Mercurial > sdl-ios-xcode
annotate src/thread/win32/win_ce_semaphore.h @ 142:40676b1aa39d
From: Max Horn <max@quendi.de>
I also have a slight enhancment, which I already submitted to Darrell Walisser:
In the SDL target template file "Application.trgttmpl" (contained in
the PBProject.tar.gz archive), replace
CustomProductSettings = {
};
with
CustomProductSettings = {
NSPrincipalClass = "NSApplication";
NSMainNibFile = "SDLMain.nib";
};
This automates two steps mentioned in the Readme when creating a new
"SDL Target" in Apple's ProjectBuilder.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 09 Aug 2001 06:08:57 +0000 |
parents | 13ee9f4834ea |
children | 782fd950bd46 c121d94672cb |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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1 /* win_ce_semaphore.h - header file to go with win_ce_semaphore.c */ |
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2 |
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3 typedef struct _SYNCH_HANDLE_STRUCTURE { |
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4 HANDLE hEvent; |
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5 HANDLE hMutex; |
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6 HANDLE hSemph; |
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7 LONG MaxCount; |
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8 volatile LONG CurCount; |
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9 LPCTSTR lpName; |
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10 } SYNCH_HANDLE_STRUCTURE, *SYNCHHANDLE; |
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Sam Lantinga <slouken@lokigames.com>
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11 |
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12 #define SYNCH_HANDLE_SIZE sizeof (SYNCH_HANDLE_STRUCTURE) |
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13 |
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14 /* Error codes - all must have bit 29 set */ |
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15 #define SYNCH_ERROR 0X20000000 /* EXERCISE - REFINE THE ERROR NUMBERS */ |
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16 |
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17 extern SYNCHHANDLE CreateSemaphoreCE (LPSECURITY_ATTRIBUTES, LONG, LONG, LPCTSTR); |
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18 |
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19 extern BOOL ReleaseSemaphoreCE (SYNCHHANDLE, LONG, LPLONG); |
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20 extern DWORD WaitForSemaphoreCE (SYNCHHANDLE, DWORD); |
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21 |
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22 extern BOOL CloseSynchHandle (SYNCHHANDLE); |