Mercurial > sdl-ios-xcode
annotate src/video/x11/SDL_x11modes_c.h @ 4165:3b8ac3d311a2 SDL-1.2
Hello.
This patch provides basic support for video on the Sony PS3
Linux framebuffer. Scaling, format-conversion, and drawing is
done from the SPEs, so there is little performance impact to
PPE applications. This is by no means production quality code,
but it is a very good start and a good example of how to use the
PS3's hardware capabilities to accelerate video playback on
the box.
The driver has been verified to work with ffplay, mplayer and xine.
This piece of software has been developed at the IBM R&D Lab
in Boeblingen, Germany and is now returned to the community.
Enjoy !
Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:06:55 +0000 |
parents | a1b03ba2fcd0 |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
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parents:
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16 License along with this library; if not, write to the Free Software |
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parents:
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Utilities for getting and setting the X display mode */ | |
25 | |
26 #include "SDL_x11video.h" | |
27 | |
28 /* Define this if you want to grab the keyboard in fullscreen mode. | |
29 If you do not define this, SDL will return from SDL_SetVideoMode() | |
30 immediately, but will not actually go fullscreen until the window | |
31 manager is idle. | |
32 */ | |
33 #define GRAB_FULLSCREEN | |
34 | |
35 extern int X11_GetVideoModes(_THIS); | |
36 extern SDL_Rect **X11_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); | |
37 extern void X11_FreeVideoModes(_THIS); | |
38 extern int X11_ResizeFullScreen(_THIS); | |
39 extern void X11_WaitMapped(_THIS, Window win); | |
40 extern void X11_WaitUnmapped(_THIS, Window win); | |
41 extern void X11_QueueEnterFullScreen(_THIS); | |
42 extern int X11_EnterFullScreen(_THIS); | |
43 extern int X11_LeaveFullScreen(_THIS); |