:41:04 -0500 From: "mystml@adinet.com.uy" Subject: [SDL] ALT-F4 using DirectX My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX driver; it does get SDL_QUIT when I press the red X in the window. I tracked this down to DX5_HandleMessage() in SDL_dx5events.c; WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post a WM_CLOSE, hence no SDL_QUIT is being generated. The relevant code is this : /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and ALT-F4 starts working again. I'm not sure about the best way to fix this. One option is handling ALT-F4 as a particular case somehow, but doesn't sound good. Another option would be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0, so processing falls through and goes to DefWindowProc which does The Right Thing (TM). This seems to be the minimal change that makes ALT-F4 work and normal keyboard input continues to work. Does this sound reasonable? Am I overlooking anything? Do I submit a patch? --Gabriel
author Sam Lantinga <slouken@libsdl.org>
date Wed, 08 Feb 2006 17:19:43 +0000
parents 450721ad5436
children
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
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5 This library is free software; you can redistribute it and/or
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
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6 modify it under the terms of the GNU Lesser General Public
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
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7 License as published by the Free Software Foundation; either
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
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8 version 2.1 of the License, or (at your option) any later version.
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9
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
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10 This library is distributed in the hope that it will be useful,
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
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13 Lesser General Public License for more details.
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14
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
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15 You should have received a copy of the GNU Lesser General Public
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /* This file contains portable character manipulation functions for SDL */
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24
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25 #ifndef _SDL_CTYPE_H_
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26 #define _SDL_CTYPE_H_
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27
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28 #include "SDL_config.h"
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29
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30 #ifdef HAVE_CTYPE_H
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31 #include <ctype.h>
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32 #else
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33 #define isdigit(X) (((X) >= '0') && ((X) <= '9'))
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34 #define isspace(X) (((X) == ' ') || ((X) == '\t') || ((X) == '\r') || ((X) == '\n'))
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35 #define toupper(X) (((X) >= 'a') && ((X) <= 'z') ? ('A'+((X)-'a')) : (X))
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36 #define tolower(X) (((X) >= 'A') && ((X) <= 'Z') ? ('a'+((X)-'A')) : (X))
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37 #endif
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38
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39 #endif /* _SDL_CTYPE_H_ */