Mercurial > sdl-ios-xcode
annotate src/audio/dc/aica.c @ 4035:3ccd06fc22e5 SDL-1.2
Don't leak the readahead buffer if win32 rwops file open fails.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 10 Jul 2007 15:03:19 +0000 |
parents | 11134dc42da8 |
children | 782fd950bd46 c121d94672cb |
rev | line source |
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509
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1 /* This file is part of the Dreamcast function library. |
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2 * Please see libdream.c for further details. |
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3 * |
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4 * (c)2000 Dan Potter |
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5 * modify BERO |
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6 */ |
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7 #include "aica.h" |
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8 |
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9 #include <arch/irq.h> |
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10 #include <dc/spu.h> |
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11 |
509
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12 /* #define dc_snd_base ((volatile unsigned char *)0x00800000) */ /* arm side */ |
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13 #define dc_snd_base ((volatile unsigned char *)0xa0700000) /* dc side */ |
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14 |
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15 /* Some convienence macros */ |
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16 #define SNDREGADDR(x) (0xa0700000 + (x)) |
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17 #define CHNREGADDR(ch,x) SNDREGADDR(0x80*(ch)+(x)) |
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18 |
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19 |
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20 #define SNDREG32(x) (*(volatile unsigned long *)SNDREGADDR(x)) |
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21 #define SNDREG8(x) (*(volatile unsigned char *)SNDREGADDR(x)) |
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22 #define CHNREG32(ch, x) (*(volatile unsigned long *)CHNREGADDR(ch,x)) |
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23 #define CHNREG8(ch, x) (*(volatile unsigned long *)CHNREGADDR(ch,x)) |
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24 |
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25 #define G2_LOCK(OLD) \ |
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26 do { \ |
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27 if (!irq_inside_int()) \ |
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28 OLD = irq_disable(); \ |
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29 /* suspend any G2 DMA here... */ \ |
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30 while((*(volatile unsigned int *)0xa05f688c) & 0x20) \ |
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31 ; \ |
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32 } while(0) |
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33 |
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34 #define G2_UNLOCK(OLD) \ |
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35 do { \ |
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36 /* resume any G2 DMA here... */ \ |
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37 if (!irq_inside_int()) \ |
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38 irq_restore(OLD); \ |
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39 } while(0) |
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40 |
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41 |
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42 void aica_init() { |
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43 int i, j, old = 0; |
509
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44 |
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45 /* Initialize AICA channels */ |
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46 G2_LOCK(old); |
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47 SNDREG32(0x2800) = 0x0000; |
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48 |
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49 for (i=0; i<64; i++) { |
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50 for (j=0; j<0x80; j+=4) { |
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51 if ((j&31)==0) g2_fifo_wait(); |
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52 CHNREG32(i, j) = 0; |
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53 } |
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54 g2_fifo_wait(); |
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55 CHNREG32(i,0) = 0x8000; |
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56 CHNREG32(i,20) = 0x1f; |
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57 } |
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58 |
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59 SNDREG32(0x2800) = 0x000f; |
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60 g2_fifo_wait(); |
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61 G2_UNLOCK(old); |
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62 } |
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63 |
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64 /* Translates a volume from linear form to logarithmic form (required by |
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65 the AICA chip */ |
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66 /* int logs[] = { |
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67 |
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68 0, 40, 50, 58, 63, 68, 73, 77, 80, 83, 86, 89, 92, 94, 97, 99, 101, 103, |
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69 105, 107, 109, 111, 112, 114, 116, 117, 119, 120, 122, 123, 125, 126, 127, |
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70 129, 130, 131, 133, 134, 135, 136, 137, 139, 140, 141, 142, 143, 144, 145, |
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71 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 156, 157, 158, 159, |
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72 160, 161, 162, 162, 163, 164, 165, 166, 166, 167, 168, 169, 170, 170, 171, |
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73 172, 172, 173, 174, 175, 175, 176, 177, 177, 178, 179, 180, 180, 181, 182, |
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74 182, 183, 183, 184, 185, 185, 186, 187, 187, 188, 188, 189, 190, 190, 191, |
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75 191, 192, 193, 193, 194, 194, 195, 196, 196, 197, 197, 198, 198, 199, 199, |
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76 200, 201, 201, 202, 202, 203, 203, 204, 204, 205, 205, 206, 206, 207, 207, |
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80 228, 229, 229, 230, 230, 230, 231, 231, 232, 232, 232, 233, 233, 234, 234, |
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83 246, 246, 247, 247, 247, 248, 248, 248, 249, 249, 249, 250, 250, 250, 251, |
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84 251, 251, 252, 252, 252, 253, 253, 253, 254, 254, 254, 255 |
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85 |
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86 }; */ |
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87 |
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88 const static unsigned char logs[] = { |
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89 0, 15, 22, 27, 31, 35, 39, 42, 45, 47, 50, 52, 55, 57, 59, 61, |
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90 63, 65, 67, 69, 71, 73, 74, 76, 78, 79, 81, 82, 84, 85, 87, 88, |
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91 90, 91, 92, 94, 95, 96, 98, 99, 100, 102, 103, 104, 105, 106, |
