Mercurial > sdl-ios-xcode
annotate src/video/ps3/SDL_ps3render.c @ 3141:3df74541339b gsoc2009_ps3
Added ps3 video driver based on the dummy driver.
Added spulib for copying to framebuffer.
Added SPU managing functions.
Added open/close and taking control of the framebuffer.
author | Martin Lowinski <martin@goldtopf.org> |
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date | Fri, 29 May 2009 09:50:21 +0000 |
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children | c146645a770e |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "../SDL_sysvideo.h" |
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26 #include "../SDL_yuv_sw_c.h" |
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27 #include "../SDL_renderer_sw.h" |
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28 |
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29 /* Debugging |
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30 * 0: No debug messages |
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31 * 1: Video debug messages |
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32 * 2: SPE debug messages |
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33 * 3: Memory adresses |
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34 */ |
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35 #define DEBUG_LEVEL 2 |
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36 |
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37 #ifdef DEBUG_LEVEL |
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38 #define deprintf( level, fmt, args... ) \ |
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39 do \ |
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40 { \ |
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41 if ( (unsigned)(level) <= DEBUG_LEVEL ) \ |
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42 { \ |
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43 fprintf( stdout, fmt, ##args ); \ |
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44 fflush( stdout ); \ |
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45 } \ |
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46 } while ( 0 ) |
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47 #else |
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48 #define deprintf( level, fmt, args... ) |
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49 #endif |
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50 |
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51 /* SDL surface based renderer implementation */ |
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52 |
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53 static SDL_Renderer *SDL_PS3_CreateRenderer(SDL_Window * window, |
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54 Uint32 flags); |
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55 static int SDL_PS3_RenderPoint(SDL_Renderer * renderer, int x, int y); |
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56 static int SDL_PS3_RenderLine(SDL_Renderer * renderer, int x1, int y1, |
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57 int x2, int y2); |
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58 static int SDL_PS3_RenderFill(SDL_Renderer * renderer, |
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59 const SDL_Rect * rect); |
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60 static int SDL_PS3_RenderCopy(SDL_Renderer * renderer, |
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61 SDL_Texture * texture, |
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62 const SDL_Rect * srcrect, |
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63 const SDL_Rect * dstrect); |
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64 static void SDL_PS3_RenderPresent(SDL_Renderer * renderer); |
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65 static void SDL_PS3_DestroyRenderer(SDL_Renderer * renderer); |
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66 |
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67 |
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68 SDL_RenderDriver SDL_PS3_RenderDriver = { |
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69 SDL_PS3_CreateRenderer, |
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70 { |
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71 "ps3", |
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72 (/*SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |*/ |
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73 SDL_RENDERER_PRESENTFLIP2 /*| SDL_RENDERER_PRESENTFLIP3 | |
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74 SDL_RENDERER_PRESENTDISCARD*/), |
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75 } |
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76 }; |
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77 |
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78 typedef struct |
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79 { |
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80 int current_screen; |
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81 SDL_Surface *screens[3]; |
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82 } SDL_PS3_RenderData; |
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83 |
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84 SDL_Renderer * |
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85 SDL_PS3_CreateRenderer(SDL_Window * window, Uint32 flags) |
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86 { |
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87 deprintf(1, "SDL_PS3_CreateRenderer()\n"); |
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88 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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89 SDL_DisplayMode *displayMode = &display->current_mode; |
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90 SDL_Renderer *renderer; |
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91 SDL_PS3_RenderData *data; |
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92 int i, n; |
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93 int bpp; |
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94 Uint32 Rmask, Gmask, Bmask, Amask; |
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95 |
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96 if (!SDL_PixelFormatEnumToMasks |
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97 (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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98 SDL_SetError("Unknown display format"); |
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99 return NULL; |
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100 } |
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101 |
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102 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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103 if (!renderer) { |
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104 SDL_OutOfMemory(); |
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105 return NULL; |
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106 } |
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107 |
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108 data = (SDL_PS3_RenderData *) SDL_malloc(sizeof(*data)); |
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109 if (!data) { |
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110 SDL_PS3_DestroyRenderer(renderer); |
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111 SDL_OutOfMemory(); |
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112 return NULL; |
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113 } |
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114 SDL_zerop(data); |
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115 |
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116 renderer->RenderPoint = SDL_PS3_RenderPoint; |
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117 renderer->RenderLine = SDL_PS3_RenderLine; |
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118 renderer->RenderFill = SDL_PS3_RenderFill; |
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119 renderer->RenderCopy = SDL_PS3_RenderCopy; |
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120 renderer->RenderPresent = SDL_PS3_RenderPresent; |
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121 renderer->DestroyRenderer = SDL_PS3_DestroyRenderer; |
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122 renderer->info.name = SDL_PS3_RenderDriver.info.name; |
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123 renderer->info.flags = 0; |
