Mercurial > sdl-ios-xcode
annotate src/video/cybergfx/SDL_cgxmodes.c @ 1917:3f54b3ec5a07
Implemented scaling in the D3D renderer
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 19 Jul 2006 05:45:42 +0000 |
parents | c121d94672cb |
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rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Utilities for getting and setting the X display mode */ | |
25 | |
26 #include "SDL_timer.h" | |
27 #include "SDL_events.h" | |
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28 #include "../../events/SDL_events_c.h" |
0 | 29 #include "SDL_cgxvideo.h" |
30 #include "SDL_cgxwm_c.h" | |
31 #include "SDL_cgxmodes_c.h" | |
32 | |
33 #define CGX_DEBUG | |
34 | |
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35 static void |
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36 set_best_resolution(_THIS, int width, int height) |
0 | 37 { |
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38 Uint32 idok; |
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39 int depth = 8; |
0 | 40 |
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41 if (SDL_Display) |
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42 depth = |
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43 GetCyberMapAttr(SDL_Display->RastPort.BitMap, CYBRMATTR_DEPTH); |
0 | 44 |
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45 idok = BestCModeIDTags(CYBRBIDTG_NominalWidth, width, |
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46 CYBRBIDTG_NominalHeight, height, |
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47 CYBRBIDTG_Depth, depth, TAG_DONE); |
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48 |
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49 if (idok != INVALID_ID) { |
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50 if (SDL_Display) { |
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51 if (currently_fullscreen) |
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52 CloseScreen(SDL_Display); |
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53 else |
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54 UnlockPubScreen(NULL, SDL_Display); |
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55 } |
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56 SDL_Display = GFX_Display = |
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57 OpenScreenTags(NULL, SA_Width, width, SA_Height, height, |
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58 SA_Depth, depth, SA_DisplayID, idok, |
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59 SA_ShowTitle, FALSE, TAG_DONE); |
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60 } |
0 | 61 } |
62 | |
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63 static void |
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64 get_real_resolution(_THIS, int *w, int *h) |
0 | 65 { |
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66 *w = /*SDL_Display->Width */ SDL_Window->Width - SDL_Window->BorderLeft - |
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67 SDL_Window->BorderRight; |
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68 *h = /*SDL_Display->Height */ SDL_Window->Height - |
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69 SDL_Window->BorderBottom - SDL_Window->BorderTop; |
0 | 70 } |
71 | |
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72 static void |
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73 move_cursor_to(_THIS, int x, int y) |
21
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74 { |
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75 /* XWarpPointer(SDL_Display, None, SDL_Root, 0, 0, 0, 0, x, y); */ |
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76 |
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77 /* DA FARE! */ |
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78 } |
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79 |
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80 static void |
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81 add_visual(_THIS, int depth, int class) |
0 | 82 { |
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83 Uint32 tID; |
0 | 84 |
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85 tID = BestCModeIDTags(CYBRBIDTG_Depth, depth, |
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86 CYBRBIDTG_NominalWidth, 640, |
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87 CYBRBIDTG_NominalHeight, 480, TAG_DONE); |
0 | 88 |
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89 if (tID != INVALID_ID) { |
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90 int n = this->hidden->nvisuals; |
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92 this->hidden->visuals[n].depth = depth; |
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93 this->hidden->visuals[n].visual = tID; |
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94 this->hidden->visuals[n].bpp = GetCyberIDAttr(CYBRIDATTR_BPPIX, tID); |
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95 this->hidden->nvisuals++; |
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96 } |
0 | 97 } |
98 | |
99 #define TrueColor 1 | |
100 #define PseudoColor 2 | |
101 | |
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102 int |
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103 CGX_GetVideoModes(_THIS) |
0 | 104 { |
105 int i; | |
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106 ULONG nextid; |
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107 int nmodes = 0; |
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108 |
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109 SDL_modelist = NULL; |
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110 |
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111 nextid = NextDisplayInfo(INVALID_ID); |
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113 while (nextid != INVALID_ID) { |
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114 if (IsCyberModeID(nextid)) { |
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115 DisplayInfoHandle h; |
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117 if (h = FindDisplayInfo(nextid)) { |
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118 struct DimensionInfo info; |
