annotate src/main/macosx/SDLMain.nib/classes.nib @ 997:3bf4103b2b89

Date: Sat, 27 Nov 2004 13:35:43 +0100 From: "Martin Bickel" Subject: [SDL] Patch: fixing uninitilized palette while running Valgrind over my application I found the following problem in SDL: The function MapNto1 allocates SDL_Color colors[256] but does not initialize it. SDL_DitherColors is then called which initialized the r, g and b component, but not the 'unused' component of each color. When Map1to1 is called from MapNto1, it runs a memcmp on the colors, which also evaluates the unused component and therefor returns differences much more often than necessary. So the 'unused' component of SDL_Color should be initialized. This patch does this by calling memset for the whole array in MapNto1 .
author Sam Lantinga <slouken@libsdl.org>
date Tue, 30 Nov 2004 14:28:20 +0000
parents ba9e0fcc2ae2
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1 {
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2 IBClasses = (
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3 {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; },
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4 {
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5 ACTIONS = {makeFullscreen = id; quit = id; };
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ba9e0fcc2ae2 Oops, back out that SDL_main -> SDLMain conversion
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6 CLASS = SDLMain;
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7 LANGUAGE = ObjC;
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8 SUPERCLASS = NSObject;
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9 }
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10 );
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11 IBVersion = 1;
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c151cfc43c07 Changed SDLMain to SDL_main for MacOS X stuff
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12 }