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124 renderer->window = window->id; |
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125 renderer->driverdata = data; |
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126 Setup_SoftwareRenderer(renderer); |
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127 |
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128 if (flags & SDL_RENDERER_PRESENTFLIP2) { |
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129 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; |
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130 n = 2; |
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131 } else if (flags & SDL_RENDERER_PRESENTFLIP3) { |
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132 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; |
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133 n = 3; |
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134 } else { |
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135 renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; |
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136 n = 1; |
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137 } |
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138 for (i = 0; i < n; ++i) { |
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139 data->screens[i] = |
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140 SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask, |
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141 Bmask, Amask); |
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142 if (!data->screens[i]) { |
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143 SDL_PS3_DestroyRenderer(renderer); |
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144 return NULL; |
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145 } |
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146 /* Allocate aligned memory for pixels */ |
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147 SDL_free(data->screens[i]->pixels); |
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148 data->screens[i]->pixels = (void *)memalign(16, data->screens[i]->h * data->screens[i]->pitch); |
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149 if (!data->screens[i]->pixels) { |
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150 SDL_FreeSurface(data->screens[i]); |
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151 SDL_OutOfMemory(); |
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152 return NULL; |
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153 } |
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154 SDL_memset(data->screens[i]->pixels, 0, data->screens[i]->h * data->screens[i]->pitch); |
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155 SDL_SetSurfacePalette(data->screens[i], display->palette); |
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156 } |
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157 data->current_screen = 0; |
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158 |
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159 return renderer; |
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160 } |
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161 |
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162 static int |
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163 SDL_PS3_RenderPoint(SDL_Renderer * renderer, int x, int y) |
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164 { |
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165 SDL_PS3_RenderData *data = |
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166 (SDL_PS3_RenderData *) renderer->driverdata; |
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167 SDL_Surface *target = data->screens[data->current_screen]; |
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168 int status; |
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|
169 |
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170 if (renderer->blendMode == SDL_BLENDMODE_NONE || |
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171 renderer->blendMode == SDL_BLENDMODE_MASK) { |
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172 Uint32 color = |
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173 SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, |
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174 renderer->a); |
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175 |
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176 status = SDL_DrawPoint(target, x, y, color); |
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177 } else { |
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178 status = |
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179 SDL_BlendPoint(target, x, y, renderer->blendMode, renderer->r, |
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180 renderer->g, renderer->b, renderer->a); |
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181 } |
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182 return status; |
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183 } |
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184 |
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185 static int |
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186 SDL_PS3_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) |
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187 { |
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188 SDL_PS3_RenderData *data = |
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189 (SDL_PS3_RenderData *) renderer->driverdata; |
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190 SDL_Surface *target = data->screens[data->current_screen]; |
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191 int status; |
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192 |
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193 if (renderer->blendMode == SDL_BLENDMODE_NONE || |
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194 renderer->blendMode == SDL_BLENDMODE_MASK) { |
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195 Uint32 color = |
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196 SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, |
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|
197 renderer->a); |
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198 |
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199 status = SDL_DrawLine(target, x1, y1, x2, y2, color); |
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200 } else { |
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201 status = |
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202 SDL_BlendLine(target, x1, y1, x2, y2, renderer->blendMode, |
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203 renderer->r, renderer->g, renderer->b, renderer->a); |
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204 } |
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205 return status; |
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parents:
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|
206 } |
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|
207 |
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changeset
|
208 static int |
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209 SDL_PS3_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect) |
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210 { |
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211 deprintf(1, "SDL_PS3_RenderFill()\n"); |
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212 SDL_PS3_RenderData *data = |
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213 (SDL_PS3_RenderData *) renderer->driverdata; |
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214 SDL_Surface *target = data->screens[data->current_screen]; |
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215 SDL_Rect real_rect = *rect; |
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216 int status; |
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|
217 |
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|
218 if (renderer->blendMode == SDL_BLENDMODE_NONE) { |
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219 Uint32 color = |
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220 SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, |
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changeset
|
221 renderer->a); |
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|
222 |
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223 status = SDL_FillRect(target, &real_rect, color); |
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|
224 } else { |