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92 108, 109, 110, 111, 112, 113, 114, 116, 117, 118, 119, 120, 121, |
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93 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, |
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94 135, 136, 137, 138, 138, 139, 140, 141, 142, 143, 144, 145, 146, |
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96 157, 158, 159, 160, 160, 161, 162, 163, 164, 164, 165, 166, 167, |
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97 167, 168, 169, 170, 170, 171, 172, 173, 173, 174, 175, 176, 176, |
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98 177, 178, 178, 179, 180, 181, 181, 182, 183, 183, 184, 185, 185, |
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99 186, 187, 187, 188, 189, 189, 190, 191, 191, 192, 193, 193, 194, |
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100 195, 195, 196, 197, 197, 198, 199, 199, 200, 200, 201, 202, 202, |
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103 219, 219, 220, 220, 221, 221, 222, 223, 223, 224, 224, 225, 225, |
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104 226, 227, 227, 228, 228, 229, 229, 230, 230, 231, 232, 232, 233, |
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108 }; |
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109 |
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110 /* For the moment this is going to have to suffice, until we really |
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111 figure out what these mean. */ |
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112 #define AICA_PAN(x) ((x)==0x80?(0):((x)<0x80?(0x1f):(0x0f))) |
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113 #define AICA_VOL(x) (0xff - logs[128 + (((x) & 0xff) / 2)]) |
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114 //#define AICA_VOL(x) (0xff - logs[x&255]) |
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115 |
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116 static inline unsigned AICA_FREQ(unsigned freq) { |
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117 unsigned long freq_lo, freq_base = 5644800; |
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118 int freq_hi = 7; |
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119 |
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120 /* Need to convert frequency to floating point format |
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121 (freq_hi is exponent, freq_lo is mantissa) |
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122 Formula is ferq = 44100*2^freq_hi*(1+freq_lo/1024) */ |
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123 while (freq < freq_base && freq_hi > -8) { |
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124 freq_base >>= 1; |
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125 --freq_hi; |
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126 } |
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127 while (freq < freq_base && freq_hi > -8) { |
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128 freq_base >>= 1; |
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129 freq_hi--; |
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130 } |
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131 freq_lo = (freq<<10) / freq_base; |
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132 return (freq_hi << 11) | (freq_lo & 1023); |
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133 } |
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134 |
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135 /* Sets up a sound channel completely. This is generally good if you want |
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136 a quick and dirty way to play notes. If you want a more comprehensive |
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137 set of routines (more like PC wavetable cards) see below. |
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138 |
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139 ch is the channel to play on (0 - 63) |
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140 smpptr is the pointer to the sound data; if you're running off the |
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141 SH4, then this ought to be (ptr - 0xa0800000); otherwise it's just |
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142 ptr. Basically, it's an offset into sound ram. |
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143 mode is one of the mode constants (16 bit, 8 bit, ADPCM) |
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144 nsamp is the number of samples to play (not number of bytes!) |
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145 freq is the sampling rate of the sound |
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146 vol is the volume, 0 to 0xff (0xff is louder) |
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147 pan is a panning constant -- 0 is left, 128 is center, 255 is right. |
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148 |
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149 This routine (and the similar ones) owe a lot to Marcus' sound example -- |
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150 I hadn't gotten quite this far into dissecting the individual regs yet. */ |
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151 void aica_play(int ch,int mode,unsigned long smpptr,int loopst,int loopend,int freq,int vol,int pan,int loopflag) { |
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152 /* int i; |
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153 */ |
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154 int val; |
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155 int old = 0; |
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156 |
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157 /* Stop the channel (if it's already playing) */ |
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158 aica_stop(ch); |
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159 /* doesn't seem to be needed, but it's here just in case */ |
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160 /* |
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161 for (i=0; i<256; i++) { |
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162 asm("nop"); |
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163 asm("nop"); |
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164 asm("nop"); |
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165 asm("nop"); |
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166 } |
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167 */ |
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168 G2_LOCK(old); |
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169 /* Envelope setup. The first of these is the loop point, |
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170 e.g., where the sample starts over when it loops. The second |
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171 is the loop end. This is the full length of the sample when |
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172 you are not looping, or the loop end point when you are (though |
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173 storing more than that is a waste of memory if you're not doing |
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174 volume enveloping). */ |
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175 CHNREG32(ch, 8) = loopst & 0xffff; |
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176 CHNREG32(ch, 12) = loopend & 0xffff; |
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177 |
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178 /* Write resulting values */ |
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179 CHNREG32(ch, 24) = AICA_FREQ(freq); |
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180 |