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120 if (GetDisplayInfoData |
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121 (h, (char *) &info, sizeof(struct DimensionInfo), |
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122 DTAG_DIMS, NULL)) { |
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123 int ok = 0; |
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125 for (i = 0; i < nmodes; i++) { |
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126 if (SDL_modelist[i]->w == (info.Nominal.MaxX + 1) |
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127 && SDL_modelist[i]->h == (info.Nominal.MaxY + 1)) |
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128 ok = 1; |
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129 } |
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131 if (!ok) { |
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132 nmodes++; |
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134 SDL_modelist = |
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135 (SDL_Rect **) SDL_realloc(SDL_modelist, |
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136 (nmodes + |
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137 1) * |
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138 sizeof(SDL_Rect *)); |
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139 SDL_modelist[nmodes] = NULL; |
0 | 140 |
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141 if (SDL_modelist) { |
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142 SDL_modelist[nmodes - 1] = (SDL_Rect *) |
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143 SDL_malloc(sizeof(SDL_Rect)); |
0 | 144 |
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145 if (SDL_modelist[nmodes - 1] == NULL) |
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146 break; |
0 | 147 |
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148 SDL_modelist[nmodes - 1]->x = 0; |
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149 SDL_modelist[nmodes - 1]->y = 0; |
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150 SDL_modelist[nmodes - 1]->w = |
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151 info.Nominal.MaxX + 1; |
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152 SDL_modelist[nmodes - 1]->h = |
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153 info.Nominal.MaxY + 1; |
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154 } |
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155 } |
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156 } |
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157 } |
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158 } |
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159 nextid = NextDisplayInfo(nextid); |
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160 } |
0 | 161 |
162 | |
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163 this->hidden->nvisuals = 0; |
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164 /* Search for the visuals in deepest-first order, so that the first |
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165 will be the richest one */ |
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166 add_visual(this, 32, TrueColor); |
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167 add_visual(this, 24, TrueColor); |
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168 add_visual(this, 16, TrueColor); |
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169 add_visual(this, 15, TrueColor); |
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170 add_visual(this, 8, PseudoColor); |
0 | 171 |
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172 if (this->hidden->nvisuals == 0) { |
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173 SDL_SetError("Found no sufficiently capable CGX visuals"); |
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174 return -1; |
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175 } |
0 | 176 |
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177 if (SDL_modelist == NULL) { |
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178 SDL_modelist = (SDL_Rect **) SDL_malloc((1 + 1) * sizeof(SDL_Rect *)); |
0 | 179 i = 0; |
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180 if (SDL_modelist) { |
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181 SDL_modelist[i] = (SDL_Rect *) SDL_malloc(sizeof(SDL_Rect)); |
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182 if (SDL_modelist[i]) { |
0 | 183 SDL_modelist[i]->x = 0; |
184 SDL_modelist[i]->y = 0; | |
185 SDL_modelist[i]->w = SDL_Display->Width; | |
186 SDL_modelist[i]->h = SDL_Display->Height; | |
187 ++i; | |
188 } | |
189 SDL_modelist[i] = NULL; | |
190 } | |
191 } | |
192 | |
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193 D(if (SDL_modelist) { |
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194 bug("CGX video mode list: (%ld)\n", nmodes); |
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195 for (i = 0; SDL_modelist[i]; ++i) { |
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196 bug("\t%ld x %ld\n", SDL_modelist[i]->w, SDL_modelist[i]->h);} |
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197 } |
0 | 198 ); |
199 | |
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200 D( { |
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201 bug("CGX visuals list: (%ld)\n", this->hidden->nvisuals); |
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202 for (i = 0; i < this->hidden->nvisuals; i++) |
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203 bug("\t%lx - depth: %ld bpp: %ld\n", |
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204 this->hidden->visuals[i].visual, |
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205 this->hidden->visuals[i].depth, this->hidden->visuals[i].bpp);} |
0 | 206 ); |
207 return 0; | |
208 } | |
209 | |
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210 int |
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211 CGX_SupportedVisual(_THIS, SDL_PixelFormat * format) |
0 | 212 { |
213 int i; | |
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214 for (i = 0; i < this->hidden->nvisuals; i++) { |
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215 if (this->hidden->visuals[i].depth == format->BitsPerPixel) // Era bpp |
