annotate docs/man3/SDL_GetThreadID.3 @ 997:3bf4103b2b89

Date: Sat, 27 Nov 2004 13:35:43 +0100 From: "Martin Bickel" Subject: [SDL] Patch: fixing uninitilized palette while running Valgrind over my application I found the following problem in SDL: The function MapNto1 allocates SDL_Color colors[256] but does not initialize it. SDL_DitherColors is then called which initialized the r, g and b component, but not the 'unused' component of each color. When Map1to1 is called from MapNto1, it runs a memcmp on the colors, which also evaluates the unused component and therefor returns differences much more often than necessary. So the 'unused' component of SDL_Color should be initialized. This patch does this by calling memset for the whole array in MapNto1 .
author Sam Lantinga <slouken@libsdl.org>
date Tue, 30 Nov 2004 14:28:20 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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e5bc29de3f0a Updated from the SDL Documentation Project
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1 .TH "SDL_GetThreadID" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_GetThreadID\- Get the SDL thread ID of a SDL_Thread
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 #include "SDL_thread\&.h"
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8 .sp
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9 \fBUint32 \fBSDL_GetThreadID\fP\fR(\fBSDL_Thread *thread\fR);
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10 .SH "DESCRIPTION"
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11 .PP
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12 Returns the ID of a \fBSDL_Thread\fR created by \fISDL_CreateThread\fR\&.
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13 .SH "SEE ALSO"
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14 .PP
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15 \fISDL_CreateThread\fR
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16 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00