annotate include/SDL_name.h @ 4211:3ce5bfddbaf6 SDL-1.2

Fixed bug #572 Please merge this patch for the PA driver in SDL. http://0pointer.de/public/sdl-pulse-rework.patch This patch: - fixes buffering (i.e. reduces number of "fragments" to 2, doesn't defer filling up of the buffer until the entire buffer ran completely empty.) - drops $PASERVER and $PADEVICE env var support, since this is a duplication of $PULSE_SERVER and $PULSE_SINK which the PA libs honor anyway. This fixes the sound issues in all games I tested.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 08:03:00 +0000
parents d2d48e10f370
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1
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2 #ifndef _SDLname_h_
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3 #define _SDLname_h_
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4
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5 #if defined(__STDC__) || defined(__cplusplus)
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6 #define NeedFunctionPrototypes 1
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7 #endif
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9 #define SDL_NAME(X) SDL_##X
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11 #endif /* _SDLname_h_ */