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216 return 1; |
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217 } |
0 | 218 return 0; |
219 } | |
220 | |
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221 SDL_Rect ** |
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222 CGX_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags) |
0 | 223 { |
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224 if (CGX_SupportedVisual(this, format)) { |
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225 if (flags & SDL_FULLSCREEN) { |
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226 return (SDL_modelist); |
0 | 227 } else { |
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228 return ((SDL_Rect **) - 1); |
0 | 229 } |
230 } else { | |
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231 return ((SDL_Rect **) 0); |
0 | 232 } |
233 } | |
234 | |
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235 void |
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236 CGX_FreeVideoModes(_THIS) |
0 | 237 { |
238 int i; | |
239 | |
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240 if (SDL_modelist) { |
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241 for (i = 0; SDL_modelist[i]; ++i) { |
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242 SDL_free(SDL_modelist[i]); |
0 | 243 } |
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244 SDL_free(SDL_modelist); |
0 | 245 SDL_modelist = NULL; |
246 } | |
247 } | |
248 | |
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249 int |
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250 CGX_ResizeFullScreen(_THIS) |
0 | 251 { |
252 int x, y; | |
253 int real_w, real_h; | |
254 | |
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255 if (currently_fullscreen) { |
0 | 256 /* Per ora non faccio nulla qui */ |
257 } | |
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258 return (1); |
0 | 259 } |
260 | |
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261 void |
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262 _QueueEnterFullScreen(_THIS) |
0 | 263 { |
264 } | |
265 | |
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266 int |
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267 CGX_EnterFullScreen(_THIS) |
0 | 268 { |
269 int okay; | |
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270 Uint32 saved_flags; |
0 | 271 |
272 okay = 1; | |
255
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273 saved_flags = this->screen->flags; |
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274 |
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275 if (!currently_fullscreen) { |
0 | 276 int real_w, real_h; |
277 | |
278 /* Map the fullscreen window to blank the screen */ | |
279 get_real_resolution(this, &real_w, &real_h); | |
255
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280 |
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281 CGX_DestroyWindow(this, this->screen); |
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282 set_best_resolution(this, real_w, real_h); |
0 | 283 |
284 currently_fullscreen = 1; | |
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285 this->screen->flags = saved_flags; |
0 | 286 |
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287 CGX_CreateWindow(this, this->screen, real_w, real_h, |
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288 GetCyberMapAttr(SDL_Display->RastPort.BitMap, |
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289 CYBRMATTR_DEPTH), |
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290 this->screen->flags); |
0 | 291 |
292 /* Set the new resolution */ | |
293 okay = CGX_ResizeFullScreen(this); | |
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294 if (!okay) { |
0 | 295 CGX_LeaveFullScreen(this); |
296 } | |
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297 /* Set the colormap */ |
0 | 298 /* |
299 if ( SDL_XColorMap ) { | |
300 XInstallColormap(SDL_Display, SDL_XColorMap); | |
301 } | |
302 */ | |
255
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303 } |
0 | 304 // CGX_GrabInputNoLock(this, this->input_grab | SDL_GRAB_FULLSCREEN); |
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305 return (okay); |
0 | 306 } |
307 | |
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308 int |
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309 CGX_LeaveFullScreen(_THIS) |
0 | 310 { |
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311 if (currently_fullscreen) { |
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312 int width, height; |
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313 if (SDL_Window) { |
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314 CloseWindow(SDL_Window); |
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315 SDL_Window = NULL; |
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316 } |
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317 CloseScreen(SDL_Display); |
0 | 318 |
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319 GFX_Display = SDL_Display = LockPubScreen(NULL); |
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320 |
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321 currently_fullscreen = 0; |
0 | 322 |
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323 CGX_CreateWindow(this, this->screen, this->screen->w, |
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324 this->screen->h, |
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325 GetCyberMapAttr(SDL_Display->RastPort.BitMap, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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326 CYBRMATTR_DEPTH), |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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327 this->screen->flags); |
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328 CGX_ResizeImage(this, this->screen, 0L); |
0 | 329 } |
330 | |
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331 return (0); |
0 | 332 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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333 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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334 /* vi: set ts=4 sw=4 expandtab: */ |