Mercurial > sdl-ios-xcode
annotate src/main/arch.c @ 997:3bf4103b2b89
Date: Sat, 27 Nov 2004 13:35:43 +0100
From: "Martin Bickel"
Subject: [SDL] Patch: fixing uninitilized palette
while running Valgrind over my application I found the following
problem in SDL:
The function MapNto1 allocates SDL_Color colors[256] but does not
initialize it.
SDL_DitherColors is then called which initialized the r, g and b
component, but not the 'unused' component of each color.
When Map1to1 is called from MapNto1, it runs a memcmp on the colors,
which also evaluates the unused component and therefor returns
differences much more often than necessary.
So the 'unused' component of SDL_Color should be initialized. This
patch does this by calling memset for the whole array in MapNto1 .
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 30 Nov 2004 14:28:20 +0000 |
parents | 623b453a3219 |
children |
rev | line source |
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754
623b453a3219
Fixed "dist" make target for newer versions of automake
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1 |
623b453a3219
Fixed "dist" make target for newer versions of automake
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
2 /* This is needed for automake, so that it can build an empty archive */ |
623b453a3219
Fixed "dist" make target for newer versions of automake
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
3 |
623b453a3219
Fixed "dist" make target for newer versions of automake
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
4 int pointless_symbol_so_the_archive_doesnt_look_empty; |