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181 /* Set volume, pan, and some other things that we don't know what |
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182 they do =) */ |
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183 CHNREG32(ch, 36) = AICA_PAN(pan) | (0xf<<8); |
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184 /* Convert the incoming volume and pan into hardware values */ |
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185 /* Vol starts at zero so we can ramp */ |
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186 vol = AICA_VOL(vol); |
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187 CHNREG32(ch, 40) = 0x24 | (vol<<8); |
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188 /* Convert the incoming volume and pan into hardware values */ |
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189 /* Vol starts at zero so we can ramp */ |
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190 |
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191 /* If we supported volume envelopes (which we don't yet) then |
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192 this value would set that up. The top 4 bits determine the |
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193 envelope speed. f is the fastest, 1 is the slowest, and 0 |
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194 seems to be an invalid value and does weird things). The |
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195 default (below) sets it into normal mode (play and terminate/loop). |
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196 CHNREG32(ch, 16) = 0xf010; |
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197 */ |
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198 CHNREG32(ch, 16) = 0x1f; /* No volume envelope */ |
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199 |
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200 |
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201 /* Set sample format, buffer address, and looping control. If |
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202 0x0200 mask is set on reg 0, the sample loops infinitely. If |
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203 it's not set, the sample plays once and terminates. We'll |
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204 also set the bits to start playback here. */ |
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205 CHNREG32(ch, 4) = smpptr & 0xffff; |
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206 val = 0xc000 | 0x0000 | (mode<<7) | (smpptr >> 16); |
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207 if (loopflag) val|=0x200; |
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208 |
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209 CHNREG32(ch, 0) = val; |
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210 |
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211 G2_UNLOCK(old); |
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212 |
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213 /* Enable playback */ |
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214 /* CHNREG32(ch, 0) |= 0xc000; */ |
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215 g2_fifo_wait(); |
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216 |
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217 #if 0 |
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218 for (i=0xff; i>=vol; i--) { |
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219 if ((i&7)==0) g2_fifo_wait(); |
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220 CHNREG32(ch, 40) = 0x24 | (i<<8);; |
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221 } |
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222 |
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223 g2_fifo_wait(); |
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224 #endif |
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225 } |
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226 |
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227 /* Stop the sound on a given channel */ |
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228 void aica_stop(int ch) { |
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229 g2_write_32(CHNREGADDR(ch, 0),(g2_read_32(CHNREGADDR(ch, 0)) & ~0x4000) | 0x8000); |
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230 g2_fifo_wait(); |
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231 } |
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232 |
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233 |
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234 /* The rest of these routines can change the channel in mid-stride so you |
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235 can do things like vibrato and panning effects. */ |
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236 |
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237 /* Set channel volume */ |
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238 void aica_vol(int ch,int vol) { |
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239 // g2_write_8(CHNREGADDR(ch, 41),AICA_VOL(vol)); |
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240 g2_write_32(CHNREGADDR(ch, 40),(g2_read_32(CHNREGADDR(ch, 40))&0xffff00ff)|(AICA_VOL(vol)<<8) ); |
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241 g2_fifo_wait(); |
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242 } |
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243 |
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244 /* Set channel pan */ |
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245 void aica_pan(int ch,int pan) { |
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246 // g2_write_8(CHNREGADDR(ch, 36),AICA_PAN(pan)); |
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247 g2_write_32(CHNREGADDR(ch, 36),(g2_read_32(CHNREGADDR(ch, 36))&0xffffff00)|(AICA_PAN(pan)) ); |
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248 g2_fifo_wait(); |
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249 } |
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250 |
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251 /* Set channel frequency */ |
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252 void aica_freq(int ch,int freq) { |
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253 g2_write_32(CHNREGADDR(ch, 24),AICA_FREQ(freq)); |
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254 g2_fifo_wait(); |
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255 } |
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256 |
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257 /* Get channel position */ |
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258 int aica_get_pos(int ch) { |
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259 #if 1 |
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260 /* Observe channel ch */ |
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261 g2_write_32(SNDREGADDR(0x280c),(g2_read_32(SNDREGADDR(0x280c))&0xffff00ff) | (ch<<8)); |
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262 g2_fifo_wait(); |
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263 /* Update position counters */ |
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264 return g2_read_32(SNDREGADDR(0x2814)) & 0xffff; |
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265 #else |
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266 /* Observe channel ch */ |
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267 g2_write_8(SNDREGADDR(0x280d),ch); |
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268 /* Update position counters */ |
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269 return g2_read_32(SNDREGADDR(0x2814)) & 0xffff; |
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270 #endif |
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271 } |