annotate TODO @ 1348:40d0975c1769

Date: Mon, 6 Feb 2006 11:41:04 -0500 From: "mystml@adinet.com.uy" Subject: [SDL] ALT-F4 using DirectX My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX driver; it does get SDL_QUIT when I press the red X in the window. I tracked this down to DX5_HandleMessage() in SDL_dx5events.c; WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post a WM_CLOSE, hence no SDL_QUIT is being generated. The relevant code is this : /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and ALT-F4 starts working again. I'm not sure about the best way to fix this. One option is handling ALT-F4 as a particular case somehow, but doesn't sound good. Another option would be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0, so processing falls through and goes to DefWindowProc which does The Right Thing (TM). This seems to be the minimal change that makes ALT-F4 work and normal keyboard input continues to work. Does this sound reasonable? Am I overlooking anything? Do I submit a patch? --Gabriel
author Sam Lantinga <slouken@libsdl.org>
date Wed, 08 Feb 2006 17:19:43 +0000
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2 Wish list for the 1.3 development branch:
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4 * Use /etc/fb.modes, if available, like GGI does
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5 * Add mousewheel events (new unified event architecture?)
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6 * DirectInput joystick support needs to be implemented
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7 * Be able to enumerate and select available audio and video drivers
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8 * Fullscreen video mode support for MacOS X
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9 * Explicit vertical retrace wait (maybe separate from SDL_Flip?)
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10 * Shaped windows, windows without borders
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11 * Multiple windows, multiple display support
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12 * SDL_INIT_EVENTTHREAD on Windows and MacOS?
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13 * Add a timestamp to events
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14 * Use RDTSC for timer resolution on x86 hardware
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15 * Add audio input API
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16 * Add hardware accelerated scaled blit
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17 * Add hardware accelerated alpha blits
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18 * Redesign blitting architecture to allow blit plugins
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20 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to
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21 int and evaluate all the rest of the datatypes. This is the only place
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22 we should do it though, since the 1.2 series should not break binary
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23 compatibility in this way.
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25 Requests:
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26 * PCM and CDROM volume control (deprecated, but possible)