annotate src/audio/dsp/SDL_dspaudio.h @ 3070:3e3724fb829e

Fixed bug #681 Description From Philipp 2009-01-16 20:50:01 (-) [reply] The File test/README from the svn says this: testgl A very simple example of using OpenGL with SDL testgl2 Improved version of testgl It is actually exchanged. testgl.c is the improved version right now and testgl2.c the simple one.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 17 Feb 2009 05:44:49 +0000
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children f7b03b6838cb
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_dspaudio_h
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25 #define _SDL_dspaudio_h
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26
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27 #include "../SDL_sysaudio.h"
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28
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29 /* Hidden "this" pointer for the audio functions */
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30 #define _THIS SDL_AudioDevice *this
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31
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32 struct SDL_PrivateAudioData
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33 {
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34 /* The file descriptor for the audio device */
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35 int audio_fd;
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36
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37 /* Raw mixing buffer */
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38 Uint8 *mixbuf;
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39 int mixlen;
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40 };
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41 #define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */
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43 #endif /* _SDL_dspaudio_h */
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44 /* vi: set ts=4 sw=4 expandtab: */