annotate src/SDL_fatal.c @ 3070:3e3724fb829e

Fixed bug #681 Description From Philipp 2009-01-16 20:50:01 (-) [reply] The File test/README from the svn says this: testgl A very simple example of using OpenGL with SDL testgl2 Improved version of testgl It is actually exchanged. testgl.c is the improved version right now and testgl2.c the simple one.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 17 Feb 2009 05:44:49 +0000
parents 0b160c970b7e
children dc1eb82ffdaa
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* General fatal signal handling code for SDL */
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25
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26 #ifdef HAVE_SIGNAL_H
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27
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28 #include <signal.h>
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29
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30 #include "SDL_stdinc.h"
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31 #include "SDL_fatal.h"
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32
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33 /* This installs some signal handlers for the more common fatal signals,
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34 so that if the programmer is lazy, the app doesn't die so horribly if
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35 the program crashes.
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36 */
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37
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38 static void
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39 SDL_Parachute(int sig)
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40 {
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41 signal(sig, SIG_DFL);
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42 SDL_Quit();
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43 raise(sig);
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44 }
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45
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46 static int SDL_fatal_signals[] = {
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47 SIGSEGV,
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48 #ifdef SIGBUS
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49 SIGBUS,
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50 #endif
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51 #ifdef SIGFPE
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52 SIGFPE,
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53 #endif
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54 #ifdef SIGQUIT
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55 SIGQUIT,
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56 #endif
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57 0
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58 };
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59
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60 void
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61 SDL_InstallParachute(void)
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62 {
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63 /* Set a handler for any fatal signal not already handled */
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64 int i;
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65 #ifdef HAVE_SIGACTION
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66 struct sigaction action;
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67
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68 for (i = 0; SDL_fatal_signals[i]; ++i) {
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69 sigaction(SDL_fatal_signals[i], NULL, &action);
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70 if (action.sa_handler == SIG_DFL) {
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71 action.sa_handler = SDL_Parachute;
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72 sigaction(SDL_fatal_signals[i], &action, NULL);
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73 }
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74 }
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75 #ifdef SIGALRM
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76 /* Set SIGALRM to be ignored -- necessary on Solaris */
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77 sigaction(SIGALRM, NULL, &action);
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78 if (action.sa_handler == SIG_DFL) {
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79 action.sa_handler = SIG_IGN;
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80 sigaction(SIGALRM, &action, NULL);
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81 }
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82 #endif
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83 #else
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84 void (*ohandler) (int);
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85
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86 for (i = 0; SDL_fatal_signals[i]; ++i) {
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87 ohandler = signal(SDL_fatal_signals[i], SDL_Parachute);
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88 if (ohandler != SIG_DFL) {
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89 signal(SDL_fatal_signals[i], ohandler);
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90 }
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91 }
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92 #endif /* HAVE_SIGACTION */
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93 return;
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94 }
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95
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96 void
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97 SDL_UninstallParachute(void)
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98 {
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99 /* Remove a handler for any fatal signal handled */
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100 int i;
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101 #ifdef HAVE_SIGACTION
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102 struct sigaction action;
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103
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104 for (i = 0; SDL_fatal_signals[i]; ++i) {
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105 sigaction(SDL_fatal_signals[i], NULL, &action);
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106 if (action.sa_handler == SDL_Parachute) {
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107 action.sa_handler = SIG_DFL;
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108 sigaction(SDL_fatal_signals[i], &action, NULL);
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109 }
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110 }
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111 #else
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112 void (*ohandler) (int);
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113
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114 for (i = 0; SDL_fatal_signals[i]; ++i) {
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115 ohandler = signal(SDL_fatal_signals[i], SIG_DFL);
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116 if (ohandler != SDL_Parachute) {
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117 signal(SDL_fatal_signals[i], ohandler);
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118 }
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119 }
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120 #endif /* HAVE_SIGACTION */
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121 }
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122
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123 #else
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124
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125 /* No signals on this platform, nothing to do.. */
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126
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127 void
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128 SDL_InstallParachute(void)
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129 {
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130 return;
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131 }
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132
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133 void
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134 SDL_UninstallParachute(void)
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135 {
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parents: 1402
diff changeset
136 return;
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
137 }
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
138
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
139 #endif /* HAVE_SIGNAL_H */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
140 /* vi: set ts=4 sw=4 expandtab: */