annotate src/main/arch.c @ 997:3bf4103b2b89

Date: Sat, 27 Nov 2004 13:35:43 +0100 From: "Martin Bickel" Subject: [SDL] Patch: fixing uninitilized palette while running Valgrind over my application I found the following problem in SDL: The function MapNto1 allocates SDL_Color colors[256] but does not initialize it. SDL_DitherColors is then called which initialized the r, g and b component, but not the 'unused' component of each color. When Map1to1 is called from MapNto1, it runs a memcmp on the colors, which also evaluates the unused component and therefor returns differences much more often than necessary. So the 'unused' component of SDL_Color should be initialized. This patch does this by calling memset for the whole array in MapNto1 .
author Sam Lantinga <slouken@libsdl.org>
date Tue, 30 Nov 2004 14:28:20 +0000
parents 623b453a3219
children
rev   line source
754
623b453a3219 Fixed "dist" make target for newer versions of automake
Sam Lantinga <slouken@libsdl.org>
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623b453a3219 Fixed "dist" make target for newer versions of automake
Sam Lantinga <slouken@libsdl.org>
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2 /* This is needed for automake, so that it can build an empty archive */
623b453a3219 Fixed "dist" make target for newer versions of automake
Sam Lantinga <slouken@libsdl.org>
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3
623b453a3219 Fixed "dist" make target for newer versions of automake
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
4 int pointless_symbol_so_the_archive_doesnt_look_empty;