annotate docs/man3/SDL_DisplayFormat.3 @ 2127:3bcc26b74e42

Merged r3087:3089 from branches/SDL-1.2: WM_XBUTTON support.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 16 Jun 2007 05:29:28 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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1 .TH "SDL_DisplayFormat" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_DisplayFormat\- Convert a surface to the display format
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBSDL_Surface *\fBSDL_DisplayFormat\fP\fR(\fBSDL_Surface *surface\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer, suitable for fast blitting onto the display surface\&. It calls \fISDL_ConvertSurface\fR
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12 .PP
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13 If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function\&.
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14 .PP
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15 If you want an alpha channel, see \fISDL_DisplayFormatAlpha\fR\&.
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16 .SH "RETURN VALUE"
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17 .PP
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18 If the conversion fails or runs out of memory, it returns \fBNULL\fR
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19 .SH "SEE ALSO"
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20 .PP
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21 \fI\fBSDL_ConvertSurface\fP\fR, \fI\fBSDL_DisplayFormatAlpha\fP\fR \fI\fBSDL_SetAlpha\fP\fR, \fI\fBSDL_SetColorKey\fP\fR, \fI\fBSDL_Surface\fR\fR
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22 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01