Mercurial > sdl-ios-xcode
annotate include/SDL_active.h @ 1348:40d0975c1769
Date: Mon, 6 Feb 2006 11:41:04 -0500
From: "mystml@adinet.com.uy"
Subject: [SDL] ALT-F4 using DirectX
My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX
driver; it does get SDL_QUIT when I press the red X in the window.
I tracked this down to DX5_HandleMessage() in SDL_dx5events.c;
WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post
a WM_CLOSE, hence no SDL_QUIT is being generated.
The relevant code is this :
/* The keyboard is handled via DirectInput */
case WM_SYSKEYUP:
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_KEYDOWN: {
/* Ignore windows keyboard messages */;
}
return(0);
If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and
ALT-F4 starts working again.
I'm not sure about the best way to fix this. One option is handling ALT-F4
as a particular case somehow, but doesn't sound good. Another option would
be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0,
so processing falls through and goes to DefWindowProc which does The Right
Thing (TM). This seems to be the minimal change that makes ALT-F4 work and
normal keyboard input continues to work.
Does this sound reasonable? Am I overlooking anything? Do I submit a patch?
--Gabriel
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 08 Feb 2006 17:19:43 +0000 |
parents | c9b51268668f |
children | 7ba544e2888d |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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parents:
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
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changeset
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13 Lesser General Public License for more details. |
0 | 14 |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
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changeset
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
16 License along with this library; if not, write to the Free Software |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
251
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Updated the headers with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* Include file for SDL application focus event handling */ | |
24 | |
25 #ifndef _SDL_active_h | |
26 #define _SDL_active_h | |
27 | |
28 #include "begin_code.h" | |
29 /* Set up for C function definitions, even when using C++ */ | |
30 #ifdef __cplusplus | |
31 extern "C" { | |
32 #endif | |
33 | |
34 /* The available application states */ | |
35 #define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */ | |
36 #define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */ | |
37 #define SDL_APPACTIVE 0x04 /* The application is active */ | |
38 | |
39 /* Function prototypes */ | |
40 /* | |
41 * This function returns the current state of the application, which is a | |
42 * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and | |
43 * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to | |
44 * see your application, otherwise it has been iconified or disabled. | |
45 */ | |
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
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46 extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void); |
0 | 47 |
48 | |
49 /* Ends C function definitions when using C++ */ | |
50 #ifdef __cplusplus | |
51 } | |
52 #endif | |
53 #include "close_code.h" | |
54 | |
55 #endif /* _SDL_active_h */ |