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225 status = |
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226 SDL_BlendRect(target, &real_rect, renderer->blendMode, |
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changeset
|
227 renderer->r, renderer->g, renderer->b, renderer->a); |
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|
228 } |
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229 return status; |
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|
230 } |
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changeset
|
231 |
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changeset
|
232 static int |
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233 SDL_PS3_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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|
234 const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
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changeset
|
235 { |
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changeset
|
236 deprintf(1, "SDL_PS3_RenderCopy()\n"); |
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|
237 SDL_PS3_RenderData *data = |
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|
238 (SDL_PS3_RenderData *) renderer->driverdata; |
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239 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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|
240 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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|
241 |
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parents:
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changeset
|
242 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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changeset
|
243 SDL_Surface *target = data->screens[data->current_screen]; |
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parents:
diff
changeset
|
244 void *pixels = |
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parents:
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changeset
|
245 (Uint8 *) target->pixels + dstrect->y * target->pitch + |
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changeset
|
246 dstrect->x * target->format->BytesPerPixel; |
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|
247 return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata, |
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changeset
|
248 srcrect, display->current_mode.format, |
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changeset
|
249 dstrect->w, dstrect->h, pixels, |
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parents:
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changeset
|
250 target->pitch); |
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parents:
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changeset
|
251 } else { |
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changeset
|
252 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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Added ps3 video driver based on the dummy driver.
Martin Lowinski <martin@goldtopf.org>
parents:
diff
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253 SDL_Surface *target = data->screens[data->current_screen]; |
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254 SDL_Rect real_srcrect = *srcrect; |
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255 SDL_Rect real_dstrect = *dstrect; |
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256 |
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257 return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect); |
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258 } |
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259 } |
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260 |
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261 static void |
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262 SDL_PS3_RenderPresent(SDL_Renderer * renderer) |
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263 { |
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264 deprintf(1, "SDL_PS3_RenderPresent()\n"); |
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265 static int frame_number; |
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266 SDL_PS3_RenderData *data = |
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267 (SDL_PS3_RenderData *) renderer->driverdata; |
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268 |
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269 /* Send the data to the display */ |
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270 if (SDL_getenv("SDL_VIDEO_PS3_SAVE_FRAMES")) { |
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271 char file[128]; |
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272 SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp", |
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273 renderer->window, ++frame_number); |
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274 SDL_SaveBMP(data->screens[data->current_screen], file); |
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275 } |
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276 |
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277 /* Update the flipping chain, if any */ |
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278 if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { |
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279 data->current_screen = (data->current_screen + 1) % 2; |
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280 } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { |
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281 data->current_screen = (data->current_screen + 1) % 3; |
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282 } |
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283 |
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284 /* How to access the framebuffer from here? |
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285 unsigned long crt = 0; |
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286 unsigned int s_center_index = 0; |
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287 unsigned int * s_center[2]; |
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288 s_center[0] = frame_buffer; |
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289 // Wait for vsync |
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290 deprintf(1, "[PS3] Wait for vsync\n"); |
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291 ioctl(fbdev, FBIO_WAITFORVSYNC, &crt); |
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292 // Page flip |
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293 deprintf(1, "[PS3] Page flip to buffer #%u 0x%x\n", s_center_index, s_center[s_center_index]); |
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294 ioctl(fbdev, PS3FB_IOCTL_FSEL, (unsigned long)&s_center_index); |
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295 */ |
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296 } |
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297 |
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298 static void |
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299 SDL_PS3_DestroyRenderer(SDL_Renderer * renderer) |
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300 { |
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301 deprintf(1, "SDL_PS3_DestroyRenderer()\n"); |
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302 SDL_PS3_RenderData *data = |
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303 (SDL_PS3_RenderData *) renderer->driverdata; |
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304 int i; |
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305 |
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306 if (data) { |
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307 for (i = 0; i < SDL_arraysize(data->screens); ++i) { |
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308 if (data->screens[i]) { |
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309 SDL_FreeSurface(data->screens[i]); |
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310 } |
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311 } |
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312 SDL_free(data); |
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313 } |
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314 SDL_free(renderer); |
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315 } |
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316 |
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317 /* vi: set ts=4 sw=4 expandtab: */ |