Mercurial > sdl-ios-xcode
annotate src/video/riscos/SDL_riscosvideo.h @ 4165:3b8ac3d311a2 SDL-1.2
Hello.
This patch provides basic support for video on the Sony PS3
Linux framebuffer. Scaling, format-conversion, and drawing is
done from the SPEs, so there is little performance impact to
PPE applications. This is by no means production quality code,
but it is a very good start and a good example of how to use the
PS3's hardware capabilities to accelerate video playback on
the box.
The driver has been verified to work with ffplay, mplayer and xine.
This piece of software has been developed at the IBM R&D Lab
in Boeblingen, Germany and is now returned to the community.
Enjoy !
Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:06:55 +0000 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_riscosvideo_h |
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25 #define _SDL_riscosvideo_h |
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26 |
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27 #include "SDL_mouse.h" |
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28 #include "SDL_mutex.h" |
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29 #include "../SDL_sysvideo.h" |
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30 |
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31 /* Hidden "this" pointer for the video functions */ |
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32 #define _THIS SDL_VideoDevice *this |
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33 |
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34 |
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35 /* Private display data */ |
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36 |
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37 struct SDL_PrivateVideoData { |
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38 unsigned char *bank[2]; |
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39 int current_bank; |
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40 unsigned char *alloc_bank; |
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41 int height; |
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42 int xeig; |
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43 int yeig; |
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44 int screen_bpp; |
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45 int screen_width; |
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46 int screen_height; |
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47 char *pixtrans; |
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48 |
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49 /* Wimp variables */ |
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50 unsigned int window_handle; |
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51 char title[256]; |
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52 |
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53 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ |
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54 int SDL_nummodes[NUM_MODELISTS]; |
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55 SDL_Rect **SDL_modelist[NUM_MODELISTS]; |
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56 }; |
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57 |
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58 /* Old variable names */ |
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59 #define SDL_nummodes (this->hidden->SDL_nummodes) |
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60 #define SDL_modelist (this->hidden->SDL_modelist) |
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61 |
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62 #endif /* _SDL_risosvideo_h */ |